From c13deb981e4d24fba0e4f6662387e7f8fff3c524 Mon Sep 17 00:00:00 2001 From: Tinker Twins Date: Sat, 30 Jul 2022 21:45:25 -0400 Subject: [PATCH] Update AutoDRIVE Simulator --- .../Timers/Driving School_timers.json | 2 +- .../Timers/Intersection School_timers.json | 2 +- .../Timers/Parking School_timers.json | 1 + .../Timers/Parking School_timers.json.meta | 7 + Assets/ML-Agents/Timers/Tiny Town_timers.json | 2 +- .../Materials/Traffic Signs/Dead_End_Sign.mat | 237 + .../Traffic Signs/Dead_End_Sign.mat.meta | 8 + .../Traffic Signs/No_Parking_Sign.mat | 237 + .../Traffic Signs/No_Parking_Sign.mat.meta | 8 + .../Materials/Traffic Signs/Parking_Sign.mat | 237 + .../Traffic Signs/Parking_Sign.mat.meta | 8 + .../Traffic Signs/Side_Road_Left_Sign.mat | 237 + .../Side_Road_Left_Sign.mat.meta | 8 + .../Traffic Signs/Side_Road_Right_Sign.mat | 237 + .../Side_Road_Right_Sign.mat.meta | 8 + Assets/Prefabs/Nigel 2WD-MV.prefab | 1354 +--- Assets/Scenes/Driving School.unity | 134 +- Assets/Scenes/Intersection School.unity | 5609 +++-------------- Assets/Scenes/Parking School.unity | 126 +- Assets/Scenes/Tiny Town.unity | 2130 ++++++- Assets/Scripts/DataRecorder.cs | 284 +- Assets/Scripts/LIDAR.cs | 6 +- Assets/Scripts/Socket.cs | 122 +- Assets/Scripts/TLController.cs | 2 +- Assets/Scripts/VehicleLighting.cs | 27 +- .../Textures/Traffic Signs/Dead End Sign.png | Bin 0 -> 8654 bytes .../Traffic Signs/Dead End Sign.png.meta | 88 + .../Traffic Signs/No Parking Sign.png | Bin 0 -> 34893 bytes .../Traffic Signs/No Parking Sign.png.meta | 88 + .../Textures/Traffic Signs/Parking Sign.png | Bin 0 -> 12695 bytes .../Traffic Signs/Parking Sign.png.meta | 88 + .../Traffic Signs/Side Road Left Sign.png | Bin 0 -> 29857 bytes .../Side Road Left Sign.png.meta | 88 + .../Traffic Signs/Side Road Right Sign.png | Bin 0 -> 29860 bytes .../Side Road Right Sign.png.meta | 88 + ProjectSettings/GraphicsSettings.asset | 1 + ProjectSettings/Physics2DSettings.asset | 23 +- 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data of the all vehicles and states of all + traffic lights, and logs it to the specified directory. */ - public const string CSVFileName = "Driving Log.csv"; - public const string CameraFramesDirectory = "Camera Frames"; - private string saveLocation = ""; - public Text RecordStatus; - - public GameObject Vehicle; // Vehicle gameobject - public Rigidbody VehicleRigidBody; // Rigidbody component of the vehicle - public VehicleController VehicleController; // `VehicleController` reference - public WheelEncoder LeftWheelEncoder; // `WheelEncoder` reference for left wheel - public WheelEncoder RightWheelEncoder; // `WheelEncoder` reference for right wheel - public IPS IPS; // `IPS` reference - public IMU IMU; // `IMU` reference - public LIDAR LIDAR; // `LIDAR` reference - public Camera FrontCamera; // Vehicle front camera - public Camera RearCamera; // Vehicle rear camera + public float RecordRate = 10.0f; // Data recording rate (Hz) + public Text RecordStatus; // Data recording status + private string saveLocation = ""; // Data saving location + [HideInInspector] public string[] VehicleDataFileNames; // CSV file names for storing data of vehicle(s) + [HideInInspector] public string[] VehicleCameraDirectories; // Directory names for storing camera frames from vehicle(s) + [HideInInspector] public string[] TrafficLightDataFileNames; // CSV file names for storing data of traffic light(s) + + public GameObject[] Vehicles; // Vehicle gameobject references + public Rigidbody[] VehicleRigidBodies; // Rigidbody component of the vehicles + public VehicleController[] VehicleControllers; // `VehicleController` references + public VehicleLighting[] VehicleLightings; // `VehicleLighting` references + public WheelEncoder[] LeftWheelEncoders; // `WheelEncoder` references for left wheel + public WheelEncoder[] RightWheelEncoders; // `WheelEncoder` references for right wheel + public IPS[] IndoorPositioningSystems; // `IPS` references + public