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Releases: TexTools/FFXIV_TexTools_UI

v3.0.8.0

23 Jul 21:16
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  • MODEL IMPORTING

    • The Model Editor has been reorganized slightly.
    • You can now edit Vertex data globally, per-mesh, or per-part.
    • Vertex Data edit screen now has much more detail
    • Vertex Data edit screen now includes tools for managing Anisotropic Flow data for Hair
    • You can now edit the base level Model Flags, such as shadow casting and weather occlusion effects.
    • Some settings such as Clear Vertex Color/Alpha have been moved into the editor, as they typically should not be blindly applied to the entire model.
    • The model editor now has a confirmation prompt when closing via the [x] button to ensure it's clear that your changes will be cancelled.
  • HAIR / ANISOTROPIC FLOW DATA

    • Anisotropic Flow data for hair is now editable. This data is piped to Vertex Color 3 for FBX Import/Export
      • NOTE: This means this data is NOT visible/editable when exporting for 3DS Max, as Max cannot work with multiple vertex color channels.
    • This data controls the way specular highlights behave on hair. In particular, when properly authored, it makes the specular/lighting highlights properly follow the flow of the hair.
    • The data is a tangent space flow map painted onto the Vertex Color 3 layer, however, for the sanity of everyone involved, TexTools also offers the ability to generate Flow data based on UV map layout in the Edit Vertex Data segment of the model editor. This should allow you to generate proper flow map structure easily as long as your hair strands are oriented in a consistent direction.
  • MISC

    • The unknown skin shader key is now labeled as [EMISSIVE].
  • BUGFIXES

    • Fixed a crash bug in the Edit Manipulations menu when attempting to remove non-existent Manipulations
    • Fixed an error that could cause race conversions to fail.
    • Binormal/Tangent Calculations are now much more accurate to SE's Expectations/systems, and are now also MUCH faster.
      • In some cases, re-importing your old FBX's may remove persistent niche seams that you couldn't get rid of easily before.
    • Fixed a UI error in the Shader Key menu that could sometimes show invalid shader keys when swapping keys around.
    • Updated the Shader info database.
    • Removed extraneous info from the default Shader DB to help shrink application/download size.

v3.0.7.6

19 Jul 05:10
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  • MINOR/BUGFIX
    • Fixed DDS BC7 Exports for Gimp
    • Model Attributes can now use hyphens(-)

v3.0.7.5

18 Jul 23:05
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  • NEW

    • Added "Shrink Modpack" button in the advanced modpack creator. This will repack and/or clean up many files in the modpack and optionally shrink the texture sizes based on your settings.

      • As part of this, models will be updated to v6 if they are not already, and their bounding box information will be reset to fit with Dawntrail requirements.
    • The 3D Colorset Square is now a sphere, and has proper UV Tiling settings to display the sub-materials more accurately.

  • BUGFIX

    • The Penumbra Library upgrade tool will no longer crash the application if one of the folders it was set to upgrade was deleted.

v3.0.7.4

18 Jul 17:04
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  • BUGFIXES
    • Fixed model reading/importing for old Furniture models.
    • Fixed an issue where importing an FBX with new mesh groups could error on import.
    • Fixed an issue where Hrothgar Tail variants were missing in the UI.

v3.0.7.3

18 Jul 03:10
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  • MODEL/DAWNTRAIL UPGRADES

    • Fixed an issue where "Tangent" data was being written to MDLs, which apparently does not actually function as Tangent data (at least on Hair).

      • This caused hair models to become Shiny after being saved, or when upgrading old TTMP files for Dawntrail.
        • (This bug did not apply to Penumbra Library or .PMP modpack upgrades)
        • (Thanks Mayere for help tracking this down)
    • Fixed models not properly exporting to FBX with Vertex Alpha1 data.

    • The Bounding Box updates from v3.0.7.2 are now applied to all Dawntrail upgrades as well when updating MDLs from v5 to v6.

  • MINOR

    • Made some more missing safe/unsafe mode errors friendlier.
    • Removed a slight MTRL Bitflag tweak that appears to no longer be valid in DT (but did nothing)
    • Fixed exported FBX Extra Skeleton always coming from base game files rather than Transaction state.
    • Minor fixes for some more niche cases of particularly weird TTMPs/PMPs failing to import.
    • Dawntrail upgrades are now disabled if TT is attached to an Endwalker install (rather than improperly upgrading).

v3.0.7.2

17 Jul 19:28
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  • Models are now saved with smaller/more reasonable bounding boxes. This should fix issues close-up characters being invisible in portraits, and monster model click-boxes being too large.
  • Xenos now renders correctly in the model viewer again.
  • Fixed loading and converting old TTMPs that have multiple copies of the same file in the same option.
  • Fixed Hrothgar Female Bibo model rendering.
  • Fixed Item Converter failing if the model referenced monster textures.

v3.0.7.1

17 Jul 05:06
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+NEW SETTINGS

  • Added setting for default Image Export format (DDS/TGA/PNG)
  • Added setting for default Modpack Export format (PMP/TTMP2)
  • IMAGES

    • To reflect TGA being a better export format than PNG for textures, TGA has been bumped above PNG in the format list when saving Textures. (Sorry muscle memory friends)
    • BMPs now export without transparency, because BMP with transparency is a truly cursed format that should not exist.
  • BUGFIXES

    • Fixed skin resolver being broken. (Caused various renderer/visual in TT errors, had no effect in game)
    • Fixed Vertex buffer math being wrong in some cases. (Could cause large models to fail to import when they should've succeeded)

v3.0.7.0

17 Jul 01:22
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  • DAWNTRAIL UPDATES

    • Fixed an issue where hair mods could incorrectly have their DX9 hair textures converted instead of DX11 textures, when using the Upgrade Modpack or Penumbra Library Update functions.
  • MODELS

    • Model Racial Deformations now fully support deforming to/from NPC races.
    • The FMV Skeleton selection now includes NPC races.

v3.0.6.9

16 Jul 18:01
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  • DAWNTRAIL UPGRADES
    • Fixed a configuration issue that was causing Penumbra Library Updates to not update partial hair/tail/tattoo mods.
      • (These mods worked fine via the individual modpack updater, but would be fully or partially skipped via the library tool)

v3.0.6.8

16 Jul 17:12
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  • MODEL IMPORT
    • Fixed an issue where vertex colors were lost on import if the model did not have UV3 data.
    • Added warning for full white vertex colors on specifically eyes.
    • (Previous missed patch note): Updated model import warnings