Cooking should depend on Hunger and Thirst or none of them #113
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Good First Issue
Good for learners that are new to Terasology
Size: S
Small effort likely only affecting a single area and requiring little to no research
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
Type: Improvement
Request for or addition/enhancement of a feature
Cooking depends on Hunger at the moment.
Nearly all food items provide the FoodComponent from the Hunger module.
However, nearly all food items also provide the DrinkComponent from the Thirst module.
Activating Cooking only will not activate (or download) the Thirst module, leaving the player with a hunger-bar only.
It's likely that cooking will function without hunger or thirst but this is probably very pointless :) For consistency, we should add thirst to the dependencies which also would make the testing much easier.
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