IMU[] InertialMeasurementUnits; // `IMU` references + public LIDAR[] LIDARUnits; // `LIDAR` references private string LIDARRangeArray; + public Camera[] FrontCameras; // Vehicle front camera references + public Camera[] RearCameras; // Vehicle rear camera references + + public TLController[] TrafficLightControllers; // Traffic light controller references - private Queue dataSamples; private int totalSamples; + private int recordedSamples; private bool recording = false; private bool saveRecording = false; private bool isRecording = false; private bool isSaving = false; - private Vector3 saved_position; - private Quaternion saved_rotation; - private float saved_velocity; + private List> VehicleDataSamples = new List>(); + private List> TrafficLightDataSamples = new List>(); + private List saved_positions = new List(); + private List saved_rotations = new List(); public bool RecordingStatus { @@ -50,7 +57,16 @@ public bool RecordingStatus if(value == true) { //Debug.Log("Starting data recording..."); - dataSamples = new Queue(); + // Create data sample queues for storing data of all vehicles + for(int i=0;i()); + } + // Create data sample queues for storing data of all traffic lights + for(int i=0;i()); + } StartCoroutine(Sample()); } else @@ -58,11 +74,26 @@ public bool RecordingStatus //Debug.Log("Stopping data recording..."); StopCoroutine(Sample()); //Debug.Log("Writing data to disk..."); - // Save the vehicle coordinate parameters so as to reset after capturing data - saved_position = Vehicle.transform.position; - saved_rotation = Vehicle.transform.rotation; - // Count samples captured to compute save percentage - totalSamples = dataSamples.Count; + // Save the vehicle(s) pose parameters so as to reset after capturing data + saved_positions = new List(); // Reset for next iteration + saved_rotations = new List(); // Reset for next iteration + for(int i=0;i 0) { - // Pull off a data sample from the queue - DataSample sample = dataSamples.Dequeue(); - - // Pysically move the vehicle to get the correct camera frame(s) - Vehicle.transform.position = sample.position; - Vehicle.transform.rotation = sample.rotation; - - saved_velocity = sample.velocity; // Update `saved_velocity` variable - - // Capture and store the camera frame(s) - string FrontCameraPath = WriteImage(FrontCamera, "Front_Camera_Frame", sample.timeStamp); - string RearCameraPath = WriteImage(RearCamera, "Rear_Camera_Frame", sample.timeStamp); - if(LIDAR.CurrentRangeArray[359] != null) + // Write data from all vehicles to disk + for(int i=0;i 0) + { + // Pull off a data sample from the queue + VehicleDataSample sample = VehicleDataSamples[i].Dequeue(); + // Pysically move the vehicle(s) to get the correct camera frame(s) + Vehicles[i].transform.position = sample.position; + Vehicles[i].transform.rotation = sample.rotation; + // Update recorded velocity variable for i-th vehicle + VehicleLightings[i].RecordedVelocity = sample.velocity; + // Capture and store the camera frame(s) + string FrontCameraPath = WriteImage(FrontCameras[i], VehicleCameraDirectories[i], "Front_Camera_Frame", sample.timeStamp); + string RearCameraPath = WriteImage(RearCameras[i], VehicleCameraDirectories[i], "Rear_Camera_Frame", sample.timeStamp); + if(LIDARUnits[i].CurrentRangeArray[359] != null) + { + for(int j=0;j<359;j++) LIDARRangeArray += LIDARUnits[i].CurrentRangeArray[j] + " "; + LIDARRangeArray += LIDARUnits[i].CurrentRangeArray[359]; + } + // Log data + string row = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11}\n", sample.timeStamp, sample.throttle, sample.steeringAngle, sample.leftEncoderTicks, sample.rightEncoderTicks, sample.positionX, sample.positionY, sample.yaw, sample.velocity, FrontCameraPath, RearCameraPath, LIDARRangeArray); + File.AppendAllText(Path.Combine(saveLocation, VehicleDataFileNames[i]), row); + LIDARRangeArray = ""; // Nullify the `LIDARRangeArray` variable to avoid concatinating new data with the old one + // Yield after each pass