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changelog.txt
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v 1.4.0.1 (5 dec 2016)
changes by freeroot:
Engineers will now perform better depending on their rank.
changes by coderpatsy:
Fixed lag caused by incorrect calendar tooltip behavior
Blast Furnace will now generate TC from excessive heat
Black Nexus will now provide a 10% boost to relic stations
Engineers will now display instructional tooltip
Astromancy
v 1.4.0.0 (4 oct 2016)
changes by freeroot:
RR will be limited by 100 units
Numerous optimizations and fixes (like, literally numerous)
1000K Years challenge
Anarchy challenge
Kittens will die if there are no housing during Winter Has Come
___
Time crystal shattering will now generate chronoheat
Chronofurnace
Time Impedance
Furthest Ring
Blazar
Dark Nova
v 1.3.1.3 (29 oct 2016)
Advanced AM Reactors will now cost less AM and much more effective
Void Reactors
Winter has Come challenge
v 1.3.1.2 (25 oct 2016)
Bio Labs will provide better science bonus when powered
Added visual indication for kittens when user builds huts for a first time
Added zebra information for reset panel if player is playing IW
v 1.3.1.1 (23 oct 2016)
changes by freeroot:
Burned paragon will now provide various bonuses
_
Loading animation
Message of the day toolbar
Factory Optimization
v 1.3.1.0 (14 oct 2016)
CMBR toolbar
AM Drive
AM Fission
Increased most of the space missions ETA time
Kittens will now die at the rate one per 5 second
v 1.3.0.0 (1 oct 2016)
changes by freeroot, Chris and coderpatsy:
Higher happiness will now increase catnip consumption by workers.
Engineers and craft automation (based on pull request by Tom Muller)
One new space mission
Resource Retrieval to keep a part of yearly production
Leviathan trade bonus increase with energy
Challenge Atheism
ShatterTc is cheaper with years
Gain temporal flux while paused
Realistic catnip management
Reactors can be supercharged by thorium
Space mission take time to reach planets
Better elders UI
Better transcendence/religion UI
Many other things for UI
Few fixes
Save space issue because of notepad.exe fixed
Optmizations
Better pretty much everything
v 1.2.1.2 (14 sep)
Chronocontrol controls days in temporal paradox
Style improvements
Fixes and optimizations
v 1.2.1.1 (10 sep)
Containment chambers energy requirement was reduced from 50 to 25
Containment chambers energy consumption can be now adjusted
Ziggurate culture cap effect was reduced from 10% to 8%
Every Unicorn Graveyard should now go
changes by Chris:
Eldermas gifts can be now unwrapped
changes by freeroot:
Trade X links will be now dynamically adjusted
Religion buildings will now display effects
Chronocontrol will increase days in temporal paradox
Fixes and optimizations
v 1.2.1.0 (1 sep)
Ziggurats will now provide 10% bonus to culture caps
SS and UU will provide passive alicorn generation in addition to the random events
Codex and Unicorn Graveyard (no effect so far)
Reset Panel in time will now explain mechanics and provide some usefull information
Base wood production was increased very slightly
Base science production was decreased very slightly, library scaling was improved
____
changes by Chris:
Massive tooltip refactoring
Faith bonus will be now capped at 1K%
Transcendence tiers will now provide additional faith bonus
Transcendence tiers will now provide a 10% bonus to Apocrypha
____
changes by freeroot:
Black Obelisk will increase faith bonus scaling per level by 5%
It is now possible to preserve some kittens through resets using Cryochambers
Chronospeheres can occasionally spawn new relics and void (to be rebalanced later)
Logisitcs
General performance and code tweaks
v 1.2.0.1 (23 aug)
changes by freeroot:
- Cryptotheology will now carry over resets
- A lot of tooltip/calculation fixes
changes by coderpatsy:
- Account for Event Horizon's effect in tooltips
- Fix loading resources locked state (fix "res":{"isLocked":{"isLocked":{"isLocked":{"isLocked":{... in save JSON)
- Typos
Nuclear Plants
v 1.2.0.0b (23 jul)
changes by bzbarsky:
Make the time crystal refining effects of Unicorn Utopia and Sunspire actually work.
v 1.2.0.0 (20 jul)
Terraformation
Hydroponics
Steel plants can be now toggled on and off (Button only visible if "sale" links are disabled)
v 1.1.9.4 (20 jul)
UU was split into two upgrades
UU price was reduced from 65K tears to 5K tears.
UU and Sunspire will now increase alicorn to tc refine ratio by 10% and 25%
v 1.1.9.3 (15 jul)
IRC height will be fit to window height
Fixed temporal flux limits not being applied correctly
Fixed resource lock not being correctly applied to craftable resources
Temporal Accelerator
Singularity
Made Nexus description more clear
Added flavors to the T tree
v 1.1.9.2 (12 jul)
Black Core tier level changed from 1 to 5
Black Nexus is now a tier 1 structure
Hidden resources statuses will be now saved
Added an option to lock/unlock hidden resources
v 1.1.9.1 (11 jul)
Black Core
BLS limit will be now highlighted
Option to discard paragon bonus completely
v 1.1.9.0 (7 jul)
Unspeakable amount of updates merged in (freeroot, Chris, probably someone else)
Chronotheology
Relic Stations
v 1.1.8.8 (7 jul)
IRC chat will not be reinitialized every time user goes to the log.
Option to turn WS automation on and off
Toggle building and toggle automation will now have tooltips explaining current status.
Added option to discard accumulated religion bonus
Time Battery
v 1.1.8.7 (6 jul)
Embedded IRC chat
v 1.1.8.6 (28 feb)
Time flux
v 1.1.8.5 (20 feb)
Changes by freeroot:
Leader effects
___
Players can break TC in chronoforge
v 1.1.8.4 (24 jan)
Changes by freeroot:
- Added option to show and hide specific resources.
- Census UI tweaks.
- Fixed some issue with options visibility
Changes by Chris:
- Cycles require Numerology/Numeromancy to take effect.
- Numerology now triggers cycle effects in general, and Numeromancy adds more effects during festivals.
v 1.1.8.3 (19 jan)
Changes by freeroot:
-Planetary cycles will now give bonuses to certain structures.
__
Added speedwarp button to the time panel (original idea and code by Tom Muller)
v 1.1.8.2 (13 jan)
Changes by coderpatsy:
Metaphysics fixes
- Show purchased metaphysics perks even if you don't have metaphysics tech
- Remember metaphysics panel's collapsed state - fixes issue #21
Changes by freeroot:
Fixed Factory Logistics technology
____
Added placeholder time/CF panels
You can now refine TC into relics
Entering DEV mode will now display all buildings regarding of unlock status
Clicking building in DEV mode will always buy it ragardless of current active resources
Elders base chance and NCC bonus were reduced by ~50%
Marker button will now display NC corruption progress
v 1.1.8.1 (2 jan)
Streamlined fertility tree
v 1.1.8.0 (1 Jan, Happy New Year)
Changes by Kida:
- Added Total Hours played for Current Game to Stats.
- Updated descriptions on voidEnergy / darkEnery to be more clear it affects storage.
- Dialog UI Changes/Fixes
Kitten Arrival Mechanics (Kitten Per Tick)
- Kittens will now arrive twice as fast during festivals.
- New paragon tree: (Kitten Fertility > Venus of Willenfluff > Purrodite > Immortal Kittens)
- Each paragon tech increases the rate kittens arrive.
- Immortal Kittens also makes them immortal (can no longer die / starve.)
v 1.1.7.9 (27 dec)
Fixed an issue with log filtering
Fixed dropbox import
v 1.1.7.9 (?) (19 dec)
Changes by coderpatsy:
- Fix tear refining being able to exceed sorrow limit slightly (sorry folks)
- Properly update when spending/refining for sorrow
- Fix display when spending all sorrow/importing a save with no sorrow over a save with sorrow
- Updated credit link, synched credits to kong index
- Text fixes
- Fix various bugs when importing saves
Changes by Kida:
- Fixed Sleek themeing issues.
- Stat clean up, and additions.
- Current game stats now save.
- Current game stats now reset on reset.
- Resources now only warn on values that can be maxed; and can tick.
- Did some odd vudo magic on the game log; and grouping by dates...
(Hope this does not mess things up....)
___
Fixed a problem with leaked resources upon reset (?)
Resetting with 750+ kittens will give additional karma bonus
Trading with elders will now reduce their duration counter
Relic drop chance is reduced from 30% to 5%
Option to unlock all or individual upgrades in dev mode
Sorrow max limit on UI will be now affected by BLS cap
v 1.1.7.8 (7 dec)
Coding Changes by Kida:
Stats and Achievements:
- Added New Stats: Total Clicks, Buildings Constructed, and Avg. Kittens Born (Per Century)
- Created Stat Groups: All-Time and Current Game
- Fixed some grammatical preferences for Stats.
