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2 Issues, One Post: Explode When Near / Conflicting Orbits #791

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ajskyman opened this issue Jun 3, 2014 · 0 comments
Open

2 Issues, One Post: Explode When Near / Conflicting Orbits #791

ajskyman opened this issue Jun 3, 2014 · 0 comments

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@ajskyman
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ajskyman commented Jun 3, 2014

My friends and I have been enjoying KMP lately and I thought I would take a moment and document a few of the bugs we have run into. First off, when getting close to other players there will occasionally be an issue where a player's screen goes black for several seconds and when it comes back, the current vessel "Exploded at [insert planet name here]" where the bit in the brackets changes based upon where the vessel exploded at. This happens when two players are near. I saw this is past issues and change-logs, but I just wanted to make it know that we are still experiencing this.

Another bug that we have really noticed today is that it seems as if the game is struggling to decide which orbit is which. In the orbit map, it is as if two orbits are fighting each other, very quickly flickering back and forth between the two different orbits. One orbit is your current orbit and the other is an orbit of a different craft on the server. This makes it very difficult to accurately do burns as a maneuver node's information flashes back and forth between the two orbits. So a burn time can flicker back and forth between 10 seconds and 3 minutes for example when two different orbits are near.

We are currently using the latest dev build of 1.5.2 of the server and clients with Build date: Tue May 6 02:51:42 UTC 2014. We are having a blast with this mod and I hope my error reporting helps in further development. Keep up the great work!

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