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Bad_guy.py
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import pygame
from pygame.sprite import Sprite
from math import hypot
from random import randint
good_guy = pygame.image.load("./images/ghost_sunny.png")
class Bad_guy(Sprite):
def __init__(self,screen):
super(Bad_guy,self).__init__()
self.image = pygame.image.load('./images/ghost_dark.png')
self.image = pygame.transform.scale(self.image,(75,100))
self.x = 700
self.y = 400
self.screen = screen
self.speed = 2
self.rect = self.image.get_rect()
def update_me(self):
# dx = self.x #- the_player.x
# dy = self.y #- the_player.y
# dist = hypot(dx,dy)
# dx = dx / dist
# dy = dy / dist
# self.x -= dx * self.speed
# self.y -= dy * self.speed
self.rect.left = self.x
self.rect.top = self.y
self.x -= self.speed
self.y += self.speed
def draw_me(self):
self.rect.left = self.x
self.rect.top = self.y
self.screen.blit(self.image,[self.x,self.y])
def keep_on_screen(self):
if self.y < 0:
self.y = 730
elif self.y > 730:
self.y = 0
if self.x < 0:
self.x = 1000
def up_and_away(self):
self.rect.left = self.x
self.rect.top = self.y
self.x = 400
self.y = 100
self.speed = 0
self.image = pygame.transform.scale(good_guy,(95,100))