diff --git a/Inferno/ChaosMode/ChaosMode.cs b/Inferno/ChaosMode/ChaosMode.cs index f647d4a9..0596a57c 100644 --- a/Inferno/ChaosMode/ChaosMode.cs +++ b/Inferno/ChaosMode/ChaosMode.cs @@ -169,7 +169,7 @@ protected override void Setup() private void CitizenChaos() { if (!PlayerPed.IsSafeExist()) return; - + //まだ処理をしていない市民に対してコルーチンを回す var nearPeds = CachedPeds.Where(x => x.IsSafeExist() && x.IsInRangeOf(PlayerPed.Position, chaosModeSetting.Radius)); diff --git a/Inferno/Inferno.csproj b/Inferno/Inferno.csproj index b63d234d..e46cbfc4 100644 --- a/Inferno/Inferno.csproj +++ b/Inferno/Inferno.csproj @@ -61,9 +61,8 @@ ..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll - - False - X:\Project2\GTA\InfernoProject\Inferno\Inferno\ScriptHookVDotNet2.dll + + ..\packages\ScriptHookVDotNet2.2.11.6\lib\net48\ScriptHookVDotNet2.dll @@ -72,10 +71,6 @@ - - ..\packages\ReactiveProperty.0.3.2.0\lib\NET40\System.Windows.Interactivity.dll - True - @@ -222,7 +217,6 @@ -