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Client.cs
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using UnityEngine;
using BrokeProtocol.Managers;
using BrokeProtocol.Utility;
using BrokeProtocolClient.modules;
using BrokeProtocolClient.modules.render;
using BrokeProtocolClient.UI;
using BrokeProtocolClient.utils;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using System.Collections;
using HarmonyLib;
using BrokeProtocol.Client.UI;
using HUD = BrokeProtocolClient.modules.render.HUD;
namespace BrokeProtocolClient
{
class Client : MonoBehaviour
{
public static Client instance;
public FileManager FileManager;
public ClManager ClManager = MonoBehaviourSingleton<ClManager>.Instance;
public ShManager ShManager = MonoBehaviourSingleton<ShManager>.Instance;
public SceneManager SceneManager = MonoBehaviourSingleton<SceneManager>.Instance;
public MainCamera MainCamera = MonoBehaviourSingleton<MainCamera>.Instance;
public MinigamePanel miniGamePanel = FindObjectOfType<MinigamePanel>();
private Harmony harmony = new Harmony("BrokeProtocolClient");
public Color Rainbow = Color.white;
public void Start()
{
try
{
ConsoleBase.WriteLine("[*] Injecting...");
instance = this;
FileManager = new FileManager();
ConsoleBase.WriteLine("[*] Patching...");
harmony.PatchAll();
ConsoleBase.WriteLine("[*] Initializing modules...");
new Modules();
Categories.init();
ConsoleBase.WriteLine("[*] Initializing UI...");
Modules.instance.add(new ClickGui());
ClickGui.instance.init();
ClickGui.instance.setEnabled(true);
//StartCoroutine(OnKey());
ConsoleBase.WriteLine("[+] Successfully injected!");
ClManager.ShowMessage($"<color=#00FF00>[+]</color> <color=#00ccff>{HUD.ClientLogo}</color> <color=#cc00ff>Successfully injected!</color>");
//gameObject.AddComponent<ClickImGui>();
}
catch (System.Exception e)
{
ConsoleBase.WriteLine($"[-] Failed to inject, error:\n{e.ToString()}");
}
}
public void Update()
{
if (!ClManager) ClManager = MonoBehaviourSingleton<ClManager>.Instance;
if (!ShManager) ShManager = MonoBehaviourSingleton<ShManager>.Instance;
if (!SceneManager) SceneManager = MonoBehaviourSingleton<SceneManager>.Instance;
if (!MainCamera) MainCamera = MonoBehaviourSingleton<MainCamera>.Instance;
//if (!miniGamePanel) miniGamePanel = FindObjectOfType<MinigamePanel>();
Rainbow = Color.HSVToRGB(Mathf.PingPong(Time.time * 0.1f, 1), 1, 1);
foreach (Module module in Modules.instance.getActive())
{
module.onUpdate();
}
const string _ = "why u looking my code fuck u";
bool __ = true;
__ = false;
if (__) ConsoleBase.WriteLine(_);
onKey();
}
public void OnGUI()
{
foreach (Module module in Modules.instance.getActive())
{
module.onRender();
}
InfoUtils.onRender();
}
private void onKey()
{
if (ClManager.IsTyping()) return;
foreach (KeyControl key in Keyboard.current.allKeys)
{
if (!key.wasPressedThisFrame) continue;
if (ClickGui.instance.isEnabled() && key.keyCode != ClickGui.instance.getKeyBind()) continue;
foreach (Module module in Modules.instance.getModules())
{
if (module.getKeyBind() == key.keyCode)
{
module.toggle();
}
}
}
}
}
}