forked from nilsberglund-orleans/YouTube-simulations
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdrop_billiard.c
463 lines (365 loc) · 14.6 KB
/
drop_billiard.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
/*********************************************************************************/
/* */
/* Animation of wave front in billiard */
/* */
/* N. Berglund, december 2012, april 2021 */
/* */
/* Feel free to reuse, but if doing so it would be nice to drop a */
/* line to [email protected] - Thanks! */
/* */
/* compile with */
/* gcc -o drop_billiard drop_billiard.c */
/* -O3 -L/usr/X11R6/lib -ltiff -lm -lGL -lGLU -lX11 -lXmu -lglut */
/* */
/* */
/* To make a video, set MOVIE to 1 and create subfolder tif_drop */
/* It may be possible to increase parameter PAUSE */
/* */
/* create movie using */
/* ffmpeg -i part.%05d.tif -vcodec libx264 drop.mp4 */
/* */
/*********************************************************************************/
#include <math.h>
#include <string.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <unistd.h>
#include <sys/types.h>
#include <tiffio.h> /* Sam Leffler's libtiff library. */
#define MOVIE 0 /* set to 1 to generate movie */
#define WINWIDTH 1280 /* window width */
#define WINHEIGHT 720 /* window height */
#define XMIN -2.0
#define XMAX 2.0 /* x interval */
#define YMIN -1.125
#define YMAX 1.125 /* y interval for 9/16 aspect ratio */
/* Choice of the billiard table */
#define B_DOMAIN 5 /* choice of domain shape */
#define D_RECTANGLE 0 /* rectangular domain */
#define D_ELLIPSE 1 /* elliptical domain */
#define D_STADIUM 2 /* stadium-shaped domain */
#define D_SINAI 3 /* Sinai billiard */
#define D_DIAMOND 4 /* diamond-shaped billiard */
#define D_TRIANGLE 5 /* triangular billiard */
// #define LAMBDA 1.5 /* parameter controlling shape of billiard */
#define LAMBDA 1.73205080756888 /* sqrt(3) for triangle tiling plane */
#define FOCI 1 /* set to 1 to draw focal points of ellipse */
#define RESAMPLE 0 /* set to 1 if particles should be added when dispersion too large */
#define NPART 10000 /* number of particles */
#define NPARTMAX 20000 /* maximal number of particles after resampling */
#define LMAX 0.01 /* minimal segment length triggering resampling */
#define LPERIODIC 2.0 /* lines longer than this are not drawn (useful for Sinai billiard) */
#define DMIN 0.02 /* minimal distance to boundary for triggering resampling */
#define MARGIN 1.0 /* distance above which points of curve are not drawn */
#define CYCLE 0 /* set to 1 for closed curve (start in all directions) */
#define NSTEPS 10000 /* number of frames of movie */
#define TIME 100 /* time between movie frames, for fluidity of real-time simulation */
#define DPHI 0.0001 /* integration step */
#define NVID 50 /* number of iterations between images displayed on screen */
#define NCOLORS 10 /* number of colors */
#define COLORSHIFT 200 /* hue of initial color */
#define NSEG 100 /* number of segments of boundary */
#define BLACK 1 /* set to 1 for black background */
/* Decreasing TIME accelerates the animation and the movie */
/* For constant speed of movie, TIME*DPHI should be kept constant */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* For a good quality movie, take for instance TIME = 50, DPHI = 0.0002 */
#define PAUSE 1000 /* number of frames after which to pause */
#define PSLEEP 1 /* sleep time during pause */
#define SLEEP1 1 /* initial sleeping time */
#define SLEEP2 100 /* final sleeping time */
#define PI 3.141592654
#define DPI 6.283185307
#define PID 1.570796327
#include "sub_part_billiard.c"
/*********************/
/* animation part */
/*********************/
void init_boundary_config(smin, smax, anglemin, anglemax, configs)
/* initialize configuration: drop on the boundary, beta version */
double smin, smax, anglemin, anglemax;
double *configs[NPARTMAX];