- 2 new super cool achievements added; with bonus stars.
- Added Star-Achievements to: utopiaProject
- Added Achievement Header
Styling/Refactoring
- Updated and Refactored many of the 'inline' styles to use 'classes'.
- Updated default css for previous inline styles.
Interface Changes by Kida:
- Added Sleek Theme (In Beta) v0.1
Features:
- Updated to a cleaner web-font. (Roboto) - Tooltip is now fixed to bottom-right of screen.
- Interface is more 'flexible'
- Improved window layout for larger screens. - Scrollbars on visible when needed now.
- New CSS styled scrollbars.
- Fixed various rendering errors.
- Updated button styles; and color. Flashes on Clicks. - Updated tab text
- Resolved log messages wrapping errors.
- Select Boxes and Import/Export Buttons updated to reflect theme.
- Dialog styles and sizes updated.
- Achievements style updated.
Notes: CSS is a hodgepodge of spaghetti-coding right now. Anyone is welcome to refine.
v 1.1.7.7 (27 nov)
Elders duration and energy bonus slightly
Elder energy bonus will be now calculated correctly
v 1.1.7.6 (26 nov)
Changes by coderpatsy:
- Fix space beacons producing less starcharts than they should
- Fix display of trade race buy/sell resource names
Changes by ArcanisCz:
-Header toolbar initial render-update
Space Manufacturing ratio was reduced from 100% to 75%
Space Manufacturing will not have effect on Planet Crackers anymore
Antimatter Bases
v 1.1.7.5 (25 nov)
Factory Processing will now have effect on oil
Price of tankers was reduced from 225 ships to 200
Alicorn summon chance was increased for Sky Palace and UU
Space Elevators will now boost H. Fractures by 0.1% of global production ratio
v 1.1.7.4 (24 nov)
Fixed star achievements not being unlocked correctly
Fluidized Reactors
Trade tab will be highlighted if elders have arrived
v 1.1.7.3 (22 nov)
AM Reactors and Beacons will now require less antimatter.
AM Reactors MK2
Automated Plants
v 1.1.7.2 (19 nov)
Elders will now stay for 50 years instead of 3. Every sacrificed necrocorn will extend this value by 25.
Elders trade will give more starcharts and have a small chance of giving an Relic
Unicorn Utopia price was significantly reduced
Tachyon Accelerators
v 1.1.7.1 (18 nov)
Every manuscript will now give a small amount of maximum culture.
Insane Space Oddity will now let you complete it with <10 paragon points
Space manufacturing effect was reduced from 100% to 75%
v 1.1.7.0 (15 nov)
Changes by coderpatsy:
- #38 Photovoltaic cells not active until refresh
- Fix display bug with Solar Satellites and 0 Satellites
- Fix Bio Labs converting non-existent catnip into oil
- Update production when kittens die, preventing unnecessary deaths
- Log actual number of dying kittens
- Plural fix for hunt all button
- Devmode function fix
- Eludium Reflectors fix and grouping
- Add a message for completely unsuccessful trades (besides the existing single-trade hostile race messsage)
- Increment totalYears stat again
- Record unicorns sacrificed instead of sacrifice events
- Format stat values
- Remove erroneous eventsObserved increment
- Labels for log filters + disabled btn cursor
Changes by xranti:
- Changed automated buildings to use resPool.convert rather than modifying values directly.
Changes by ArcanisCz:
- Fixed brief flash of non-updated tabs after click
- Religion sell buttons respect global "hide sell buttons" settings
- #45 - fixed font scaling when bld.count > 9
- trade-race panel redesign
- Proper space tab refresh after mission
- Input labels and cosmetic stuff in Options
- All labels visual improvement
(Probably something else that I missed)
__
Space Beacons
Space Manufacturing
AM Reactors
Couple of new achievements
v 1.1.6.2 (5 nov)
Changes by ArcanisCz:
- Hover effects and styling for buttons
- Unassign button for leaders
Changes by Unihedron 0:
- fix stats not updating paragons earned from playing for milleniums
Changes by Roman Chang:
- Census sorts kittens primarily by rank and secondarily by exp
Changes by coderpatsy:
- Events observed stat increments on manual and SETI observations as well
- Fix Dead kittens stat recording more deaths than kittens
- Add effectMeta for scholar starcharts
v 1.1.6.1 (1 nov)
Changes by rossalansmith:
Restricts power consumption of Bio Labs to only after Biofuel Processing has been researched
____
Most of the technologies now have better description and some hints of possible uses
v 1.1.6.0 (23 oct)
CH40K is split into a two achievements
Storage Bunkers
Some cosmetic placeholder stuff
v 1.1.5.5 (17 oct ?)
