-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crafting system #2
Comments
Not sure how feasible it is, but an 'ahead of time' crafting system would be neat. For example, it would detect that you're running low on repeaters, and that you have an abundance of sticks, redstone, and stone, and would craft some repeaters autonomously to avoid you having to wait later on. This could be turned on or off on a per-item or per-category basis, to avoid it spam-crafting diamond pickaxes, for example. Might even be possible to build in some AI as a prediction system. |
This comment was marked as off-topic.
This comment was marked as off-topic.
It could be like the Refined Storage crafting system, and the requester addon for it where you could have a config which states the lowest amount of a certain item and if there isn't enough it tries to craft more |
Is this still being worked on? What are the main obstacles in the way of allowing this to be made? |
Mostly I haven't come up with a nice way of solving crafting recipes. I've some ideas, but not spent any time hashing them out. |
ah understandable, tbh my idea would be to have a turtle have a pattern creation mode and then storing that in a file somewhere |
Linking for funsies more than anything else. I think there's some smart things we could do with graph search, so would be worth looking into! |
There are several requirements for the crafting system
The text was updated successfully, but these errors were encountered: