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Animations for kerbals #742

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RasmusBeck opened this issue Mar 27, 2014 · 4 comments
Open

Animations for kerbals #742

RasmusBeck opened this issue Mar 27, 2014 · 4 comments

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@RasmusBeck
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Opening on behalf of this post: http://forum.kerbalspaceprogram.com/threads/55835-KMP-v0-1-5-1-0-23-wip-alpha?p=1045185&viewfull=1#post1045185

"Any chance that you could smooth out movement and add Kerbal animations in correctly? Watching someone control a Kerbal is like watching Slender with all the teleporting and the dead, blank stare of its eyes."

@godarklight
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Was tempted to close this as a duplicate of #334, but I've noticed RCS isn't getting applied for kerbals either, so I might target that with this bug.

I'll try to take it for 0.1.7, along with #334

@godarklight godarklight added this to the v0.1.7 milestone Mar 27, 2014
@godarklight godarklight self-assigned this Mar 27, 2014
@JohannesMP
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Would be nice also if a Kerbal changing ragdoll state was synced, even if the ragdoll's individual physics are not synced.

@RasmusBeck
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Johannes: I -believe- that ragdoll physics aren't random (don't you dare quote me on this) so if you know the speed, angle and direction at impact you SHOULD be able to calculate the ragdolling kerbals motion.

@TehGimp TehGimp removed this from the v0.1.7 milestone Apr 2, 2014
@misterperson
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You could do the calculations for ragdoll physics server-side (since you can't control your kerbal at that time) and then send that data to clients so everyone sees the same thing.

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