From 903f01015794bad49a8a8ce189a035e4c93fcdac Mon Sep 17 00:00:00 2001 From: haynesj Date: Sun, 24 Sep 2023 18:07:09 -0400 Subject: [PATCH] i234: Heirloom strength tower effect was doubled. --- playerSpire.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/playerSpire.js b/playerSpire.js index 6cd1a62d..aacc9629 100644 --- a/playerSpire.js +++ b/playerSpire.js @@ -1805,7 +1805,9 @@ var playerSpireTraps = { else dmg = dmgs[this.level - 1]; var row = playerSpire.getRowFromCell(cell); - if (playerSpire.strengthLocations.indexOf(row) != -1) dmg = calcHeirloomBonus("Core", "strengthEffect", (dmg * 2)); + if (playerSpire.strengthLocations.indexOf(row) != -1) { + dmg += calcHeirloomBonus("Core", "strengthEffect", dmg); + } if (playerSpireTraps.Frost.level >= 3 && enemy && enemy.slowedFor && enemy.slowMod == 1){ dmg *= 1.25; }