{
int i;
double ds, da, s, angle, alpha, pos[2], conf[2];
if (anglemin <= 0.0) anglemin = PI/((double)NPART);
if (anglemax >= PI) anglemax = PI*(1.0 - 1.0/((double)NPART));
ds = (smax - smin)/((double)NPART);
da = (anglemax - anglemin)/((double)NPART);
for (i=0; i<NPART; i++)
{
s = smin + ds*((double)i);
angle = anglemin + da*((double)i);
conf[0] = s;
conf[1] = angle;
pos_billiard(conf, pos, &alpha);
vbilliard_xy(configs[i], alpha, pos);
}
}
void init_drop_config(x0, y0, angle1, angle2, configs) /* initialize configuration: drop at (x0,y0) */
double x0, y0, angle1, angle2;
double *configs[NPARTMAX];
{
int i;
double dalpha, alpha, pos[2];
while (angle2 < angle1) angle2 += DPI;
dalpha = (angle2 - angle1)/((double)(NPART-1));
for (i=0; i<NPART; i++)
{
alpha = angle1 + dalpha*((double)i);
pos[0] = x0;
pos[1] = y0;
vbilliard_xy(configs[i], alpha, pos);
}
}
int resample(color, configs) /* add particles where the front is stretched too thin */
int color[NPARTMAX];
double *configs[NPARTMAX];
{
int len, i, j, k, iplus, newnparticles=nparticles, *newcolor;
double dx, dy, pos[2], s1, s2, s, x, y, x1, y1, theta, alpha, beta, length2;
double *newconfigs[NPARTMAX];
/* Since NPARTMAX can be big, it seemed wiser to use some memory allocation here */
newcolor = malloc(sizeof(int)*(NPARTMAX));
for (i=0; i<NPARTMAX; i++)
newconfigs[i] = (double *)malloc(8*sizeof(double));
printf("resampling, %i particles\n", nparticles);
newnparticles=nparticles;
j = 0;
for (i=0; i<nparticles; i++)
{
iplus = i+1;
if (iplus==nparticles)
if (CYCLE) iplus = 0;
else iplus = nparticles - 1;
for (k=0; k<8; k++) newconfigs[j][k] = configs[i][k];
newcolor[j] = color[i];
dx = configs[iplus][4] - configs[i][4];
dy = configs[iplus][5] - configs[i][5];
length2 = dx*dx + dy*dy;
/* add a particle if length too big, but only if particles are of the same color,
and not too close to the boundary, to avoid problems due to roundoff */
if ((color[i]==color[iplus])&&(length2 > LMAX*LMAX)&&(configs[i][2] < configs[i][3] - DMIN))
{
// print_config(configs[i]);
if (newnparticles < NPARTMAX)
{
j++;
newnparticles++;
// printf("Adding one point at %i, %i particles \n", j, newnparticles);
newcolor[j] = color[i];
s1 = configs[i][0];
s2 = configs[iplus][0];
s = 0.5*(s1 + s2);
if (vabs(s-s1) > PID) s += PI; /* needed if s1, s2 close to 0 and Pi */
while (s<0) s += DPI;
while (s>DPI) s -= DPI;
x1 = LAMBDA*cos(s);
y1 = sin(s);
x = 0.5*(configs[i][4] + configs[iplus][4]);
y = 0.5*(configs[i][5] + configs[iplus][5]);
theta = argument(-LAMBDA*y1,x1/LAMBDA);
alpha = argument(x1-x,y1-y);
beta = theta-alpha;
while (beta<0) beta += PI;
while (beta>PI) beta -= PI;
newconfigs[j][0] = s;
newconfigs[j][1] = theta - alpha;
newconfigs[j][2] = 0.5*(configs[i][2] + configs[iplus][2]);
newconfigs[j][3] = module2(x-x1,y-y1);
newconfigs[j][4] = x;
newconfigs[j][5] = y;
newconfigs[j][6] = x1;
newconfigs[j][7] = y1;
// print_config(newconfigs[j]);
}
}
j++;
}
if ((newnparticles > nparticles)&&(newnparticles < NPARTMAX))
{
for (i=0; i<newnparticles; i++)
{
for (k=0; k<8; k++)
configs[i][k] = newconfigs[i][k];
color[i] = newcolor[i];
}
}
// if (newnparticles == NPARTMAX) printf("Warning: Cannot add more particles\n");
nparticles = newnparticles;
free(newcolor);
for (i=0; i<NPARTMAX; i++) free(newconfigs[i]);
if (newnparticles == NPARTMAX) return(0);
else return(1);
}
void draw_config(color, configs)
/* draw the wave front */
int color[NPARTMAX];
double *configs[NPARTMAX];
{
int i;
double x1, y1, x2, y2, cosphi, sinphi, rgb[3], dist;
glutSwapBuffers();
blank();
glLineWidth(5.0);
glEnable(GL_LINE_SMOOTH);
if (CYCLE) glBegin (GL_LINE_LOOP);
else glBegin(GL_LINE_STRIP);
for (i=0; i<nparticles; i++)
{
// print_config(configs[i]);
if (configs[i][2]<0.0)
{
vbilliard(configs[i]);
color[i]++;
if (color[i] >= NCOLORS) color[i] -= NCOLORS;
}
configs[i][2] += DPHI;
