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game.py
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'''
/* //////////////////////////////////////////////////////////////////////////////////
//
// Project : Chess 2D
// Description : 2D chess game in Python
// Programmer : Uldrix | https://github.com/Uldrix
// Licence : GNU
//
//
//
// ⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣴⠞⠋⠁⣀⣠⣴⣶⣾⣿⣷⣦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠆
// ⠀ ⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⠟⢻⣧⣤⣴⣿⠿⠋⠁⣴⡿⠿⢿⣿⣿⣿⣷⣶⣶⣶⣶⡶⠶⠚⠁⠀⠀⣠⣾⠏⠀
//⠀⠀⠀ ⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣀⣠⣴⣾⣿⣥⣤⣤⣭⣍⣁⡀⠀⠀⠘⣿⣇⠀⠀⠀⠈⠉⠉⠉⠉⠀⠀⠀⠀⢀⣠⣴⣿⠟⠁⠀⠀
//⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⢀⣤⡶⠟⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⠀⠘⢿⣷⣦⣄⣀⣀⣀⣀⣀⣤⣤⣶⣾⣿⡿⠛⠁⠀⠀⢀⡀
//⠀⠀ ⠀⠀ ⠀⠀⠀⣠⡾⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠙⠛⠛⠛⠛⠛⣩⣿⠿⠋⠁⠀⠀⣠⣶⠟⠋⠀
//⠀⠀ ⠀ ⠀⠀⢠⡾⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢄⠀⠀⠀⠀⣼⣿⠁⠀⠀⠀⢠⣾⡿⠃⠀⠀⠀
//⠀ ⠀⠀⠀⣠⡟⡡⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢧⠀⠀⠀⠸⣿⣄⠀⢀⣴⣿⣿⠁⠀⠀⠀⠀
//⠀ ⠀⠀⢠⡟⡜⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠀⠀⠀⠀⠀⢀⣤⠶⠒⠛⠛⠒⠲⢤⡀⠀⠘⣷⠀⠀⠀⠙⠻⠿⠿⢿⣿⠇⠀⠀⠀⠀⠀
//⠀ ⣠⡶⠿⢇⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠇⠀⢀⡴⢪⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠙⢄⠀⢹⡄⠀⠀⠀⠀⠀⢀⣿⡟⠀⠀⠀⠀⠀⠀
//⠀ ⠙⢷⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠿⣦⣤⡞⣰⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡄⠀⡇⠀⠀⠀⢀⣠⣾⠟⢠⠀⠀⠀⠀⠀⠀
//⠀ ⠀⠀⡟⣿⣆⢀⠀⠀⠀⠀⠀⣠⠾⠕⠉⢉⣉⠀⣿⡁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠀⠃⠀⣠⣶⣿⠟⠋⢀⣾⠀⠀⠀⠀⠀⠀
//⠀⠀ ⠀⢰⣿⣿⣯⣧⠠⠮⠴⠞⣁⣠⣴⣾⣿⣿⣷⡌⣿⠋⠉⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⡟⠉⠀⠀⣠⣾⡏⠀⠀⠀⠀⠀⠀
// ⠀⣠⠴⢾⣿⣿⣿⣿⠀⠳⣾⣿⣿⣿⣿⣿⣿⣿⣿⡇⠸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣷⣤⣴⣾⣿⠟⠀⠀⠀⠀⠀⠀⠀
// ⢰⠁⠀⠀⠙⣿⣿⣧⠈⡆⢻⢿⣿⣿⣿⣿⣿⠿⠟⣃⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠂⣼⠀⢈⣩⣽⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀
// ⣞⠀⠀⠀⣠⣿⣿⡿⠀⢺⡀⢑⡈⠉⠉⠉⠀⠀⠀⠀⠀⠀⠈⠻⣦⡞⠀⠀⠀⠀⠀⢠⣮⣾⣿⠿⠛⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⢻⣦⣄⣴⡿⡿⠷⣿⠠⣀⡨⠥⣞⣳⡄⠀⢀⡀⠀⠀⠀⠀⠀⣀⣿⣇⠀⠀⠀⣀⣴⣿⠟⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⠀⠉⢻⠇⠀⠀⠀⠈⠣⠀⠀⠀⠀⢀⡽⣷⣄⡈⠉⠉⠀⠀⣊⣽⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⠀⠀⣾⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠉⡴⣫⣿⣿⣒⡢⢄⣠⡾⠋⠉⠉⠛⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⠀⢸⠛⣷⣤⢀⡄⢀⠇⣠⠂⣸⣡⣚⣼⠋⠁⠀⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⠀⠘⣾⡀⡏⠙⡗⠻⠟⢻⠚⢻⢹⠙⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
// ⠀⠀⠈⠓⠧⠴⣇⣴⣄⢼⣤⠟⠚⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
//
// In Tenebris we code :: Forged by Uldrix :: Be aware of the Matrix :: ~~~~~~~~~~~~
//
// ////////////////////////////////////////////////////////////////////////////////// */
'''
import pygame
from board import Board
from pieces import PieceColor
from ai import AIPlayer
class Game:
SCREEN_WIDTH = 1500
SCREEN_HEIGHT = 1080
SPLASH_DURATION = 1000 # in milliseconds
def __init__(self):
self.window = pygame.display.set_mode((self.SCREEN_WIDTH, self.SCREEN_HEIGHT), pygame.RESIZABLE)
pygame.display.set_caption("Chess Game")
self.renderer = pygame.Surface(self.window.get_size())
self.font = pygame.font.Font("assets/sansserif.ttf", 24)
self.board = Board(self.renderer, self.font)
self.is_running = True
self.showing_splash = True
self.splash_start_time = pygame.time.get_ticks()
self.current_player = None # Will be set after player chooses side
self.game_over = False
self.winner = None
self.player_color = None # Player's chosen color
self.ai_player = AIPlayer(depth=3) # Initialize AI player and difficulty
self.waiting_for_side_selection = True # Flag to check if side selection is pending
self.ai_has_moved = False # Flag to track if AI has moved this turn
def initialize(self):
self.board.initialize()
self.show_splash()
def show_splash(self):
splash = pygame.image.load("assets/chess2d-splash.webp").convert()
splash = pygame.transform.scale(splash, self.window.get_size())
self.renderer.blit(splash, (0, 0))
self.window.blit(self.renderer, (0, 0))
pygame.display.flip()
def run(self):
self.initialize()
while self.is_running:
self.handle_events()
self.update()
self.render()
pygame.time.delay(16) # Cap frame rate at ~60 FPS
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.is_running = False # Exit the game
if self.waiting_for_side_selection:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
self.player_color = PieceColor.WHITE
self.current_player = PieceColor.WHITE
self.waiting_for_side_selection = False
elif event.key == pygame.K_b:
self.player_color = PieceColor.BLACK
self.current_player = PieceColor.WHITE # White always starts
self.waiting_for_side_selection = False
elif self.game_over:
if event.type == pygame.KEYDOWN and event.key == pygame.K_n:
self.restart_game()
else:
if event.type == pygame.KEYDOWN:
pass # Placeholder for any key events during the game
if self.current_player == self.player_color:
self.board.handle_event(event, self.current_player)
else:
pass # No event handling needed during AI's turn
def update(self):
if self.showing_splash:
if pygame.time.get_ticks() - self.splash_start_time >= self.SPLASH_DURATION:
self.showing_splash = False
elif not self.waiting_for_side_selection and not self.game_over:
if self.current_player == self.player_color:
self.board.update()
if self.board.move_made:
self.board.move_made = False # Reset the flag
self.check_game_over()
if not self.game_over:
self.switch_turn()
else:
if not self.ai_has_moved:
# AI makes a move
self.ai_move()
self.ai_has_moved = True
self.check_game_over()
if not self.game_over:
self.switch_turn()
self.ai_has_moved = False # Reset for next AI turn
def render(self):
self.renderer.fill((50, 50, 50)) # Dark grey background
if self.showing_splash:
self.show_splash()
else:
self.board.render()
self._render_info_bar()
self._render_right_panel()
self.window.blit(self.renderer, (0, 0))
pygame.display.flip()
def _render_info_bar(self):
square_size = self.renderer.get_height() // 8
info_bar_height = square_size // 2
info_bar_rect = pygame.Rect(0, 8 * square_size, self.renderer.get_width(), info_bar_height)
pygame.draw.rect(self.renderer, (50, 50, 50), info_bar_rect)
def _render_right_panel(self):
# Calculate dimensions
board_size = self.renderer.get_height() # The board is square and fills the height
right_panel_x = board_size
right_panel_width = self.renderer.get_width() - board_size
if right_panel_width <= 0:
return # No space to render right panel
# Draw dark blue rectangle at the top of the right panel
rect_height = 60
dark_blue = (0, 0, 139) # Dark blue color
rect = pygame.Rect(right_panel_x, 0, right_panel_width, rect_height)
pygame.draw.rect(self.renderer, dark_blue, rect)
# Render the title text
title_text = "Chess 2D Python game"
text_color = (255, 255, 255) # White color
text_surface = self.font.render(title_text, True, text_color)
text_rect = text_surface.get_rect()
text_rect.center = (
right_panel_x + right_panel_width // 2,
rect_height // 2,
)
self.renderer.blit(text_surface, text_rect)
# Draw dark green rectangle for side selection or player info
green_rect_height = 100 # Increased height to accommodate multiple lines
dark_green = (0, 100, 0) # Dark green color
green_rect = pygame.Rect(
right_panel_x, rect_height, right_panel_width, green_rect_height
)
pygame.draw.rect(self.renderer, dark_green, green_rect)
if self.waiting_for_side_selection:
# Render the side selection question
question_lines = [
"What side do you want to play?",
"Press 'B' for Black or 'W' for White",
]
