diff --git a/CHANGES.txt b/CHANGES.txt index 7d1751a..4ff67d4 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -26,6 +26,11 @@ * Added ability to duplicate models. * Added a color selector for the texture viewer's background * Added an option to toggle between hexadecimal and decimal numbers for material and texture indices +* Added the option to regenerate mipmaps for one or all textures in the texture list context menu +* Added the option to change the format of a texture in the texture list context menu +* Added a command line option to remove unused textures: -removeUnusedTextures +* Added the command line options -mergeGmaTPl, -fixScrollingTextures, -fixTransparentMeshes +* Added a command line option to remove unused textures: -removeUnusedTextures * Fixed exception that might occur when renaming models in the GMA * Fixed material indices not being properly preserved when multiple meshes are selected with differing indices * Fixed issue where right-clicking a node doesn't select the node right-clicked on @@ -41,6 +46,16 @@ * Fixed a crash that could occur when a mesh was given an invalid material index * Fixed a crash that could occur when an OBJ was imported with no map_Kd element in the MTL. * Fixed a typo in the command line arguments (fxero instead of fzero) +* Fixed issue where merging GMA/TPLs would not mark the GMA and TPL as modified +* Fixed issue where aterial flag changes did not trigger the viewer to refresh and display the changes +* Fixed vague errors that could occur when a face is untextured, or when a texture file has an invalid path +* Fixed issue where removing unused textures could take a long time +* Fixed issue where bulk importing textures could take a long time +* Fixed issue where Blender's default OBJ elements would throw warnings +* Fixed issue where deleting a model in a GMA would not mark the GMA as dirty +* Fixed vague errors that could occur when a face is untextured, or when a texture file has an invalid path +* Fixed issue where removing unused textures could take a long time +* Fixed issue where bulk importing textures could take a long time * Changed default material flags to 0x07D4 instead of 0x0000. * Changed references to materials and texture IDs such that they are universally referenced to in terms of hexadecimal. * Changed the labelling of the mipmap count such that it starts from 1 universally.