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BGM stands for background music. It refers to music that serves as a background in games, movies, TV dramas, etc., usually without a human voice. It is to render the atmosphere, enhance the overall performance of the picture.Every emotion, every change of tone in the design of the BGM must be the result of communication between the composer and the game designer, and this communication allows the composer and the game designer to integrate the creative and sound of the game.
Background music in games can be broadly divided into these categories: BGM music, which is background music, and big map music; Game Dynamic Sound: The musical effects that accompany the movement of a game character.
SubFeature/component (optional)
Game background music: establishes the tone and mood of the game
Interactive sound effects: When the player operates, there is relevant sound effect feedback
Examples (optional)
Win/lose Music: Different music appears when the game is won or lost;
Start Game Music: Background music when user opening the game;
Attack sound: When there is an attack action, a sound effect will be played at the same time to highlight the action.
Dependencies
The background music atmosphere relies on the story tone and the game progress (#Team 5: Instructions & Storyline).
The sound generated by interaction with the environment relies on the action design of the character(#Team 1: Character Design / Animation).
Milestones
Goal 1: Design the opening and background music base on the background story;
Goal 2: Determine how long the music will be used for scenes
Name (GitHub Username) (Slack Handle) -- only one is needed if they are the same.
Penda(@PendaZz) (Yaojun Tan)
Jason(@Jasonzcx)(Changxu Zhou)
Jiayi Jiang(@4512678)(Jiayi Jiang)
Shuhui Wang(@Aryawwww)(Shuhui Wang)
The text was updated successfully, but these errors were encountered:
Description
BGM stands for background music. It refers to music that serves as a background in games, movies, TV dramas, etc., usually without a human voice. It is to render the atmosphere, enhance the overall performance of the picture.Every emotion, every change of tone in the design of the BGM must be the result of communication between the composer and the game designer, and this communication allows the composer and the game designer to integrate the creative and sound of the game.
Background music in games can be broadly divided into these categories: BGM music, which is background music, and big map music; Game Dynamic Sound: The musical effects that accompany the movement of a game character.
SubFeature/component (optional)
Game background music: establishes the tone and mood of the game
Interactive sound effects: When the player operates, there is relevant sound effect feedback
Examples (optional)
Dependencies
Milestones
Completion Deadline: Aug. 30
Extras (optional)
Documentation
Members
Penda(@PendaZz) (Yaojun Tan)
Jason(@Jasonzcx)(Changxu Zhou)
Jiayi Jiang(@4512678)(Jiayi Jiang)
Shuhui Wang(@Aryawwww)(Shuhui Wang)
The text was updated successfully, but these errors were encountered: