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pugwash
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#!/usr/bin/env python3
PORTMASTER_VERSION = '8.3.7b'
PORTMASTER_UPDATE_URL = 'https://github.com/kloptops/harbourmaster/releases/latest/download/'
PORTMASTER_UPDATE_FREQUENCY = (60 * 60 * 1)
import contextlib
import ctypes
import datetime
import errno
import functools
import gc
import gettext
import hashlib
import json
import math
import os
import re
import shutil
import sys
import textwrap
import zipfile
from pathlib import Path
################################################################################
## This speeds up harbourmaster from 4-5 seconds to 1-2 seconds.
##
## Insert our extra modules.
PYLIB_ZIP = Path(__file__).parent / 'pylibs.zip'
PYLIB_ZIP_MD5 = Path(__file__).parent / 'pylibs.zip.md5'
PYLIB_PATH = Path(__file__).parent / 'pylibs'
## HACK D:
__builtins__.PYLIB_PATH = PYLIB_PATH
if (Path(__file__).parent / 'exlibs').is_dir():
EXLIB_PATH = Path(__file__).parent / 'exlibs'
sys.path.insert(0, str(EXLIB_PATH))
sys.path.insert(0, str(PYLIB_PATH))
else:
EXLIB_PATH = None
if PYLIB_ZIP.is_file():
if PYLIB_PATH.is_dir():
print("- removing old pylibs.")
shutil.rmtree(PYLIB_PATH)
PYLIB_PATH.mkdir(0o755)
print("- extracting new pylibs.")
with zipfile.ZipFile(PYLIB_ZIP, 'r') as zf:
zf.extractall(PYLIB_PATH)
md5_check = hashlib.md5()
with PYLIB_ZIP.open('rb') as fh:
while True:
data = fh.read(1024 * 1024)
if len(data) == 0:
break
md5_check.update(data)
with PYLIB_ZIP_MD5.open('wt') as fh:
fh.write(md5_check.hexdigest())
print("- recorded pylibs.zip.md5")
del md5_check
print("- removing pylibs.zip")
PYLIB_ZIP.unlink()
sys.path.insert(0, str(PYLIB_PATH))
################################################################################
## Now load the stuff we include
import utility
import harbourmaster
import png
import requests
import sdl2
import sdl2.ext
import pySDL2gui
import pugtheme
from utility import cprint, do_cprint_output
from loguru import logger
from pugtheme import theme_load, ThemeEngine, ThemeDownloader
from pugscene import *
from harbourmaster import (
HarbourMaster,
make_temp_directory,
)
_ = gettext.gettext
################################################################################
## Logging
LOG_FILE = harbourmaster.HM_TOOLS_DIR / "PortMaster" / "pugwash.txt"
if LOG_FILE.parent.is_dir():
LOG_FILE_HANDLE = logger.add(LOG_FILE, level="DEBUG", backtrace=True, diagnose=True)
################################################################################
## Translations
LANG_DIR = PYLIB_PATH / "locales"
__builtins__.DEFAULT_LANG = None
__builtins__.CURRENT_LANG = None
ALL_LANGUAGES = {
## Keep it in order of importance
"de_DE": _("German"),
"en_US": _("English"),
"es_ES": _("Spanish"),
"fr_FR": _("French"),
"it_IT": _("Italian"),
"pl_PL": _("Polish"),
}
def lang_opts(lang):
yield lang
if '.' in lang:
yield lang.rsplit('.', 1)[0]
if '_' in lang and '.' in lang:
yield (lang.rsplit('_', 1)[0] + lang.rsplit('.')[1])
if '_' in lang:
yield lang.rsplit('_', 1)[0]
def check_lang(lang):
if lang is None:
return None
temp = LANG_DIR / lang / "LC_MESSAGES"
if temp.is_dir():
return lang
if '.' in lang:
lang = lang.rsplit('.', 1)[0]
temp = LANG_DIR / lang / "LC_MESSAGES"
if temp.is_dir():
return lang
if '_' in lang:
lang = lang.split('_', 1)[0]
for lang_opt in ALL_LANGUAGES:
if lang_opt.startswith(lang):
return lang_opt
return None
def load_lang():
"""
Load the desired language, we check for an override in our config.json, otherwise use the environment variables.
"""
config = harbourmaster.HM_TOOLS_DIR / "PortMaster" / "config" / "config.json"
if config.is_file():
with open(config, 'r') as fh:
config = json.load(fh)
config_lang = config.get("language", None)
else:
config_lang = None
environ_key = None
environ_lang = None
for key in ('LANG', 'LANGUAGE', 'LC_ALL', 'LC_MESSAGES'):
if key in os.environ:
if environ_key is not None:
del os.environ[key]
else:
environ_key = key
environ_lang = os.environ[key]
if environ_key is None:
environ_key = 'LANG'
__builtins__.DEFAULT_LANG = check_lang(environ_lang) or 'en_US'
if config_lang and check_lang(config_lang):
os.environ[environ_key] = check_lang(config_lang)
elif environ_lang and check_lang(environ_lang):
os.environ[environ_key] = check_lang(environ_lang)
else:
os.environ[environ_key] = 'en_US'
__builtins__.CURRENT_LANG = os.environ[environ_key]
def lang_list():
languages = {
lang_id: lang_name
for lang_id, lang_name in sorted(ALL_LANGUAGES.items(), key=lambda item: (item[1]))
if (LANG_DIR / lang_id).is_dir()}
return languages
load_lang()
gettext.bindtextdomain('messages', str(LANG_DIR))
gettext.textdomain('messages')
################################################################################
## Code starts here.
"""
-- General State Machine --
Main:
-> Install Menu
-> Uninstall Menu -> Port List [Installed filter]
-> Options
-> Quit
Install Menu:
-> All Ports -> Port List [No filter]
-> Ready To Run -> Port List [RTR filter]
-> Genres -> Port List [Genres filters]
-> Back
Port List:
-> List of Ports
-> Inspect
-> Back
Options:
-> TBD.
-> Back
Inspect:
-> Install/Re-Install or Uninstall
-> Back
Install/Uninstall:
-> Message Screen
-> Back
Current Template Tags:
port_info.title
port_info.description
port_info.instructions
port_info.genres
port_info.porter
port_info.ready_to_run
port_info.download_size
port_info.runtime
port_info.runtime_status
system.time_24hr
system.time_12hr
system.free_space
system.used_space
system.cfw_name
system.cfw_version
system.device_name
system.battery_level
system.ip_address
"""
__IP_ADDRESS=None
def get_ip_address():
global __IP_ADDRESS
if __IP_ADDRESS is not None:
return __IP_ADDRESS
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.settimeout(0)
try:
# doesn't even have to be reachable
s.connect(('1.1.1.1', 1))
__IP_ADDRESS = s.getsockname()[0]
except Exception:
__IP_ADDRESS = _("Unknown IP")
finally:
s.close()
return __IP_ADDRESS
def format_progress(amount, total, fmt=None):
if fmt == 'data':
if total is None:
return f"{harbourmaster.nice_size(amount)}"
else:
return f"{harbourmaster.nice_size(amount)} / {harbourmaster.nice_size(total)}"
elif fmt == '%':
if total is None:
return f"{min(amount, 100):.0f} %"
else:
return f"{min(amount / total * 100, 100):.0f} %"
else:
if total is None:
return f"{amount}"
else:
return f"{amount} / {total}"
def fifo_line_reader(io):
buffer = ""
while True:
try:
data = os.read(io, 4096)
buffer += data.decode("utf-8")
except OSError as err:
if not (err.errno == errno.EAGAIN or err.errno == errno.EWOULDBLOCK):
raise # something else has happened -- better reraise
while "\n" in buffer:
result, buffer = buffer.split("\n", 1)
yield result
yield ""
class PortMasterGUI(pySDL2gui.GUI, harbourmaster.Callback):
TICK_INTERVAL = 1000 // 5
TEXT_DATA_FREQ = 5000
MIN_THEME_VERSION = 1
def __init__(self, *, first_scene=None, force_theme=None):
# Initialize SDL
sdl2.ext.init(
controller=True)
def nice_version(v):
return f"{v.major}.{v.minor}.{v.patch}"
version = sdl2.SDL_version()
sdl2.SDL_GetVersion(version)
logger.debug(f"SDL DLL: {sdl2.dll.get_dll_file()}, {nice_version(version)}")
logger.debug(f"TTF DLL: {sdl2.sdlttf.get_dll_file()}, {nice_version(sdl2.sdlttf.TTF_Linked_Version()[0])}")
logger.debug(f"IMG DLL: {sdl2.sdlimage.get_dll_file()}, {nice_version(sdl2.sdlimage.IMG_Linked_Version()[0])}")
logger.debug(f"MIX DLL: {sdl2.sdlmixer.get_dll_file()}, {nice_version(sdl2.sdlmixer.Mix_Linked_Version()[0])}")
