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Sound support? #5

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PythonBlue opened this issue Mar 1, 2024 · 2 comments
Open

Sound support? #5

PythonBlue opened this issue Mar 1, 2024 · 2 comments
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enhancement New feature or request

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@PythonBlue
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First of all, greetings. Not sure how else to reach about this matter.

I've actually lightly been modding Rift Apart for PC, myself, so imagine my surprise when I discovered I wasn't the only one trying. That said, while I realize this is a very early work in progress, I'm not seeing anything in the readme about support for sounds?

If it helps with that aspect, I've successfully reverse engineered some of the sound archive format on my own thanks to a LOT of persistence, and have even successfully replaced some dialog and music using my knowledge. Most of my own scripts, while written in Python, are in a public repo of my own for you to look at for reference as well if desired. Needless to say, if you need extra help with this project, I might have some of the sound-specific knowledge you'll need, even if my programming language forte is not C#.

Thank you for your time.

@VELD-Dev
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VELD-Dev commented Mar 3, 2024

I may support it someday, but so far I know, this feature would better fit RippedApart, a modding tool and modmanager developed by chaoticgd. Above all, it has a great interface, I strongly recommend it. It should totally suit this kind of features.

Riftripper is most likely to be used to implement imported sounds (including new sounds) into the game, by adding audio sources, modifying level audio sources, etc...

@VELD-Dev VELD-Dev added enhancement New feature or request not planned It's not planned to be worked on, but it may be someday. and removed not planned It's not planned to be worked on, but it may be someday. labels Mar 3, 2024
@PythonBlue
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Thank you for the response, first of all, and thank you for clarifying about the scope of this particular project.

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