-
Notifications
You must be signed in to change notification settings - Fork 408
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
mGBA Audio Keeps Playing Notes after Rewind #1195
Comments
Tagging @nattthebear as I know he deals with the mGBA core. |
Updated mgba. Still bugged? |
The issue still persists @vadosnaprimer |
Why did we revert the palette changes? What's going on here? |
It was only reverted in my 1.x-only fork. tasvideos/mgba is fine, and it's what I used to build our current mgba.dll. I just accidentally used my 1.x build here initially. |
The issue has been fixed upstream in the 0.7 branch. I requested endrift backport to 0.6.X |
It has been backported so it's now just a matter of updating the fork again. |
With the latest developer build, some GBA audio channels appear to not be properly cutting off when using rewind.
Example with Mario & Luigi Superstar Saga
https://streamable.com/lv1f1
This issue does not exist in the latest 0.6.X build of mGBA standalone.
The text was updated successfully, but these errors were encountered: