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RootRework: Better navigation? #107
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Wait, does move basic actually have path following capabilities? |
Nope, goal manager is passing the specific points through actions |
Ah ok, so how does it determine which points to send? Something like the farthest one in direct view? |
currently path is divided into 0.2m parts, and those points get sent to move basic to reach |
Hmm I wonder if we could instead do this with sort of local map that updates faster. Instead of relying on a slam node, we could instead take the laserscan and treat any detections as obstacles to avoid and the rest as open space. There has been a lot of demand for very fast driving so that should probably be considered here. Likely not as reliable but should be much faster I would think? |
Im not sure that raspberry would be up to the task but we can try. But when we add the local planner then that is basically 80% of move base added haha. Might as well implement the whole damn thing |
Teb local planner in action: Comments:
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Plan: @JanezCim tries out a* on real robot |
As discussed we'll try to implement two types of path planning:
We can open separate issues for each once we have more of an idea about what's the end goal for each.
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