small_font = pygame.font.Font("assets/sansserif.ttf", 20) # Smaller font size
line_spacing = 5 # Spacing between lines
total_text_height = sum(
[small_font.size(line)[1] for line in question_lines]
) + (len(question_lines) - 1) * line_spacing
start_y = rect_height + (green_rect_height - total_text_height) // 2
for line in question_lines:
line_surface = small_font.render(line, True, (255, 255, 255))
line_rect = line_surface.get_rect()
line_rect.center = (
right_panel_x + right_panel_width // 2,
start_y + line_surface.get_height() // 2,
)
self.renderer.blit(line_surface, line_rect)
start_y += line_surface.get_height() + line_spacing
else:
# Render the chosen side
chosen_text = f"You are playing: {'White' if self.player_color == PieceColor.WHITE else 'Black'}"
chosen_surface = self.font.render(chosen_text, True, (255, 255, 255))
chosen_rect = chosen_surface.get_rect()
chosen_rect.center = (
right_panel_x + right_panel_width // 2,
rect_height + green_rect_height // 2,
)
self.renderer.blit(chosen_surface, chosen_rect)
# Draw dark red rectangle for turn info or game over message
red_rect_height = 60
dark_red = (139, 0, 0) # Dark red color
red_rect_y = rect_height + green_rect_height
red_rect = pygame.Rect(
right_panel_x, red_rect_y, right_panel_width, red_rect_height
)
pygame.draw.rect(self.renderer, dark_red, red_rect)
if self.game_over:
if self.winner is None:
result_text = "Stalemate! Press 'N' to restart"
elif self.winner == self.player_color:
result_text = "You win! Press 'N' to restart"
else:
result_text = "You lose! Press 'N' to restart"
result_surface = self.font.render(result_text, True, (255, 255, 255))
result_rect = result_surface.get_rect()
result_rect.center = (
right_panel_x + right_panel_width // 2,
red_rect_y + red_rect_height // 2,
)
self.renderer.blit(result_surface, result_rect)
else:
# Render turn info
turn_desc = (
'your' if self.current_player == self.player_color else "computer's"
)
turn_text = f"It is {turn_desc} turn"
turn_surface = self.font.render(turn_text, True, (255, 255, 255))
turn_rect = turn_surface.get_rect()
turn_rect.center = (
right_panel_x + right_panel_width // 2,
red_rect_y + red_rect_height // 2,
)
self.renderer.blit(turn_surface, turn_rect)
def switch_turn(self):
self.current_player = PieceColor.BLACK if self.current_player == PieceColor.WHITE else PieceColor.WHITE
self.board.move_made = False # Reset the move_made flag for the next turn
# Reset AI move flag if it's now AI's turn
if self.current_player != self.player_color:
self.ai_has_moved = False
def ai_move(self):
move = self.ai_player.get_best_move(self.board, self.current_player)
if move:
self.board.move_piece(move['start'], move['end'])
self.board.move_made = True
else:
# No moves available, game over (checkmate or stalemate)
self.game_over = True
self.winner = self.player_color # Player wins if AI cannot move
def check_game_over(self):
if self.board.is_king_captured(PieceColor.WHITE):
self.game_over = True
self.winner = PieceColor.BLACK
elif self.board.is_king_captured(PieceColor.BLACK):
self.game_over = True
self.winner = PieceColor.WHITE
else:
# Check for checkmate or stalemate
if not self.has_moves(self.current_player):
if self.board.is_in_check(self.current_player):
# Checkmate
self.game_over = True
self.winner = PieceColor.BLACK if self.current_player == PieceColor.WHITE else PieceColor.WHITE
else:
# Stalemate
self.game_over = True
self.winner = None # Draw
def has_moves(self, color):
moves = self.board.generate_all_legal_moves(color)
return len(moves) > 0
def restart_game(self):
self.board.initialize()
self.game_over = False
self.winner = None
self.waiting_for_side_selection = True
self.player_color = None
self.current_player = None