Some stats are hidden by default
Stats panel will be unlocked by default after the reset
UI should be now able to fit 1200 screen.
Added zoom in/out links for the left panel
Catnip Processing was removed from the game. Catnip Enrichment will now be unlocked with Construction.
Failed exploration will give vague hint about the unlock requirements.
v 1.1.5.4 (17 oct)
Changes by xranti:
Another fix for village stats.
__
Changes by Unihedron 0:
Better achievement tooltipts.
___
Happiness icon was changed to cute ascii-art.
Better happiness tooltip.
Fixed stats being lost upon resetting.
More reliable crafting messages and craft filter
v 1.1.5.3 (15 oct)
Changes by coderpatsy:
- Fix Hydraulic Fracturer not producing oil
- Factory Processing unlocks with Oil Processing
- Update paragon count on new millenium
- Grammar
v 1.1.5.2 (11 oct)
Microwarp reactors
Slightly boosted cryostorage
Kerosene prices of space missions were increased
v 1.1.5.1 (10 oct)
Basic statistic for the game
Rebalancing kerosene prices
v 1.1.5.0 (7 oct)
Oil processing
Kerosene
Oil Distillation
Factory Processing
Hydro Fracturer
Cryostation
_
Sefirot tree (3/11)
v 1.1.4.3 (6 oct)
Added support for crafting undo (more options coming)
Kongregate API integration
Changes by coderpatsy:
Add Workshop Automation log filter
v 1.1.4.2 (26 sep)
Changes by coderpatsy:
Fix buildings not always showing that they are on
Fix active tabs not highlighting their link
Fix catnip max not being recalculated properly when buying Silos
v 1.1.4.1 (16 sep)
Changes by coderpatsy:
Fix lunar outposts converting uranium even when all are off (https://redd.it/3lbrj3)
Make sure moon programs are unlocked when converting saves
Fix negative numbers not getting postfixed
Fix postfixed numbers displaying postfix after "/s"
Fix typoed variable name (RIP usePetTickHack)
Changes by xranti:
Additional fix to lunar outpost
Removed default amount from resPool.convert function.
v 1.1.4.0 (16 sep)
Changes by coderpatsy:
Fix Steamworks not saving jammed flag and stray jammed flag on magnetos
Fix kittens briefly producing at master skill when starting a job
Trigger a save right before resetting to make sure nothing gets lost
Fix tankers not reducing storage upon crafting
Remember trade race collapsed status
Save/load message filters
Call calculateEffects when up/downgrading buildings
Lots and lots of other fixes
___
Changes by xranti:
Implemented save state migration system and moved Lunar Outpost and Moon Base to the moon planet.
Clear cached effects on load (fixes https://redd.it/3jzexn).
___
Some minor changes to decouple game logic from UI (may be useful for future mobile ports/custom clients)
v 1.1.3.5 (8 aug)
Changes by coderpatsy:
Fixes for buildings and energy penalty
___
v 1.1.3.4 (2 aug)
Changes by coderpatsy:
Shift-click for buy all space buildings and sell all
Resource hover highlights
___
Prices of Acoustics and Geology were slightly reduced
v 1.1.3.3 (30 jul)
Leader ranks in the promote link
v 1.1.3.2 (29 jul)
Changes by coderpatsy:
Storage increase in tooltips now accurate
___
Hydro Plant Turbines.
Broadcast Towers will no longer affect happiness.
Broadcast tower price and ratio were slightly increased
Broadcast tower culture bonus was reduced from 500 to 300
A bit of new flavors and village names
v 1.1.3.1 (26 jul)
Cold Fusion
Satellite Radio
Production penalty will be now proportional to energy delta
Production penalty can be completely disabled in the options
v 1.1.3.0 (25 jul)
Changes by cgyllensvrd:
Internet/Photolithography
___
Radio Towers
Correct formatting for Apocrypha bonus
Happiness tooltip will be more informative
Sunlifters will generate antimatter once per year
v 1.1.2.1 (19 jul)
Changes by coderpatsy:
Fix trade messages saying timeCrystal
Format numbers when sacrificing unicorns
Fix mixing ":"s in left-hand crafting menu
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Hydro Plants production was reduced from 10 to 5
Sunlifters energy production was slightly increased
v 1.1.2.0 (16 jul)
Changes by irxground:
Fixed census sorting
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Hydro Plants
v 1.1.1.6 (15 jul)
Changes by coderpatsy:
Game page tab titles will be now correctly updated
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Oil Well will require energy only if Pumpjack is researched
Fixed an issue with dropbox import
v 1.1.1.5 (14 jul)
Changes by coderpatsy:
Only display production penalty in tooltip if total energy is < 0
Added a space between "Leader:" and the leader's name
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Solar Satellites
Energy requirement for Space Elevators removed
Happiness toolbar icon
Overpopulation
Fixed bug where player had to upgrade pastures twice.
v 1.1.1.4 (13 jul)
Planetary cycles
v 1.1.1.3 (13 jul)
Production bonus for leader based on rank
Promotion will now require gold
v 1.1.1.2 (13 jul)
Changes by coderpatsy:
Chronospheres ignore Alicorns and Necrocorns (thanks /u/underpantscannon)
External links open in a new tab/window
Don't show a kitten's skill level if <= 0
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Geodesy will now require Archeology as a prereq
v 1.1.1.1 (12 jul)
Census UI cleanup
Census kittens will be now automatically sort by their experience
Trade button and Send Explorers button will now display ETA
Unlocked upgrades will not display ETA anymore
v 1.1.1.0 (12 jul)
Superconductors
Photovoltaic Cells
v 1.1.0.1 (11 jul)
Changes by coderpatsy:
Show time for resources on Religion tooltips
Fix display issues with exactly 10 of a tunable building
Filter meteors' +science messages too
Equal chance of warm and cold seasons
Update BLS in tradeMultiple() like it does in trade() (better safe than sorry)
Fixed armor/armour inconsistency
Added tags to hunt and trade messages, so scripters can easily add filters for them
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Village tab will display kittens in free/total format
Base yeld of hunters was very slightly increased
Hunt button will now display ETA
Unlock Ratio for mines was reduced from 30% to 15%
Unlock Ratio for ziggurats was reduced from 5% to 1%
Save button will now display a confirmation message
Pawse button will now have a description tooltip for confused players
Brewery was renamed to Catnip Processing
Metal Working and Mining prices were rebalanced
v 1.1.0.0 (beta) (11 jul)
Mechanics:
Staging
Energy
Techs:
Ecology
Buildings:
Solar Farms
Slightly reduced price of Combustion tech
v 1.0.9.2
Fixed incorrect space structures production tooltips
Research Vessel starcharts production will now proc from Orbital Arrays
Fixed Void Order effect being reduced to 25% if player have alicorns
Pause/Unpause was renamed to Pawse/Unpawse
v 1.0.9.1
Changes by mtncat:
Numerous fixes in the calendar logic
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Resetting with Chronospheres will disable IW
UU bonus to aliconrs was reduced from 0.1% to 0.05%
UU price ratio was increased from 1.15 to 1.18
Research Vessel will now cost more oil and less starchartgs
Research Vessel will now give a minor bonus to starchart production
Orbital Arrays
v 1.0.9.0
Changes by mtncat:
Fixed incorrect food advisor message logic
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Unicorn Utopia
Dark Energy
Fixed zebra catpower bonus being incorrectly calculated with >1 zebras
Sky Palace and Unicorn Utopia will now boost the effect of ivory meteors
Certain log messages can be now filtered out
BLS from elders should now correctly stack with BLS pool
Fixed some cases with BLS getting outside of the maximum value
Every Marker will improve effect of Black Pyramide by 10%
Void Order will now have a 75% bonus from the Apocrypha
v 1.0.8.3
Dropbox integration for save import/export
v 1.0.8.2
Faith pool value will now have a correct suffix format
Hissmeowra will now give bonus to the uranium storage
Unobtainium huts price was reduced
Concrete huts price waqs slightly reduced
HM will now be capped by science. (But not much)
Science Vessel will now be capped by titanium.
Manual faith reset will now give a 1% bonus.
Mints will now give a very cosmetic bonus for a gold capacity.
v 1.0.8.1 (11 May)
Price upgrades were slightly nerfed (again)
Most of the hut price upgrades were slightly nerfed
Planet Cracker will now cost more science and alloy
Planet Cracker output was nerfed from 0.5 to 0.35
Everything is nerfed, Dave.
BLS value on UI will be now rounded
Advanced Exogeology
Eludium Huts
Eludium Reflectors
Eludium Cracker (TBD)
Fixed That Issue with the +all craft
Fixed the with faith reset
v 1.0.8.0 (8 May)
Hissmeowra
Research Vessel
Satnav
Tanker's ship price was reduced from 250 to 225
Void Order
Craft +1/+25/+100 will be replaced with +1%/+5%/+10% if possible
v 1.0.7.5 (14 apr)
Changes by xranti:
Various fixes related to effects issues
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Shift+click will now not display confirm dialog with gamePage.opts.noConfirm
v 1.0.7.4 (13 apr)
Changes by CheezyBob:
Fixed a bug with observatories bonus
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Council and "make senator" links are now hidden
Rockets were removed from the game
Oil prices of all space missions are increased by 5K
Space missions will not have chance of failure anymore
Elders proc and TC output were slightly nerfed
v 1.0.7.3 (28 mar)
Changes by klusark:
Performance optimisation
Zip compression for save files
Fixed bug with coal calculation
<3
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Changes by xranti:
Fixed CAD not affecting resource tooltips
No asterisks on unrolled proces
General fixes and tweaks
<3
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Automatic Apocripha trigger upon reset
Some gimmick secret stuff
Slightly reduced price upgrades
Shift+click will construct max possible buildings.
Slightly reduced price of Space Elevators
Slightly buffed effects of Statis Chambers and Void Energy
Unicorn Selection
GM Catnip
v 1.0.7.2 (4 mar)
Changes by klusark:
Option to not confrim when clearing all jobs (gamePage.opts.noConfirm)
Numerous UI fixes/optimizations
Code refactoring and overhaul
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Price of stasis chambers was reduced from 5 time crystals to 1
Flux condensator price and effect were both significantly reduced
Titanium price of space elevators was reduced.
All upgradale space missions will now have oil ratio of 5%.
Void Energy
v 1.0.7.1 (27 jan)
Significanlty reduced Chronospheres price
Chronospheres will no longer affect craftable resources unless Flux Condenator is researched
Fixed Anachronomancy not working correcrly
v 1.0.7.0 (25 jan)
Tankers
Workshow tab will now include total craft ratio (why not)
Improved menus layout a bit
Craftable price resources will be now unrolled to raw components (autocraft TBD)
v 1.0.6.0 (24 jan)
Changes by Zusias:
* Pausing the game and selling a building will no longer allow you to go above maximum for a resource.
* Catnip demand ratio is no longer bugged after the rework of diminished returns.
And with the addition of things like renaissance, you can now go above 100% catnip reduction if diminished returns aren't used.
* You can no longer pause the game in order to craft wood above the maximum
* Outposts will now turn off at a rate of one per tick if there is not enough uranium
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Changes by Aikoku:
* Added days to "To cap" and "To zero" section.
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Sacrifice all for unicorns
Collapse/expand all for trade
Net gain value in +% res tooltip
Building S.Stations will now terminate IW
Some new flavors
Carnivals
Astrophysicists
Chronospheres
*** can be ***
v 1.0.5.8 (29 dec)
A couple new village titles, kitten names and surnames
Happy new year!.
v 1.0.5.7 (26 dec)
*** can be correctly spent on ***
Classic mode
Changes by Aedx:
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Buffed Golden Ratio effectiventes from 1.5 to ~1.61803398875
Changes by xranti:
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Added option for displaying resource production values as percentages (http://redd.it/2pysri)
Fixed geodesy bug when buying it after drills (http://redd.it/2puejh)
Fixed workshop automation breaking with more than 50 steamworks (http://redd.it/2prnk9)
v 1.0.5.6 (21 dec)
Performance
Promote/Senate/Leader commands should not redraw the UI and reset job filter anymore
Resource panel should be displayed corectly on higher screen size
Resouce panel will correctly format perTick values
Log panel should not be truncated on lower screen size anymore
*** refinement
v 1.0.5.5 (13 dec)
Price reduction effects will start to have diminishing return on 75% of total possible reduction
Space and Achievements tabs were swapped
Drill effects are slightly nerfed
Proportion, Feline and Renaissance effects a very slightly nerfed
Fixed duplicate senators being displayed on the game import
Fixed unobtainium reflectors not giving correct bonuses
v 1.0.5.4 (10 dec)
Slightly increased prestige upgrade prices and slightly reduced certain effects