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Reference #394 is there a way to change the MachineId from the HarwareUtils class by using the regularly distributed package from NuGet, without having to clone and create a separate build?
The use case is running multiple threads on the same machine for a DOTA 2 bot that is incurring ERes errors of RateLimitExceeded preventing logon and normal communication with the GC.
The rate limits presumably exist for a reason - to stop abusive clients. You likely won't get much support here for bypassing this.
If you have a legitimate purpose for the data you're trying to get from the Steam servers, perhaps you might have better luck by approaching Valve directly and proposing your business case.
Reference #394 is there a way to change the
MachineId
from theHarwareUtils
class by using the regularly distributed package from NuGet, without having to clone and create a separate build?The use case is running multiple threads on the same machine for a DOTA 2 bot that is incurring
ERes
errors ofRateLimitExceeded
preventing logon and normal communication with theGC
.Furthermore, if it isn't possible -- can you confirm that all that would be needed is changing randomized strings in the three main
MachineId
components at https://github.com/SteamRE/SteamKit/blob/master/SteamKit2/SteamKit2/Util/HardwareUtils.cs#L291-L293The text was updated successfully, but these errors were encountered: