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Certain effects become entire screen flashes when hq2x is enabled #2196
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not just altered beast, happens 100% of time during game play if in OGL mode on Twin Cobra. Note 2.4.2 also plays this proper. Dev builds only, OpenGL only |
happens with many more games |
I can't reproduce this. |
@jjfmz42015 You'd linked the first broken commit, why did you remove it? Did you bisect properly? |
Because the last commit i thought was good does this intermittently. Still have not reproduced under 2.4.2 but still producing with dev builds. I will test more and try to find the exact build it starts from, then I will record videos of proper vs what Im noticing. |
Try loading the a second genesis game. Seems sometimes it happens and sometimes it doesn’t until you load a second game. I will see if I can somehow narrow down better. Already tried on multiple video cards on multiple systems so I know its not a video driver issue and that it will happen on other machines. Will update this topic soon. Will test more |
ok guys. with this rom under opengl and hq2x I am able to replicate 100% of the time during gameplay With version 2.4.2 under ogen gl and hq2x it works perfect. also with many other games. if you try again ogl+hq2x you will see it for sure. |
hmmm actually happens on all cores not just sega. so if opengl and hq2x many games either flash or seem to cycle through colors. a few builds back hq2x was broken and i guess its fix is partial |
the problem stars since this fix #2160 |
Find a game to test that doesn't require having to play to level 2 |
Try twin cobra sega genesis |
This game should show the problem the second you start level 1 |
OK so
Sega Genesis Altered Beast.
load game and fast forward to third attract mode. (level 2 with dragons)
in version 2.4.2 no problem. OGL and DX work perfect here
Latest AppVeyor build in Direct X mode no problem.
Latest appveyor Build in OpenGL problem, Every time dragon fires screen flashes.
This will happen if you reach level 2 or if you allow the game to demo level 2 which is every 3rd demo and you can fast forward to get there.
Was able to replicate on 3 systems with 3 different video cards, Nvidia, Intel and AMD
Something has either changed with OGL or with Genesis Plus GX in latest dev builds. I can make this occur 100% of the time on dev and 0 times on 2.4.2
(author's username was @jjfmz42015)
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