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RustServer.cs
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RustServer.cs
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namespace UncoreMetrics.Data.GameData.Rust;
public class RustServer : Server
{
[ServerRulesProperty("Build")] public ulong? Build { get; set; }
[ServerRulesProperty("description_{0:00}", ValueType.Running)]
public string? Description { get; set; }
[ServerRulesProperty("ent_cnt")] public int? EntityCount { get; set; }
[ServerRulesProperty("fps")] public int? FPS { get; set; }
[ServerRulesProperty("fps_avg")] public int? AverageFPS { get; set; }
[ServerRulesProperty("gc_cl")] public int? gc_cl { get; set; }
[ServerRulesProperty("gc_mb")] public int? gc_mb { get; set; }
[ServerRulesProperty("hash")] public string? Hash { get; set; }
[ServerRulesProperty("headerimage")] public string? HeaderImage { get; set; }
[ServerRulesProperty("logoimage")] public string? LogoImage { get; set; }
[ServerRulesProperty("pve")] public bool? PvE { get; set; }
[ServerRulesProperty("uptime")] public int? Uptime { get; set; }
[ServerRulesProperty("url")] public string? URL { get; set; }
[ServerRulesProperty("world.seed")] public int? WorldSeed { get; set; }
[ServerRulesProperty("world.size")] public int? WorldSize { get; set; }
}