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Try shaders #16

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Terkwood opened this issue Feb 11, 2020 · 11 comments
Closed

Try shaders #16

Terkwood opened this issue Feb 11, 2020 · 11 comments
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@Terkwood
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Terkwood commented Feb 11, 2020

Yes, Godot allows us to generate shaders at runtime! https://dfaction.net/godot-3-dynamically-writing-shaders-at-runtime/

https://www.shadertoy.com/view/4ljfRD

Workaround for world coords : godotengine/godot#19800

@Terkwood Terkwood added the research Tinkering label Feb 11, 2020
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@Terkwood
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Here we go. Some copy pasta from a super helpful shadertoy example, with a bit of jiggling to make it compatible with Godot's shader lang

Screenshot from 2020-02-12 21-31-06

@Terkwood
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lst_a

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