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Multi station round start functionality #86

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6 tasks
Guloveos opened this issue Oct 11, 2024 · 2 comments
Open
6 tasks

Multi station round start functionality #86

Guloveos opened this issue Oct 11, 2024 · 2 comments
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Difficulty: 2-Medium A good amount of codebase knowledge required. Size: Very Large For especially large issues/PRs. I pity you.

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@Guloveos
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Description

Were gonna need multiple stations at once which will be

  1. Nanotrasen
  2. Syndicate
  3. Urban solutions
  4. ITA

Additional context

We will need

  • A 5-10 player Nanotrasen station

  • A 5-10 player Syndicate station

  • A 2-4 player urban solutions station

  • A 4-6 player ITA station

  • A round start game mode that spawns 1 of a given factions station on a LARGE map. Along with random asteroids and debris for the salvage to work on. (The station grids should be about 500-800 meters away from each other)

  • Make station specific events (like power shut off) work on one station only when rolled (This will probably take the longest so its fine to not complete this one immediately)

@Guloveos
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Before anyone maps the stations I just wanna say I'm working on a new mapping guide to make sure every map is good for launch.
Ill send a link to it in the maintainers channel in discord

@Guloveos Guloveos added Difficulty: 2-Medium A good amount of codebase knowledge required. Size: Very Large For especially large issues/PRs. I pity you. labels Oct 11, 2024
@TheDoctor1977
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TheDoctor1977 commented Oct 11, 2024

currently US ships and stations are built to hold three-man squads

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Labels
Difficulty: 2-Medium A good amount of codebase knowledge required. Size: Very Large For especially large issues/PRs. I pity you.
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