# Load controller.
count = sdl2.SDL_NumJoysticks()
for index in range(count):
is_game_controller = sdl2.SDL_IsGameController(index)
print(f"{index}: {is_game_controller}")
if is_game_controller == sdl2.SDL_TRUE:
pad = sdl2.SDL_GameControllerOpen(index)
if pad != None:
logger.debug(f"Opened GameController {index}: {sdl2.SDL_GameControllerName(pad)}")
logger.debug(f" {sdl2.SDL_GameControllerMapping(pad)}")
# Define window dimensions
self.display_width = 640
self.display_height = 480
self.hm = None
self.timers = pySDL2gui.Timer()
# Get the current display mode
display_mode = sdl2.video.SDL_DisplayMode()
capabilities = harbourmaster.device_info()
if sdl2.video.SDL_GetCurrentDisplayMode(0, display_mode) != 0:
print("Failed to get display mode:", sdl2.SDL_GetError())
self.display_width, self.display_height = capabilities['resolution']
else:
self.display_width = display_mode.w
self.display_height = display_mode.h
# Print the display width and height
print(f"Display size: {self.display_width}x{self.display_height}")
if harbourmaster.HM_TESTING:
capabilities = harbourmaster.device_info()
## Uncomment one of these to pretend to be a different device. more devices in pylibs/harbourmaster/hardware.py
pretend_device = (
# 'rg351p'
# 'rg552'
# 'rg503'
# 'rg351v'
# 'rg353v'
# 'ogs'
# 'ogu'
# 'x55'
)
if not pretend_device:
pretend_device = 'pc'
## uncomment to make it *fullscreen
# pretend_device = None
capabilities = harbourmaster.device_info(pretend_device)
if capabilities['device'] == 'default':
device = harbourmaster.find_device_by_resolution((self.display_width, self.display_height))
logger.debug(f"FOUND: {device}")
if device != 'default':
capabilities = harbourmaster.device_info(device)
if capabilities['device'] == 'default':
capabilities = harbourmaster.device_info(override_resolution=(self.display_width, self.display_height))
capabilities['capabilities'].append(CURRENT_LANG)
logger.debug(capabilities)
# Create the window
if harbourmaster.HM_TESTING:
window_flags = None
else:
window_flags = sdl2.SDL_WINDOW_FULLSCREEN
self.window = sdl2.ext.Window("PortMaster", size=capabilities['resolution'], flags=window_flags)
self.window.show()
# Create a renderer for drawing on the window
renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
sdl2.SDL_SetHint(sdl2.SDL_HINT_RENDER_SCALE_QUALITY, b"2")
super().__init__(renderer)
cfg_data = self.get_config()
default_sound = 'arkos' in capabilities['name'].lower()
self.sounds.sound_is_disabled = cfg_data.setdefault('sfx-disabled', default_sound)
self.sounds.music_is_disabled = cfg_data.setdefault('music-disabled', default_sound)
self.cancellable = True
self.themes = ThemeEngine(self, force_theme=force_theme)
self.text_data = {}
self.changed_keys = set()
self.formatter = StringFormatter(self.text_data)
self.theme_data = self.themes.gui_init()
self.theme_downloader = None
self.spinner = 0
if first_scene is not None:
self.scenes = [
('root', [first_scene(self)]),
]
else:
self.scenes = [
('root', [MainMenuScene(self)]),
]
self.callback_messages = []
self.callback_progress = None
self.callback_amount = 0
self.message_box_depth = 0
self.message_box_scene = None
self.was_cancelled = False
self.updated = False
self.in_screenshot = False
device_info = harbourmaster.device_info()
self.set_data('system.portmaster_version', PORTMASTER_VERSION)
self.set_data('system.harbourmaster_version', harbourmaster.HARBOURMASTER_VERSION)
self.set_data('system.cfw_name', device_info['name'])
self.set_data('system.cfw_version', device_info['version'])
self.set_data('system.device_name', device_info['device'])
self.set_data('system.ip_address', get_ip_address())
self.set_data('system.progress_text', "")
self.set_data('system.progress_amount', "")
self.set_data('system.progress_perc_5', "0")
self.set_data('system.progress_perc_10', "0")
self.set_data('system.progress_perc_25', "0")
self.set_data('ports_list.filters', "")
self.set_data('ports_list.total_ports', "")
self.set_data('ports_list.filter_ports', "")
self.set_port_info(None, {})
self.lang_list = lang_list()
def init_theme(self):
## This has to run before harbourmaster is initialised, so we gotta work it out ourself.
theme_name = self.get_current_theme()
self.resources.add_path(self.get_theme_dir(theme_name))
def get_config(self):
cfg_dir = harbourmaster.HM_TOOLS_DIR / "PortMaster"
cfg_file = cfg_dir / "config" / "config.json"
cfg_data = {}
if self.hm is None:
if cfg_file.is_file():
with open(cfg_file, 'r') as fh:
cfg_data = json.load(fh)
else:
cfg_data = self.hm.cfg_data
return cfg_data
## Loop stuff.
def run(self):
try:
while True:
self.do_loop()
except harbourmaster.CancelEvent:
pass
def do_loop(self, *, no_delay=False):
events = self.events
events.handle_events()
if events.buttons['START'] and self.events.buttons['BACK']:
events.running = False
if events.was_pressed('SCRN') or (events.buttons['BACK'] and events.was_pressed('Y')):
self.create_screenshot()
if not events.running:
self.do_cancel()
self.do_update()
self.do_draw()
## TODO: fix it, 30 is approximately 30fps (1000 // 30)
if not no_delay:
sdl2.SDL_Delay(30)
def do_update(self):
# Update tags
if self.timers.elapsed('text_data_update', self.TEXT_DATA_FREQ, run_first=True):
self.set_data("system.time_24hr", datetime.datetime.now().strftime("%H:%M"))
self.set_data("system.time_12hr", datetime.datetime.now().strftime("%I:%M %p"))
disk_usage = shutil.disk_usage(str(harbourmaster.HM_PORTS_DIR))
self.set_data("system.free_space", harbourmaster.nice_size(disk_usage.free))
self.set_data("system.used_space", harbourmaster.nice_size(disk_usage.used))
self.set_data("system.total_space", harbourmaster.nice_size(disk_usage.total))
battery_file = Path("/sys/class/power_supply/battery/capacity")
if battery_file.exists():
self.set_data("system.battery_level", f"{int(battery_file.read_text().strip())}%")
else:
self.set_data("system.battery_level", _("N/A"))
# Events get handled in reversed order.
for scene in reversed(self.scenes[-1][1]):
if scene.do_update(self.events):
break
def do_draw(self):
## Check for any keys changed in our template system.
if len(self.changed_keys):
for layer in self.scenes:
for scene in layer[1]:
scene.update_data(self.changed_keys)
self.changed_keys.clear()
# Drawing happens in forwards order
# if self.updated:
self.renderer.clear()
for scene in self.scenes[-1][1]:
scene.do_draw()
if not self.in_screenshot:
self.renderer.present()
self.clean()
# self.window.refresh()
# self.updated = False
def create_screenshot(self):
"""
Creates a screenshot and saves it to screenshot.png
"""
# Create a texture to render onto
self.in_screenshot = True
render_info = sdl2.SDL_RendererInfo()
sdl2.SDL_GetRendererInfo(self.renderer.sdlrenderer, render_info)
renderer_format = render_info.texture_formats[0]
texture = sdl2.SDL_CreateTexture(
self.renderer.sdlrenderer,
renderer_format,
sdl2.SDL_TEXTUREACCESS_TARGET,
self.renderer.logical_size[0],
self.renderer.logical_size[1])
# Set the texture as the rendering target
sdl2.SDL_SetRenderTarget(self.renderer.sdlrenderer, texture)
# Draw the GUI
self.do_draw()
# Reset the rendering target to the default (the window)
sdl2.SDL_SetRenderTarget(self.renderer.sdlrenderer, None)
# Capture screenshot
width, height = ctypes.c_int(0), ctypes.c_int(0)
sdl2.SDL_QueryTexture(texture, None, None, ctypes.byref(width), ctypes.byref(height))
pixels = (ctypes.c_uint8 * (width.value * height.value * 4))()
sdl2.SDL_RenderReadPixels(
self.renderer.sdlrenderer,
None,
sdl2.SDL_PIXELFORMAT_ABGR8888,
pixels,
width.value * 4)
# Save the screenshot using pypng
with open('screenshot.png', 'wb') as f:
writer = png.Writer(width=width.value, height=height.value, greyscale=False, alpha=True)
writer.write_array(f, pixels)
# Clean up
sdl2.SDL_DestroyTexture(texture)
self.in_screenshot = False
def get_port_image(self, port_name):
image = None
if self.hm is not None:
image = self.hm.port_images(port_name)
if image is not None:
image = image.get('screenshot', None)
if image is None:
image = "NO_IMAGE"
return image
def set_port_info(self, port_name, port_info):
## TODO: make this better :D
if port_name is None:
self.set_data("port_info.image", "NO_IMAGE")
self.set_data("port_info.title", _("** NO PORT **"))
self.set_data("port_info.description", "")
self.set_data("port_info.instructions", "")
self.set_data("port_info.genres", "")
self.set_data("port_info.porter", "")
self.set_data("port_info.ready_to_run", "")
self.set_data("port_info.runtime", "")
self.set_data("port_info.download_size", "")
# self.set_data("port_info.image", "no-image")
return
self.set_data("port_info.image", str(self.get_port_image(port_name)))
self.set_data("port_info.title", port_info['attr']['title'])
self.set_data("port_info.description", port_info['attr']['desc'])
self.set_data("port_info.instructions", port_info['attr']['inst'])
self.set_data("port_info.genres", ', '.join(port_info['attr']['genres']))
self.set_data("port_info.porter", harbourmaster.oc_join(port_info['attr']['porter']))
self.set_data("port_info.ready_to_run", port_info['attr']['rtr'] and _("Ready to Run") or _("Requires Files"))
# self.set_data("port_info.image", port_image)
runtime = port_info['attr']['runtime']
if runtime is not None:
self.set_data("port_info.runtime", harbourmaster.runtime_nicename(runtime))
if (self.hm.libs_dir / runtime).is_file():
self.set_data("port_info.runtime_status", _("Installed"))
else:
self.set_data("port_info.runtime_status", _("Missing"))
else:
self.set_data("port_info.runtime", _("None"))
self.set_data("port_info.runtime_status", _("N/A"))
self.set_data("port_info.download_size", harbourmaster.nice_size(self.hm.port_download_size(port_name)))
def set_theme_info(self, theme_name, theme_info):
## TODO: make this better :D
if theme_name is None:
self.set_data("theme_info.image", "NO_IMAGE")
self.set_data("theme_info.name", "")
self.set_data("theme_info.description", "")
self.set_data("theme_info.creator", "")
self.set_data("theme_info.status", "")
return
status_to_lang = {
"Installed": _("Installed"),
"Update Available": _("Update Available"),
"Not Installed": _("Not Installed"),
}
self.set_data("theme_info.image", str(theme_info['image'] or "NO_IMAGE"))
self.set_data("theme_info.name", theme_info['name'])
self.set_data("theme_info.description", theme_info['description'])
self.set_data("theme_info.creator", theme_info['creator'])
self.set_data("theme_info.status", theme_info['status'])
def set_data(self, key, value):
if self.text_data.get(key, None) == value:
return
self.text_data[key] = value
self.changed_keys.add(key)
# logger.debug(f"{key}: {value}")
def format_data(self, input_string, used_keys=None):
return self.formatter.format_string(input_string, used_keys)
def quit(self):
# Clean up
sdl2.ext.quit()
## Messagebox / Callback stuff
def callback_update(self):
if self.message_box_scene:
self.message_box_scene.tags['message_text'].text = '\n'.join(self.callback_messages[-13:])
self.do_loop(no_delay=True)
def progress(self, message, amount, total=None, fmt=None):
if message is None:
self.callback_progress = None
self.callback_amount = 0
self.spinner = 0
self.set_data("system.progress_text", "")
self.set_data("system.progress_amount", "")
self.set_data('system.progress_perc_5', "0")
self.set_data('system.progress_perc_10', "0")
self.set_data('system.progress_perc_20', "0")
self.set_data('system.progress_perc_25', "0")
self.set_data('system.progress_spinner_5', "0")
self.set_data('system.progress_spinner_10', "0")
self.set_data('system.progress_spinner_20', "0")
self.set_data('system.progress_spinner_25', "0")
self.set_data('system.progress_perc_5_or_spinner', "0")
self.set_data('system.progress_perc_10_or_spinner', "0")
self.set_data('system.progress_perc_20_or_spinner', "0")
self.set_data('system.progress_perc_25_or_spinner', "0")
else:
self.spinner += 1
self.set_data('system.progress_perc', "0")
self.set_data('system.progress_spinner_5', f"{(((self.spinner % 20) + 1) * 5)}")
self.set_data('system.progress_spinner_10', f"{(((self.spinner % 10) + 1) * 10)}")
self.set_data('system.progress_spinner_20', f"{(((self.spinner % 5) + 1) * 20)}")
self.set_data('system.progress_spinner_25', f"{(((self.spinner % 4) + 1) * 25)}")
if total is not None:
percent = amount / total * 100
self.set_data('system.progress_perc', f"{int(percent)}")
self.set_data('system.progress_perc_5', f"{int(percent // 5 * 5)}")
self.set_data('system.progress_perc_10', f"{int(percent // 10 * 10)}")
self.set_data('system.progress_perc_20', f"{int(percent // 20 * 20)}")
self.set_data('system.progress_perc_25', f"{int(percent // 25 * 25)}")
self.set_data('system.progress_perc_5_or_spinner', f"{int(percent // 5 * 5)}")
self.set_data('system.progress_perc_10_or_spinner', f"{int(percent // 10 * 10)}")
self.set_data('system.progress_perc_20_or_spinner', f"{int(percent // 20 * 20)}")
self.set_data('system.progress_perc_25_or_spinner', f"{int(percent // 25 * 25)}")
self.callback_amount = int(percent)
else:
self.set_data('system.progress_perc', "0")
self.set_data('system.progress_perc_5', "0")
self.set_data('system.progress_perc_10', "0")
self.set_data('system.progress_perc_20', "0")
self.set_data('system.progress_perc_25', "0")
self.set_data('system.progress_perc_5_or_spinner', f"{(((self.spinner % 20) + 1) * 5)}")
self.set_data('system.progress_perc_10_or_spinner', f"{(((self.spinner % 10) + 1) * 10)}")
self.set_data('system.progress_perc_20_or_spinner', f"{(((self.spinner % 5) + 1) * 20)}")
self.set_data('system.progress_perc_25_or_spinner', f"{(((self.spinner % 4) + 1) * 25)}")
self.callback_amount = 0
self.set_data("system.progress_text", message)
self.set_data("system.progress_amount", format_progress(amount, total, fmt))
self.callback_update()
def message(self, message):
self.callback_messages.append(message)
self.callback_update()
def message_box(self, message, want_cancel=False, ok_text=None, cancel_text=None):
"""
Display a message box
"""
if ok_text is None:
ok_text = _("Okay")
if cancel_text is None:
cancel_text = _("Cancel")
## This fixes a bug :D
self.events.handle_events()
with self.enable_cancellable(True):
self.push_scene('message_box', MessageBoxScene(
self, message, want_cancel=want_cancel, ok_text=ok_text, cancel_text=cancel_text))
try:
while True:
if self.events.was_pressed('A'):
return True
if want_cancel and self.events.was_pressed('B'):
if want_cancel:
return False
return True
self.do_loop()
finally:
self.pop_scene()
def messages_begin(self, *, internal=False):
"""
Show messages window.
Deprecated, use `with gui.enable_messages():` instead
"""
if not internal:
logger.error("Using old messages begin/end api is deprecated.")
if self.message_box_depth < 0:
self.message_box_depth = 0
self.callback_messages.clear()
if self.message_box_depth == 0:
self.message_box_scene = MessageWindowScene(self)
self.push_scene('messages', self.message_box_scene)
self.message_box_depth += 1
def messages_end(self, *, internal=False):
"""
Hide messages window.
Deprecated, use `with gui.enable_messages():` instead
"""
if not internal:
logger.error("Using old messages begin/end api is deprecated.")
self.message_box_depth -= 1
if self.message_box_depth <= 0 and self.message_box_scene:
self.message_box_depth = 0
self.callback_messages.clear()
self.message_box_scene = None
self.callback_progress = None
self.pop_scene()
@contextlib.contextmanager
def enable_messages(self):
"""
Shows and hides the messages window.
"""
try:
self.messages_begin(internal=True)
yield
## Fix a bug
self.progress(None, None, None)
finally:
self.messages_end(internal=True)
## Scene code.
def scene_list(self):
return [
scene[0]
for scene in self.scenes]
def all_scenes(self):
for layer, scenes in self.scenes:
yield from scenes
def push_scene(self, name, scene):
"""
Add a scene, if the name is the same as the current layer it is added to it.
"""
if name is None:
name = self.scenes[-1][0]
for old_scene in self.all_scenes():
if old_scene.active:
# print(f"DEACTIVATE {scene}")
old_scene.scene_deactivate()
if name == self.scenes[-1][0]:
logger.debug(f"PUSH SCENE ADD {name}")
self.scenes[-1][1].append(scene)
logger.debug(f"SCENE LIST: {self.scene_list()}")
else:
logger.debug(f"PUSH SCENE LAYER {name}")
self.scenes.append((name, [scene]))
logger.debug(f"SCENE LIST: {self.scene_list()}")
# print(f"ACTIVATE {scene}")
scene.scene_activate()
def pop_scene(self, name=None):
"""
Remove a single scene, or remove until we get back to scene named "name".
"""
if name is None:
# If name is none, just pop the most top scene.
if len(self.scenes[-1][1]) > 1:
logger.debug(f"POP SCENE REM {self.scenes[-1][0]}")
self.scenes[-1][1].pop(-1)
logger.debug(f"SCENE LIST: {self.scene_list()}")
elif len(self.scenes) > 1:
logger.debug(f"POP SCENE LAYER {self.scenes[-1][0]}")
self.scenes.pop(-1)
logger.debug(f"SCENE LIST: {self.scene_list()}")
elif name == self.scenes[-1][0]:
# If name is the active, scene, just remove a single scene layer from it.
logger.debug(f"POP SCENE {name} REM {self.scenes[-1][0]}")
if len(self.scenes[-1][1]) > 1:
self.scenes[-1][1].pop(-1)
logger.debug(f"SCENE LIST: {self.scene_list()}")
else:
while len(self.scenes) > 1:
if self.scenes[-1][0] == name:
break
logger.debug(f"POP SCENE {name} LAYER {self.scenes[-1][0]}")
self.scenes.pop(-1)
logger.debug(f"SCENE LIST: {self.scene_list()}")
if not self.scenes[-1][1][-1].active:
# print(f"ACTIVATE {self.scenes[-1][1][-1]}")
self.scenes[-1][1][-1].scene_activate()
## Cancelling code.
def do_cancel(self):
"""
Cancel if it is possible
"""
if self.cancellable is True:
raise harbourmaster.CancelEvent()
@contextlib.contextmanager
def enable_cancellable(self, cancellable=False):
"""
Controls whether you
"""
old_cancellable = self.cancellable
self.cancellable = cancellable
self.was_cancelled = False
try:
yield
except requests.exceptions.ConnectionError as err:
# self.do_popup_message(f"Connection Error: {err}")
logger.error(f"Connection Error: {err}")