Help to implement Fly-Pie in hyprland #287
Replies: 5 comments 1 reply
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Hi there! This is a great idea, however I am not sure what kind of help you would expect here. Fly-Pie is open source, so feel free to study the code. If you have concrete questions I can give you some hints regarding where to look for a specific piece of code. Yet I am not sure how much this will help, as Fly-Pie uses Clutter for drawing the menu and not GTK. So all the rendering and interaction code will be different... |
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thanks, my question was exactly that, I didn't know what clutter was in the code and I passed it by, now I'll see what I can do with that knowledge, if I find myself confused with something in the code I'll let you know. |
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Hello, it's been a while since we spoke. I have a question. i want to use the application gui of configuration in Fly-Pie but the file.ui depend of functions in code javascript. My question is if you have a version pure of file.ui (that no use functions for work)? |
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Btw, I recently started working on a platform-agnostic pie menu! This will most likely also work in hyprland once it's finished. |
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thanks for reply, i am trying to recreate the menu config with my needed, but your new menu is interesting. i going to see that i can do |
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Hi, I am writing a program that seeks to implement the same functionality as fly-pie but for hyprland (A dynamic tiling Wayland composer), this composer solves the limitations listed here. The problem I've found is that I can't understand how you managed to create the visual part of fly pie in gtk, things like: the positioning of the items, the drag and drop function, where the rendering functions are executed ?
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