From cea937d06672c9bac134eb41406c0860f13f5281 Mon Sep 17 00:00:00 2001 From: "neoxult-ci-bot[bot]" <158774459+neoxult-ci-bot[bot]@users.noreply.github.com> Date: Sun, 4 Feb 2024 23:01:00 +0100 Subject: [PATCH] Language: Update language files (#1366) Auto-generated by github actions and the [ttt2-language_parser](https://github.com/TTT-2/ttt2-language_parser) Co-authored-by: TimGoll <13639408+TimGoll@users.noreply.github.com> --- lua/terrortown/lang/de.lua | 8 ++++---- lua/terrortown/lang/es.lua | 8 ++++---- lua/terrortown/lang/fr.lua | 8 ++++---- lua/terrortown/lang/it.lua | 8 ++++---- lua/terrortown/lang/ja.lua | 8 ++++---- lua/terrortown/lang/pl.lua | 8 ++++---- lua/terrortown/lang/pt_br.lua | 8 ++++---- lua/terrortown/lang/ru.lua | 8 ++++---- lua/terrortown/lang/sv.lua | 8 ++++---- lua/terrortown/lang/tr.lua | 10 +++++----- lua/terrortown/lang/uk.lua | 8 ++++---- lua/terrortown/lang/zh_hans.lua | 8 ++++---- lua/terrortown/lang/zh_tw.lua | 8 ++++---- 13 files changed, 53 insertions(+), 53 deletions(-) diff --git a/lua/terrortown/lang/de.lua b/lua/terrortown/lang/de.lua index c2624a0e91..4546427e13 100644 --- a/lua/terrortown/lang/de.lua +++ b/lua/terrortown/lang/de.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Fadenkreuz" L.submenu_appearance_dmgindicator_title = "Schadensanzeige" L.submenu_appearance_performance_title = "Performance" L.submenu_appearance_interface_title = "Interface" -L.submenu_appearance_miscellaneous_title = "Verschiedenes" L.submenu_gameplay_general_title = "Allgemein" @@ -1967,7 +1966,6 @@ L.target_credits_on_confirm = "Bestätige Toten, um ungenutzte Credits zu erhalt --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 -L.header_miscellaneous_settings = "Verschiedene Einstellungen" L.label_hud_pulsate_health_enable = "Pulsieren der Lebensleiste bei weniger als 25% Gesundheit" L.header_hud_elements_customize = "Passe die HUD-Elemente an" L.help_hud_elements_special_settings = "Dies sind die HUD-Element spezifischen Einstellungen." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/es.lua b/lua/terrortown/lang/es.lua index 7f3b885e32..f15c683faa 100644 --- a/lua/terrortown/lang/es.lua +++ b/lua/terrortown/lang/es.lua @@ -996,7 +996,6 @@ L.door_open_touch_and_use = "Acércate a la puerta y pulsa [{usekey}] para abrir --L.submenu_appearance_dmgindicator_title = "Damage Indicator" --L.submenu_appearance_performance_title = "Performance" --L.submenu_appearance_interface_title = "Interface" ---L.submenu_appearance_miscellaneous_title = "Miscellaneous" --L.submenu_gameplay_general_title = "General" @@ -1967,7 +1966,6 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/fr.lua b/lua/terrortown/lang/fr.lua index cc9440b677..d1b353ff8a 100644 --- a/lua/terrortown/lang/fr.lua +++ b/lua/terrortown/lang/fr.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Réticule" L.submenu_appearance_dmgindicator_title = "Indicateur de dégats" L.submenu_appearance_performance_title = "Performance" L.submenu_appearance_interface_title = "Interface" -L.submenu_appearance_miscellaneous_title = "Autre" L.submenu_gameplay_general_title = "Général" @@ -1967,7 +1966,6 @@ L.search_eyes = "En utilisant vos compétences de détective, vous avez identifi --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/it.lua b/lua/terrortown/lang/it.lua index 431c8d52dc..16b9bf6fab 100644 --- a/lua/terrortown/lang/it.lua +++ b/lua/terrortown/lang/it.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Mirino" L.submenu_appearance_dmgindicator_title = "Indicatore del Danno" L.submenu_appearance_performance_title = "Performance" L.submenu_appearance_interface_title = "Interfaccia" -L.submenu_appearance_miscellaneous_title = "Varie" L.submenu_gameplay_general_title = "Generale" @@ -1967,7 +1966,6 @@ L.search_eyes = "Usando le tue abilità da detective, hai identificato che l'ult --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/ja.lua b/lua/terrortown/lang/ja.lua index fc4de48185..f82bc367ee 100644 --- a/lua/terrortown/lang/ja.lua +++ b/lua/terrortown/lang/ja.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "クロスヘア" L.submenu_appearance_dmgindicator_title = "ダメージインジケータ" L.submenu_appearance_performance_title = "パフォーマンス" L.submenu_appearance_interface_title = "インターフェイス" -L.submenu_appearance_miscellaneous_title = "その他" L.submenu_gameplay_general_title = "基本設定" @@ -1967,7 +1966,6 @@ L.search_eyes = "こいつが最後の人物は、{player}。こいつは敵か --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。" --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。" --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。" -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。" --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/pl.lua b/lua/terrortown/lang/pl.lua index 75f177974e..2428217ef5 100644 --- a/lua/terrortown/lang/pl.lua +++ b/lua/terrortown/lang/pl.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Celownik" L.submenu_appearance_dmgindicator_title = "Pow. o obrażeniach" L.submenu_appearance_performance_title = "Wydajność" L.submenu_appearance_interface_title = "Interfejs" -L.submenu_appearance_miscellaneous_title = "Różne" L.submenu_gameplay_general_title = "Główne" @@ -1967,7 +1966,6 @@ L.search_eyes = "Używając umiejętności detektywa, zidentyfikowałeś ostatni --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/pt_br.lua b/lua/terrortown/lang/pt_br.lua index 496f61cfb9..dc93091709 100644 --- a/lua/terrortown/lang/pt_br.lua +++ b/lua/terrortown/lang/pt_br.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Mira" L.submenu_appearance_dmgindicator_title = "Indicador de Dano" L.submenu_appearance_performance_title = "Desempenho" L.submenu_appearance_interface_title = "Interface" -L.submenu_appearance_miscellaneous_title = "Outros" L.submenu_gameplay_general_title = "Geral" @@ -1967,7 +1966,6 @@ L.search_eyes = "Usando suas técnicas de detetive, você identificou a última --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/ru.lua b/lua/terrortown/lang/ru.lua index a770695253..983997b4c8 100644 --- a/lua/terrortown/lang/ru.lua +++ b/lua/terrortown/lang/ru.lua @@ -998,7 +998,6 @@ L.submenu_appearance_crosshair_title = "Прицел" L.submenu_appearance_dmgindicator_title = "Индикатор урона" L.submenu_appearance_performance_title = "Производительность" L.submenu_appearance_interface_title = "Интерфейс" -L.submenu_appearance_miscellaneous_title = "Прочее" L.submenu_gameplay_general_title = "Общее" @@ -1969,7 +1968,6 @@ L.search_eyes = "Используя свои детективные навыки --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2129,7 +2127,7 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2140,7 +2138,6 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2154,6 +2151,8 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2172,6 +2171,7 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/sv.lua b/lua/terrortown/lang/sv.lua index 0bf95d0f0f..0e488dc9be 100644 --- a/lua/terrortown/lang/sv.lua +++ b/lua/terrortown/lang/sv.lua @@ -996,7 +996,6 @@ L.help_title = "Hjälp och Inställningar" --L.submenu_appearance_dmgindicator_title = "Damage Indicator" --L.submenu_appearance_performance_title = "Performance" --L.submenu_appearance_interface_title = "Interface" ---L.submenu_appearance_miscellaneous_title = "Miscellaneous" --L.submenu_gameplay_general_title = "General" @@ -1967,7 +1966,6 @@ L.search_eyes = "Genom att använda dina detektivfärdigheter kan du identifiera --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/tr.lua b/lua/terrortown/lang/tr.lua index 69e174ad49..319e246b3a 100644 --- a/lua/terrortown/lang/tr.lua +++ b/lua/terrortown/lang/tr.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Nişangah" L.submenu_appearance_dmgindicator_title = "Hasar Göstergesi" L.submenu_appearance_performance_title = "Performans" L.submenu_appearance_interface_title = "Arayüz" -L.submenu_appearance_miscellaneous_title = "Çeşitli" L.submenu_gameplay_general_title = "Genel" @@ -1967,7 +1966,6 @@ mode 2: Bu mod, mod 1'den biraz daha katıdır. Bu modda arama yeteneği normal --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 -L.header_miscellaneous_settings = "Çeşitli Ayarlar" L.label_hud_pulsate_health_enable = "Sağlık %25'in altındayken sağlık göstergesini titret" L.header_hud_elements_customize = "Arayüz Öğelerini Özelleştir" L.help_hud_elements_special_settings = "Bunlar, kullanılan arayüz öğeleri için özel ayarlardır." @@ -2127,7 +2125,7 @@ L.help_roles_builtin = "Bu rol TTT2 ile gelen bütünleşik bir öğedir!" L.header_equipment_info = "Ekipman bilgisi" --- 2023-12-22 +-- 2023-12-24 L.submenu_gameplay_accessibility_title = "Erişilebilirlik" L.header_accessibility_settings = "Erişilebilirlik Ayarları" @@ -2138,7 +2136,6 @@ L.label_enable_bobbing_strafe = "Sağ sol yaparken sallanmayı etkinleştir" L.help_enable_dynamic_fov = "Oyuncunun hızına bağlı olarak dinamik FOV uygulanır. Örneğin bir oyuncu koşarken hızı görselleştirmek için FOV artırılır." L.help_enable_bobbing_strafe = "Ekran sallanması, yürürken, yüzerken veya düşerken hafif kamera sarsıntısıdır." - -- 2023-12-20 L.equipmenteditor_desc_damage_scaling = [[Bir silahın temel hasar değerini bu faktörle çarpar. Bir pompalı için bu, her bir saçmayı etkileyecektir. @@ -2150,6 +2147,8 @@ Not: Bazı silahlar bu değiştiricinin etkisiz kalmasına neden olan bu değeri -- 2023-12-24 L.binoc_help_reload = "Hedefi kaldırın." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 L.label_crosshair_thickness_outline_enable = "Nişangah dış çizgisini etkinleştir" @@ -2168,8 +2167,9 @@ Dinamik nişangah, silahın konisine bağlı olarak nişangahın ölçeklendiril L.header_weapon_settings = "Silah Ayarları" + L.marker_vision_visible_for_0 = "Sadece size görünür" ---L.marker_vision_visible_for_1 = "Visible for your team" +--L.marker_vision_visible_for_1 = "Visible for your role" L.marker_vision_visible_for_2 = "Takıma görünür" L.marker_vision_visible_for_3 = "Herkese görünür" diff --git a/lua/terrortown/lang/uk.lua b/lua/terrortown/lang/uk.lua index 61f42f1b2f..785bca1e05 100644 --- a/lua/terrortown/lang/uk.lua +++ b/lua/terrortown/lang/uk.lua @@ -996,7 +996,6 @@ L.help_title = "Допомога та Налаштування" --L.submenu_appearance_dmgindicator_title = "Damage Indicator" --L.submenu_appearance_performance_title = "Performance" --L.submenu_appearance_interface_title = "Interface" ---L.submenu_appearance_miscellaneous_title = "Miscellaneous" --L.submenu_gameplay_general_title = "General" @@ -1967,7 +1966,6 @@ L.search_eyes = "Використовуючи свої навички детек --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} підтверджує смерть {victim}." --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} підтверджує смерть {victim}." --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} підтверджує смерть {victim}." -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} підтверджує смерть {victim}." --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/zh_hans.lua b/lua/terrortown/lang/zh_hans.lua index f4488a60bb..e1bf46556e 100644 --- a/lua/terrortown/lang/zh_hans.lua +++ b/lua/terrortown/lang/zh_hans.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "准星" L.submenu_appearance_dmgindicator_title = "伤害指示" L.submenu_appearance_performance_title = "性能" L.submenu_appearance_interface_title = "界面" -L.submenu_appearance_miscellaneous_title = "其他" L.submenu_gameplay_general_title = "通用" @@ -1967,7 +1966,6 @@ L.help_inspect_confirm_mode = [[ --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 -L.header_miscellaneous_settings = "其他设置" L.label_hud_pulsate_health_enable = "当生命值低于 25% 时,生命条会出现脉动" L.header_hud_elements_customize = "自定义 HUD 元素" L.help_hud_elements_special_settings = "这些是所使用的 HUD 元素的特殊设置" @@ -2127,7 +2125,7 @@ L.help_roles_builtin = "此角色为内置角色(TTT2自带!)" L.header_equipment_info = "装备信息" --- 2023-12-22 +-- 2023-12-24 L.submenu_gameplay_accessibility_title = "辅助功能" L.header_accessibility_settings = "辅助功能设置" @@ -2138,7 +2136,6 @@ L.label_enable_bobbing_strafe = "在扫射时启用视图晃动" L.help_enable_dynamic_fov = "根据玩家的速度应用动态 FOV。例如,当玩家在冲刺时,FOV 会增加,以显示速度。" L.help_enable_bobbing_strafe = "视图晃动是指摄像机在行走、游泳或下落时发生轻微抖动。" - -- 2023-12-20 L.equipmenteditor_desc_damage_scaling = [[将武器的基础伤害值乘以此因子。 对于霰弹枪,这将影响每个弹丸。 @@ -2152,6 +2149,8 @@ L.equipmenteditor_desc_damage_scaling = [[将武器的基础伤害值乘以此 -- 2023-12-24 L.binoc_help_reload = "清除目标。" +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 L.label_crosshair_thickness_outline_enable = "启用十字准线轮廓" @@ -2170,6 +2169,7 @@ L.help_crosshair_scale_enable = [[ L.header_weapon_settings = "武器设置" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team" diff --git a/lua/terrortown/lang/zh_tw.lua b/lua/terrortown/lang/zh_tw.lua index 0ff7839a20..2bcf053ada 100644 --- a/lua/terrortown/lang/zh_tw.lua +++ b/lua/terrortown/lang/zh_tw.lua @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "準星" L.submenu_appearance_dmgindicator_title = "傷害指示" L.submenu_appearance_performance_title = "性能" L.submenu_appearance_interface_title = "界面" -L.submenu_appearance_miscellaneous_title = "其他" L.submenu_gameplay_general_title = "通用" @@ -1967,7 +1966,6 @@ L.search_eyes = "透過你的探查技能,你確信他臨死前見到的最後 --L.label_grenade_trajectory_ui = "Grenade trajectory indicator" -- 2023-10-23 ---L.header_miscellaneous_settings = "Miscellaneous Settings" --L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health" --L.header_hud_elements_customize = "Customize the HUD-Elements" --L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements." @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} 確認了 {victim} 的死。" --L.header_equipment_info = "Equipment information" --- 2023-12-22 +-- 2023-12-24 --L.submenu_gameplay_accessibility_title = "Accessibility" --L.header_accessibility_settings = "Accessibility Settings" @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} 確認了 {victim} 的死。" --L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed." --L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling." - -- 2023-12-20 --L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor. --For a shotgun, this would affect each pellet. @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} 確認了 {victim} 的死。" -- 2023-12-24 --L.binoc_help_reload = "Clear target." +--L.cl_sb_row_sresult_direct_conf = "Direct confirmation" +--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation" -- 2024-01-05 --L.label_crosshair_thickness_outline_enable = "Enable crosshair outline" @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} 確認了 {victim} 的死。" --L.header_weapon_settings = "Weapon Settings" + --L.marker_vision_visible_for_0 = "Visible for you" --L.marker_vision_visible_for_1 = "Visible for your role" --L.marker_vision_visible_for_2 = "Visible for your team"