You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
First of all, greetings. Not sure how else to reach about this matter.
I've actually lightly been modding Rift Apart for PC, myself, so imagine my surprise when I discovered I wasn't the only one trying. That said, while I realize this is a very early work in progress, I'm not seeing anything in the readme about support for sounds?
If it helps with that aspect, I've successfully reverse engineered some of the sound archive format on my own thanks to a LOT of persistence, and have even successfully replaced some dialog and music using my knowledge. Most of my own scripts, while written in Python, are in a public repo of my own for you to look at for reference as well if desired. Needless to say, if you need extra help with this project, I might have some of the sound-specific knowledge you'll need, even if my programming language forte is not C#.
Thank you for your time.
The text was updated successfully, but these errors were encountered:
I may support it someday, but so far I know, this feature would better fit RippedApart, a modding tool and modmanager developed by chaoticgd. Above all, it has a great interface, I strongly recommend it. It should totally suit this kind of features.
Riftripper is most likely to be used to implement imported sounds (including new sounds) into the game, by adding audio sources, modifying level audio sources, etc...
First of all, greetings. Not sure how else to reach about this matter.
I've actually lightly been modding Rift Apart for PC, myself, so imagine my surprise when I discovered I wasn't the only one trying. That said, while I realize this is a very early work in progress, I'm not seeing anything in the readme about support for sounds?
If it helps with that aspect, I've successfully reverse engineered some of the sound archive format on my own thanks to a LOT of persistence, and have even successfully replaced some dialog and music using my knowledge. Most of my own scripts, while written in Python, are in a public repo of my own for you to look at for reference as well if desired. Needless to say, if you need extra help with this project, I might have some of the sound-specific knowledge you'll need, even if my programming language forte is not C#.
Thank you for your time.
The text was updated successfully, but these errors were encountered: