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NoRestrain.cs
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using BrokeProtocol.Utility.Networking;
using BrokeProtocolClient.settings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BrokeProtocolClient.modules.player
{
class NoRestrain : Module
{
public BooleanSetting onHit = new BooleanSetting("Unrestrain on hit", true);
public NoRestrain() : base(Categories.Player, "No Restrain", "Automatically unrestrains yourself")
{
addSetting(onHit);
}
public override void onActivate()
{
}
public override void onDeactivate()
{
}
public override void onRender()
{
}
public override void onUpdate()
{
if (!getClient().ClManager.myPlayer) return;
if (!getClient().ClManager.myPlayer.IsRestrained) return;
if (onHit.isEnabled())
{
if (!getClient().ClManager.fire) return;
}
getClient().ClManager.SendToServer(ENet.PacketFlags.Reliable, SvPacket.Free, new object[]
{
getClient().ClManager.myPlayer.ID
});
}
}
}