diff --git a/com.unity.ml-agents/CHANGELOG.md b/com.unity.ml-agents/CHANGELOG.md index 44f4b202ea..412bfc0957 100755 --- a/com.unity.ml-agents/CHANGELOG.md +++ b/com.unity.ml-agents/CHANGELOG.md @@ -14,6 +14,7 @@ and this project adheres to ### Minor Changes #### com.unity.ml-agents (C#) +- Update Barracuda to 1.0.2. #### ml-agents / ml-agents-envs / gym-unity (Python) ### Bug Fixes diff --git a/com.unity.ml-agents/package.json b/com.unity.ml-agents/package.json index a6a17115e8..83adf2ccfb 100755 --- a/com.unity.ml-agents/package.json +++ b/com.unity.ml-agents/package.json @@ -5,6 +5,6 @@ "unity": "2018.4", "description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).", "dependencies": { - "com.unity.barracuda": "1.0.1" + "com.unity.barracuda": "1.0.2" } } diff --git a/ml-agents/tests/yamato/yamato_utils.py b/ml-agents/tests/yamato/yamato_utils.py index 7784687392..ccf5caa9b0 100644 --- a/ml-agents/tests/yamato/yamato_utils.py +++ b/ml-agents/tests/yamato/yamato_utils.py @@ -89,11 +89,12 @@ def find_executables(root_dir: str) -> List[str]: Try to find the player executable. This seems to vary between Unity versions. """ ignored_extension = frozenset([".dll", ".dylib", ".bundle"]) + ignored_files = frozenset(["macblas"]) exes = [] for root, _, files in os.walk(root_dir): for filename in files: file_root, ext = os.path.splitext(filename) - if ext in ignored_extension: + if ext in ignored_extension or filename in ignored_files: continue file_path = os.path.join(root, filename) if os.access(file_path, os.X_OK):