diff --git a/Inferno/ChaosMode/ChaosMode.cs b/Inferno/ChaosMode/ChaosMode.cs
index f647d4a9..0596a57c 100644
--- a/Inferno/ChaosMode/ChaosMode.cs
+++ b/Inferno/ChaosMode/ChaosMode.cs
@@ -169,7 +169,7 @@ protected override void Setup()
private void CitizenChaos()
{
if (!PlayerPed.IsSafeExist()) return;
-
+
//まだ処理をしていない市民に対してコルーチンを回す
var nearPeds =
CachedPeds.Where(x => x.IsSafeExist() && x.IsInRangeOf(PlayerPed.Position, chaosModeSetting.Radius));
diff --git a/Inferno/Inferno.csproj b/Inferno/Inferno.csproj
index b63d234d..e46cbfc4 100644
--- a/Inferno/Inferno.csproj
+++ b/Inferno/Inferno.csproj
@@ -61,9 +61,8 @@
..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll
-
- False
- X:\Project2\GTA\InfernoProject\Inferno\Inferno\ScriptHookVDotNet2.dll
+
+ ..\packages\ScriptHookVDotNet2.2.11.6\lib\net48\ScriptHookVDotNet2.dll
@@ -72,10 +71,6 @@
-
- ..\packages\ReactiveProperty.0.3.2.0\lib\NET40\System.Windows.Interactivity.dll
- True
-
@@ -222,7 +217,6 @@
-