diff --git a/Inferno/ChaosMode/WeaponProvider/ChaosModeWeapons.cs b/Inferno/ChaosMode/WeaponProvider/ChaosModeWeapons.cs index 8585ab5b..8ff52732 100644 --- a/Inferno/ChaosMode/WeaponProvider/ChaosModeWeapons.cs +++ b/Inferno/ChaosMode/WeaponProvider/ChaosModeWeapons.cs @@ -68,6 +68,12 @@ static ChaosModeWeapons() Weapon.MINISMG, Weapon.AUTOSHOTGUN, Weapon.COMPACTLAUNCHER, + Weapon.PistolMk2, + Weapon.SMGMk2, + Weapon.CombatMGMk2, + Weapon.AssaultRifleMk2, + Weapon.CarbineRifleMk2, + Weapon.HeavySniperMk2, }; //近距離系 @@ -81,6 +87,16 @@ static ChaosModeWeapons() Weapon.GOLFCLUB, Weapon.KNIFE, Weapon.NIGHTSTICK, + Weapon.Bottle, + Weapon.Dagger, + Weapon.Hatchet, + Weapon.KnuckleDuster, + Weapon.Machete, + Weapon.Flashlight, + Weapon.SwitchBlade, + Weapon.Poolcue, + Weapon.Wrench, + Weapon.Battleaxe, }; //投げる系 @@ -94,7 +110,7 @@ static ChaosModeWeapons() Weapon.FLARE, Weapon.SMOKEGRENADE, Weapon.PROXIMITYMINE, - Weapon.PIPEBOMB + Weapon.PIPEBOMB, }; //ドライブバイ @@ -116,6 +132,8 @@ static ChaosModeWeapons() Weapon.MINISMG, Weapon.AUTOSHOTGUN, Weapon.COMPACTLAUNCHER, + Weapon.PistolMk2, + Weapon.SMGMk2, }; AllWeapons = ShootWeapons.Concat(ClosedWeapons).Concat(ProjectileWeapons).ToArray();