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AutoStand.cs
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using BrokeProtocol.Entities;
using BrokeProtocol.Required;
using BrokeProtocol.Utility.Networking;
using BrokeProtocolClient.utils;
using ENet;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BrokeProtocolClient.modules.exploit
{
class AutoStand : Module
{
public AutoStand() : base(Categories.Exploit, "Auto Stand", "")
{
}
public override void onActivate()
{
}
public override void onDeactivate()
{
}
public override void onRender()
{
}
public override void onUpdate()
{
ShPlayer local = getClient().ClManager.myPlayer;
if (!local) return;
StanceIndex stance = local.GetStanceIndex;
if (stance != StanceIndex.KnockedDown &&
stance != StanceIndex.KnockedOut &&
stance != StanceIndex.Recovering)
return;
getClient().ClManager.SendToServer(PacketFlags.Reliable, SvPacket.Crouch, new object[]
{
false
});
local.SetStance(StanceIndex.Stand);
ConsoleBase.WriteLine("Crouch");
}
}
}