cosphi = (configs[i][6] - configs[i][4])/configs[i][3];
sinphi = (configs[i][7] - configs[i][5])/configs[i][3];
x2 = configs[i][4] + configs[i][2]*cosphi;
y2 = configs[i][5] + configs[i][2]*sinphi;
/* determine length of segment to avoid drawing too long segments */
if (i>0) dist = module2(x2-x1,y2-y1);
else dist = 0.0;
rgb_color_scheme(color[i], rgb);
glColor3d(rgb[0], rgb[1], rgb[2]);
/* draw line only if it does not exceed */
if ((xy_in_billiard(x2, y2))&&(dist < LPERIODIC)) glVertex2d(x2, y2);
else
{
glEnd();
glBegin (GL_LINE_STRIP);
}
if (configs[i][2] > configs[i][3] - DPHI) configs[i][2] -= configs[i][3];
/* keep track of previous point to determine segment length */
x1 = x2;
y1 = y2;
}
glEnd ();
draw_billiard(LAMBDA);
}
void graph_movie(time, color, configs)
/* compute next movie frame */
int time, color[NPARTMAX];
double *configs[NPARTMAX];
{
int i, j;
for (j=0; j<time; j++)
{
for (i=0; i<nparticles; i++)
{
// print_config(configs[i]);
if (configs[i][2]<0.0)
{
vbilliard(configs[i]);
color[i]++;
if (color[i] >= NCOLORS) color[i] -= NCOLORS;
}
configs[i][2] += DPHI;
if (configs[i][2] > configs[i][3] - DPHI) configs[i][2] -= configs[i][3];
}
}
draw_config(color, configs);
}
void graph_no_movie(time, color, configs)
/* plot next image without making a movie */
int time, color[NPARTMAX];
double *configs[NPARTMAX];
{
int i, j;
for (j=0; j<time; j++)
{
for (i=0; i<nparticles; i++)
{
// print_config(configs[i]);
if (configs[i][2]<0.0)
{
vbilliard(configs[i]);
// print_config(configs[i]);
color[i]++;
if (color[i] >= NCOLORS) color[i] -= NCOLORS;
}
configs[i][2] += DPHI;
if (configs[i][2] > configs[i][3] - DPHI) configs[i][2] -= configs[i][3];
}
}
draw_config(color, configs);
draw_billiard(color, configs);
}
void animation()
{
// double time, dt;
double *configs[NPARTMAX];
int i, resamp = 1, s;
int *color;
/* Since NPARTMAX can be big, it seemed wiser to use some memory allocation here */
color = malloc(sizeof(int)*(NPARTMAX));
for (i=0; i<NPARTMAX; i++)
configs[i] = (double *)malloc(8*sizeof(double));
init_drop_config(0.0, -0.5, 0.0, DPI, configs);
// init_drop_config(0.0, -1.0, 0.0, PI, configs);
// init_drop_config(0.95, 0.95, PI, 3.0*DPI, configs);
// init_drop_config(1.4, 0.9, DPI, configs);
// init_boundary_config(1.5, 1.5, 0.0, PI, configs);
// other possible initial conditions :
// init_drop_config(sqrt(LAMBDA*LAMBDA-1.0) - 0.1,0.0, 0.0, DPI, configs); /* Start at focus */
// init_boundary_config(0.0, 0.0, 0.0, PI, configs);
// init_drop_config(LAMBDA-0.01, 0.0, PID, 3.0*PID, configs);
blank();
glColor3d(0.0, 0.0, 0.0);
draw_billiard(LAMBDA);
glutSwapBuffers();
for (i=0; i<NPARTMAX; i++) color[i] = 0;
sleep(SLEEP1);
for (i=0; i<=NSTEPS; i++)
{
if (MOVIE) graph_movie(TIME, color, configs);
else graph_no_movie(NVID, color, configs);
/* for the ellipse, paths passing close to the foci are stronly divergent
* and the configurations may need to be resampled be adding extra points */
if ((RESAMPLE)&&(i % 5 == 0)&&(nparticles < NPARTMAX)) resamp = resample(color, configs);
if (!resamp) printf("Warning: Cannot add more particles\n");
if (MOVIE)
{
save_frame();
/* it seems that saving too many files too fast can cause trouble with the file system */
/* so this is to make a pause from time to time - parameter PAUSE may need adjusting */
if (i % PAUSE == PAUSE - 1)
{
printf("Making a short pause\n");
sleep(PSLEEP);
s = system("mv part*.tif tif_drop/");
}
}
}
if (MOVIE)
{
for (i=0; i<20; i++) save_frame();
s = system("mv part*.tif tif_drop/");
}
free(color);
for (i=0; i<NPARTMAX; i++) free(configs[i]);
}
void display(void)
{
glPushMatrix();
blank();
glutSwapBuffers();
blank();
glutSwapBuffers();
animation();
sleep(SLEEP2);
glPopMatrix();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINWIDTH,WINHEIGHT);
glutCreateWindow("Wave front in billiard");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}