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"Any chance that you could smooth out movement and add Kerbal animations in correctly? Watching someone control a Kerbal is like watching Slender with all the teleporting and the dead, blank stare of its eyes."
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Johannes: I -believe- that ragdoll physics aren't random (don't you dare quote me on this) so if you know the speed, angle and direction at impact you SHOULD be able to calculate the ragdolling kerbals motion.
You could do the calculations for ragdoll physics server-side (since you can't control your kerbal at that time) and then send that data to clients so everyone sees the same thing.
Opening on behalf of this post: http://forum.kerbalspaceprogram.com/threads/55835-KMP-v0-1-5-1-0-23-wip-alpha?p=1045185&viewfull=1#post1045185
"Any chance that you could smooth out movement and add Kerbal animations in correctly? Watching someone control a Kerbal is like watching Slender with all the teleporting and the dead, blank stare of its eyes."
The text was updated successfully, but these errors were encountered: