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Week 2 - Event/Actions (June 5th - 11th) #3

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6 tasks done
ThompsonTyler opened this issue May 24, 2017 · 0 comments
Closed
6 tasks done

Week 2 - Event/Actions (June 5th - 11th) #3

ThompsonTyler opened this issue May 24, 2017 · 0 comments

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@ThompsonTyler
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ThompsonTyler commented May 24, 2017

  1. Creation of an event/action for proof of concept
    Event: First player Spawn
    Action: Give item to player
    • EventHandler and events built upon entity/component system
  2. Creation of list for primary events, conditions, actions
    • Detailed list from initial proposal regarding the specific events, actions, and conditionals that are planned to be implemented
  3. Extend HUB tool
    • Allow for addition of events and actions in correct locations, making changes as needed
    • Allow for addition of new logic flow
      • UI for treeview with events, conditions and actions
      • Conditions/actions editable using combo-box inside of a dialgue popup
        • Right click event -> add condition/action
        • Right click, edit condition/action
@ThompsonTyler ThompsonTyler changed the title Week 2 - Event/Actions Week 2 - Event/Actions (June 5th - June 11th) May 24, 2017
@ThompsonTyler ThompsonTyler changed the title Week 2 - Event/Actions (June 5th - June 11th) Week 2 - Event/Actions (June 5th - 11th) May 27, 2017
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