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wavefunction.go
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// wavefunction.go
package qpool
import (
"math"
"math/rand"
)
/*
WaveFunction represents a quantum state that can exist in multiple possible
states simultaneously until observation or verification forces a collapse
into a definite state.
*/
type WaveFunction struct {
States []State
Uncertainty UncertaintyLevel
isCollapsed bool
// New fields for verification-aware collapse
methodDiversity float64
evidenceQuality float64
}
/*
Evidence represents verification data supporting a particular state.
*/
type Evidence struct {
Method string // Verification method used
Confidence float64 // Confidence in this evidence
Data interface{} // The actual evidence data
}
func NewWaveFunction(
states []State,
uncertainty UncertaintyLevel,
methodDiversity float64,
) *WaveFunction {
return &WaveFunction{
States: states,
Uncertainty: uncertainty,
isCollapsed: false,
methodDiversity: methodDiversity,
}
}
/*
Collapse forces the wave function to choose a definite state based on both
probabilities and verification evidence. The collapse mechanism considers:
1. State probabilities
2. Method diversity
3. Evidence quality
4. Uncertainty level
*/
func (wf *WaveFunction) Collapse() interface{} {
if wf.isCollapsed {
if len(wf.States) > 0 {
return wf.States[0].Value
}
return nil
}
if len(wf.States) == 0 {
return nil
}
// Calculate adjusted probabilities based on evidence
adjustedStates := wf.calculateAdjustedProbabilities()
// Generate a random number between 0 and 1
r := rand.Float64()
// Collapse based on adjusted probabilities
var cumulativeProb float64
for _, state := range adjustedStates {
cumulativeProb += state.Probability
if r <= cumulativeProb {
// Collapse to this state
wf.States = []State{state}
wf.isCollapsed = true
// Uncertainty reduces after collapse
wf.Uncertainty = UncertaintyLevel(
math.Max(0.1, float64(wf.Uncertainty)*(1.0-wf.methodDiversity)),
)
return state.Value
}
}
// Fallback collapse
lastState := adjustedStates[len(adjustedStates)-1]
wf.States = []State{lastState}
wf.isCollapsed = true
return lastState.Value
}
/*
calculateAdjustedProbabilities modifies state probabilities based on
verification evidence and method diversity.
*/
func (wf *WaveFunction) calculateAdjustedProbabilities() []State {
adjustedStates := make([]State, len(wf.States))
copy(adjustedStates, wf.States)
// Calculate evidence-based adjustments
for i := range adjustedStates {
evidenceWeight := wf.calculateEvidenceWeight(adjustedStates[i].Evidence)
// Adjust probability based on evidence and method diversity
adjustedStates[i].Probability *= (1 + evidenceWeight*wf.methodDiversity)
}
// Normalize probabilities
wf.normalizeStateProbabilities(adjustedStates)
return adjustedStates
}
/*
calculateEvidenceWeight determines how much evidence should influence
the collapse probability.
*/
func (wf *WaveFunction) calculateEvidenceWeight(evidence []Evidence) float64 {
if len(evidence) == 0 {
return 0
}
var totalWeight float64
for _, e := range evidence {
totalWeight += e.Confidence
}
return totalWeight / float64(len(evidence))
}
/*
normalizeStateProbabilities ensures probabilities sum to 1.0
*/
func (wf *WaveFunction) normalizeStateProbabilities(states []State) {
var total float64
for _, s := range states {
total += s.Probability
}
if total > 0 {
for i := range states {
states[i].Probability /= total
}
}
}
/*
AddEvidence allows adding new evidence to a state after creation.
*/
func (wf *WaveFunction) AddEvidence(stateValue interface{}, evidence Evidence) {
for i, state := range wf.States {
if state.Value == stateValue {
wf.States[i].Evidence = append(wf.States[i].Evidence, evidence)
return
}
}
}
/*
UpdateMethodDiversity allows updating the method diversity score as new
verification methods are added.
*/
func (wf *WaveFunction) UpdateMethodDiversity(diversity float64) {
wf.methodDiversity = diversity
// Higher diversity reduces uncertainty
wf.Uncertainty = UncertaintyLevel(
math.Max(0.1, float64(wf.Uncertainty)*(1.0-diversity)),
)
}