to avoid freezing the simulator upon entering the while loop + yield return new WaitForSeconds(0.000f); + } + // Reset the vehicle(s) to corresponding saved pose parameters [sanity check] + Vehicles[i].transform.position = saved_positions[i]; + Vehicles[i].transform.rotation = saved_rotations[i]; + VehicleRigidBodies[i].velocity = Vector3.zero; + } + // Write data from all traffic lights to disk + for(int i=0;i 0) { - for(int i=0;i<359;i++) LIDARRangeArray += LIDAR.CurrentRangeArray[i] + " "; - LIDARRangeArray += LIDAR.CurrentRangeArray[359]; + // Pull off a data sample from the queue + TrafficLightDataSample sample = TrafficLightDataSamples[i].Dequeue(); + // Log data + string row = string.Format("{0},{1}\n", sample.timeStamp, sample.state); + File.AppendAllText(Path.Combine(saveLocation, TrafficLightDataFileNames[i]), row); + // Yield after each pass to avoid freezing the simulator upon entering the while loop + yield return new WaitForSeconds(0.000f); } - // Log data - string row = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10}\n", sample.throttle, sample.steeringAngle, sample.leftEncoderTicks, sample.rightEncoderTicks, sample.positionX, sample.positionY, sample.yaw, sample.velocity, FrontCameraPath, RearCameraPath, LIDARRangeArray); - File.AppendAllText(Path.Combine(saveLocation, CSVFileName), row); - LIDARRangeArray = ""; // Nullify the `LIDARRangeArray` variable to avoid concatinating new data with the old one - } - if (dataSamples.Count > 0) { - // Request if there are more data samples to pull - StartCoroutine(WriteSamplesToDisk()); - } - else - { - // All data samples have been pulled, stop the recording - StopCoroutine(WriteSamplesToDisk()); - isSaving = false; - - // Reset the vehicle to its saved coordinate parameters - Vehicle.transform.position = saved_position; - Vehicle.transform.rotation = saved_rotation; - VehicleRigidBody.velocity = Vector3.zero; - } + } + // All data samples have been pulled, stop the recording + StopCoroutine(WriteSamplesToDisk()); + isSaving = false; + // Reset the vehicle(s) to corresponding saved pose parameters + for(int i=0;iMinimumRange) RangeArray[i] = (hit.distance).ToString(); // Update the range measurement to the `hit distance` if the ray is colliding + if(Physics.Raycast(Head.transform.position, LaserRayDirection, out hit, MaximumRange, layer_mask) && hit.distance>MinimumRange) RangeArray[i] = (hit.distance).ToString(); // Update the range measurement to the `hit distance` if the ray is colliding else RangeArray[i] = "inf"; // Update the range measurement to `inf`, otherwise IntensityArray[i] = Intensity.ToString(); // Update the intensity diff --git a/Assets/Scripts/Socket.cs b/Assets/Scripts/Socket.cs index e0a2ea66..11648a33 100644 --- a/Assets/Scripts/Socket.cs +++ b/Assets/Scripts/Socket.cs @@ -16,22 +16,19 @@ application and an external interface. public Button ConnectionButton; // GUI button public Text ConnectionLabel; // GUI button label - public VehicleController VehicleController; // `VehicleController` reference - public VehicleLighting VehicleLighting; // `VehicleLighting` reference - public WheelEncoder LeftWheelEncoder; // `WheelEncoder` reference for left wheel - public WheelEncoder RightWheelEncoder; // `WheelEncoder` reference for right wheel - public IPS IPS; // `IPS` reference - public IMU IMU; // `IMU` reference - public LIDAR LIDAR; // `LIDAR` reference - public Camera FrontCamera; // Vehicle front camera + public VehicleController[] VehicleControllers; // `VehicleController` references + public VehicleLighting[] VehicleLightings; // `VehicleLighting` references + public WheelEncoder[] LeftWheelEncoders; // `WheelEncoder` references for left wheel + public WheelEncoder[] RightWheelEncoders; // `WheelEncoder` references for right wheel + public IPS[] IndoorPositioningSystems; // `IPS` references + public IMU[] InertialMeasurementUnits; // `IMU` references + public LIDAR[] LIDARUnits; // `LIDAR` references private string LIDARRangeArray; private string LIDARIntensityArray; - public Camera RearCamera; // Vehicle rear camera + public Camera[] FrontCameras; // Vehicle front camera references + public Camera[] RearCameras; // Vehicle rear camera references - public TLController TL1; // Traffic light controller - public TLController TL2; // Traffic light controller - public TLController TL3; // Traffic light controller - public TLController TL4; // Traffic light controller + public TLController[] TrafficLightControllers; // Traffic light controller references // Use this for initialization void Start() @@ -40,6 +37,15 @@ void Start() socket.On("connect", OnConnect); // Declare connection event `connect` and corresponding event handler `OnConnect` socket.On("Bridge", OnBridge); // Declare event `AutonomousMode` and corresponding event handler `OnAutonomousMode` socket.On("disconnect", OnDisconnect); // Declare disconnection event `disconnect` and corresponding event handler `OnDisconnect` + // Temporary render textures for all vehicles except the first one (first vehicle will render to GUI) + for(int i=1;i data = new Dictionary(); // Create new `data` dictionary - data["Throttle"] = VehicleController.CurrentThrottle.ToString("F3"); // Get throttle - data["Steering"] = VehicleController.CurrentSteeringAngle.ToString("F3"); // Get steering angle - data["Encoder Ticks"] = LeftWheelEncoder.Ticks.ToString() + " " + RightWheelEncoder.Ticks.ToString(); // Get encoder ticks - data["Encoder Angles"] = LeftWheelEncoder.Angle.ToString("F3") + " " + RightWheelEncoder.Angle.ToString("F3"); // Get encoder angles - data["Position"] = IPS.CurrentPosition[0].ToString("F3") + " " + IPS.CurrentPosition[1].ToString("F3") + " " + IPS.CurrentPosition[2].ToString("F3"); // Get vehicle position - data["Orientation Quaternion"] = IMU.CurrentOrientationQuaternion[0].ToString("F3") + " " + IMU.CurrentOrientationQuaternion[1].ToString("F3") + " " + IMU.CurrentOrientationQuaternion[2].ToString("F3") + " " + IMU.CurrentOrientationQuaternion[3].ToString("F3"); // Get vehicle orientation (Quaternion) - data["Orientation Euler Angles"] = IMU.CurrentOrientationEulerAngles[0].ToString("F3") + " " + IMU.CurrentOrientationEulerAngles[1].ToString("F3") + " " + IMU.CurrentOrientationEulerAngles[2].ToString("F3"); // Get vehicle orientation (Euler Angles) - data["Angular Velocity"] = IMU.CurrentAngularVelocity[0].ToString("F3") + " " + IMU.CurrentAngularVelocity[1].ToString("F3") + " " + IMU.CurrentAngularVelocity[2].ToString("F3"); // Get angular velocity of the vehicle - data["Linear Acceleration"] = IMU.CurrentLinearAcceleration[0].ToString("F3") + " " + IMU.CurrentLinearAcceleration[1].ToString("F3") + " " + IMU.CurrentLinearAcceleration[2].ToString("F3"); // Get linear acceleration of the vehicle - data["LIDAR Scan Rate"] = LIDAR.CurrentScanRate.ToString("F3"); // Get LIDAR scan rate - if(LIDAR.CurrentRangeArray[359] != null) + // Read data from traffic lights + if(TrafficLightControllers.Length != 0) + { + for(int i=0;i= others { - LIDARRangeArray += LIDAR.CurrentRangeArray[i] + " "; - LIDARIntensityArray += LIDAR.CurrentIntensityArray[i] + " "; + data["V"+(i+1).ToString()+" Throttle"] = VehicleControllers[i].CurrentThrottle.ToString("F3"); // Get throttle + data["V"+(i+1).ToString()+" Steering"] = VehicleControllers[i].CurrentSteeringAngle.ToString("F3"); // Get steering angle + data["V"+(i+1).ToString()+" Encoder Ticks"] = LeftWheelEncoders[i].Ticks.ToString() + " " + RightWheelEncoders[i].Ticks.ToString(); // Get encoder ticks + data["V"+(i+1).ToString()+" Encoder Angles"] = LeftWheelEncoders[i].Angle.ToString("F3") + " " + RightWheelEncoders[i].Angle.ToString("F3"); // Get encoder angles + data["V"+(i+1).ToString()+" Position"] = IndoorPositioningSystems[i].CurrentPosition[0].ToString("F3") + " " + IndoorPositioningSystems[i].CurrentPosition[1].ToString("F3") + " " + IndoorPositioningSystems[i].CurrentPosition[2].ToString("F3"); // Get vehicle position + data["V"+(i+1).ToString()+" Orientation Quaternion"] = InertialMeasurementUnits[i].CurrentOrientationQuaternion[0].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentOrientationQuaternion[1].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentOrientationQuaternion[2].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentOrientationQuaternion[3].ToString("F3"); // Get vehicle orientation (Quaternion) + data["V"+(i+1).ToString()+" Orientation Euler Angles"] = InertialMeasurementUnits[i].CurrentOrientationEulerAngles[0].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentOrientationEulerAngles[1].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentOrientationEulerAngles[2].ToString("F3"); // Get vehicle orientation (Euler Angles) + data["V"+(i+1).ToString()+" Angular Velocity"] = InertialMeasurementUnits[i].CurrentAngularVelocity[0].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentAngularVelocity[1].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentAngularVelocity[2].ToString("F3"); // Get angular velocity of the vehicle + data["V"+(i+1).ToString()+" Linear Acceleration"] = InertialMeasurementUnits[i].CurrentLinearAcceleration[0].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentLinearAcceleration[1].ToString("F3") + " " + InertialMeasurementUnits[i].CurrentLinearAcceleration[2].ToString("F3"); // Get linear acceleration of the vehicle + data["V"+(i+1).ToString()+" LIDAR Scan Rate"] = LIDARUnits[i].CurrentScanRate.ToString("F3"); // Get LIDAR scan rate + if(LIDARUnits[i].CurrentRangeArray[359] != null) + { + for(int j=0;j<359;j++) + { + LIDARRangeArray += LIDARUnits[i].CurrentRangeArray[j] + " "; + LIDARIntensityArray += LIDARUnits[i].CurrentIntensityArray[j] + " "; + } + LIDARRangeArray += LIDARUnits[i].CurrentRangeArray[359]; + LIDARIntensityArray += LIDARUnits[i].CurrentIntensityArray[359]; + } + data["V"+(i+1).ToString()+" LIDAR Range Array"] = LIDARRangeArray; // Get LIDAR range array + data["V"+(i+1).ToString()+" LIDAR Intensity Array"] = LIDARIntensityArray; // Get LIDAR intensity array + LIDARRangeArray = ""; // Reset LIDAR range array for next measurement + LIDARIntensityArray = ""; // Reset LIDAR intensity array for next measurement + data["V"+(i+1).ToString()+" Front Camera Image"] = Convert.ToBase64String(FrameGrabber.CaptureFrame(FrontCameras[i])); // Get front camera image + data["V"+(i+1).ToString()+" Rear Camera Image"] = Convert.ToBase64String(FrameGrabber.CaptureFrame(RearCameras[i])); // Get rear camera image } - LIDARRangeArray += LIDAR.CurrentRangeArray[359]; - LIDARIntensityArray += LIDAR.CurrentIntensityArray[359]; } - data["LIDAR Range Array"] = LIDARRangeArray; // Get LIDAR range array - data["LIDAR Intensity Array"] = LIDARIntensityArray; // Get LIDAR intensity array - LIDARRangeArray = ""; // Reset LIDAR range array for next measurement - LIDARIntensityArray = ""; // Reset LIDAR intensity array for next measurement - data["Front Camera Image"] = Convert.ToBase64String(FrameGrabber.CaptureFrame(FrontCamera)); // Get front camera image - data["Rear Camera Image"] = Convert.ToBase64String(FrameGrabber.CaptureFrame(RearCamera)); // Get rear camera image socket.Emit("Bridge", new JSONObject(data)); // Write data to server }); } diff --git a/Assets/Scripts/TLController.cs b/Assets/Scripts/TLController.cs index 74e32976..30af3d22 100644 --- a/Assets/Scripts/TLController.cs +++ b/Assets/Scripts/TLController.cs @@ -23,7 +23,7 @@ This script controls traffic light. public Material GreenLightOFF; public Material GreenLightON; - private int TLState = 0; // 0 = Red, 1 = Yellow, 2 = Green + public int TLState = 0; // 0 = Red, 1 = Yellow, 2 = Green public int CurrentState { diff --git a/Assets/Scripts/VehicleLighting.cs b/Assets/Scripts/VehicleLighting.cs index 8db9721b..afecc083 100644 --- a/Assets/Scripts/VehicleLighting.cs +++ b/Assets/Scripts/VehicleLighting.cs @@ -16,6 +16,7 @@ public class VehicleLighting : MonoBehaviour public VehicleController VehicleController; public DataRecorder DataRecorder; + [HideInInspector] public float RecordedVelocity; private float timer = 0f; @@ -26,10 +27,6 @@ public class VehicleLighting : MonoBehaviour public Renderer HeadlightLeft2; public Renderer HeadlightRight1; public Renderer HeadlightRight2; - public Light SpotLightHeadlightLeft1; - public Light SpotLightHeadlightLeft2; - public Light SpotLightHeadlightRight1; - public Light SpotLightHeadlightRight2; public Light PointLightHeadlightLeft1; public Light PointLightHeadlightLeft2; public Light PointLightHeadlightRight1; @@ -66,8 +63,6 @@ public class VehicleLighting : MonoBehaviour private bool ReverseIndicators = false; public Renderer ReverseIndicatorLeft; public Renderer ReverseIndicatorRight; - public Light SpotLightReverseIndicatorLeft; - public Light SpotLightReverseIndicatorRight; public Light PointLightReverseIndicatorLeft; public Light PointLightReverseIndicatorRight; public Material ReverseIndicatorOFF; @@ -198,7 +193,7 @@ void Update() if (DataRecorder.getSaveStatus()) { // Brake Lights - if(System.Math.Round(DataRecorder.getSavedVelocity(),1) == 0) + if(System.Math.Round(RecordedVelocity,1) == 0) { Taillights = true; } @@ -208,7 +203,7 @@ void Update() } // Reverse Indicators - if(System.Math.Round(DataRecorder.getSavedVelocity(),1) < 0) + if(System.Math.Round(RecordedVelocity,1) < 0) { ReverseIndicators = true; } @@ -248,16 +243,12 @@ void Update() if(HeadlightsLowBeam) { HeadlightLeft1.material = HeadlightON; - SpotLightHeadlightLeft1.enabled = true; PointLightHeadlightLeft1.enabled = true; HeadlightLeft2.material = HeadlightOFF; - SpotLightHeadlightLeft2.enabled = false; PointLightHeadlightLeft2.enabled = false; HeadlightRight1.material = HeadlightON; - SpotLightHeadlightRight1.enabled = true; PointLightHeadlightRight1.enabled = true; HeadlightRight2.material = HeadlightOFF; - SpotLightHeadlightRight2.enabled = false; PointLightHeadlightRight2.enabled = false; } @@ -265,32 +256,24 @@ void Update() else if(HeadlightsHighBeam) { HeadlightLeft1.material = HeadlightON; - SpotLightHeadlightLeft1.enabled = true; PointLightHeadlightLeft1.enabled = true; HeadlightLeft2.material = HeadlightON; - SpotLightHeadlightLeft2.enabled = true; PointLightHeadlightLeft2.enabled = true; HeadlightRight1.material = HeadlightON; - SpotLightHeadlightRight1.enabled = true; PointLightHeadlightRight1.enabled = true; HeadlightRight2.material = HeadlightON; - SpotLightHeadlightRight2.enabled = true; PointLightHeadlightRight2.enabled = true; } else { HeadlightLeft1.material = HeadlightOFF; - SpotLightHeadlightLeft1.enabled = false; PointLightHeadlightLeft1.enabled = false; HeadlightLeft2.material = HeadlightOFF; - SpotLightHeadlightLeft2.enabled = false; PointLightHeadlightLeft2.enabled = false; HeadlightRight1.material = HeadlightOFF; - SpotLightHeadlightRight1.enabled = false; PointLightHeadlightRight1.enabled = false; HeadlightRight2.material = HeadlightOFF; - SpotLightHeadlightRight2.enabled = false; PointLightHeadlightRight2.enabled = false; } @@ -427,19 +410,15 @@ void Update() if(ReverseIndicators) { ReverseIndicatorLeft.material = ReverseIndicatorON; - SpotLightReverseIndicatorLeft.enabled = true; PointLightReverseIndicatorLeft.enabled = true; ReverseIndicatorRight.material = ReverseIndicatorON; - SpotLightReverseIndicatorRight.enabled = true; PointLightReverseIndicatorRight.enabled = true; } else { ReverseIndicatorLeft.material = ReverseIndicatorOFF; - SpotLightReverseIndicatorLeft.enabled = false; PointLightReverseIndicatorLeft.enabled = false; ReverseIndicatorRight.material = ReverseIndicatorOFF; - SpotLightReverseIndicatorRight.enabled = false; PointLightReverseIndicatorRight.enabled = false; } } diff --git a/Assets/Textures/Traffic Signs/Dead End Sign.png b/Assets/Textures/Traffic Signs/Dead End Sign.png new file mode 100644 index 0000000000000000000000000000000000000000..de7b6d319fabb5ba5d9689336113c2d569bbcc37 GIT binary patch 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