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Disabling the GL_ARB_multitexture extension in hw.dll leads to a dramatic improvement in framerates on my machine, without any loss in visual quality. I gained 200 fps standing in spawn on de_dustybleek, in 2festungen (Half-Life map) my fps would hover around 40-60 depending on where you are standing but with the extension disabled it runs right up to the framerate cap (1000fps) constantly.
As a consequence you will lose detailed texture support (r_detailtextures & r_detailtexturessupported), but very few maps make use of them and I had this disabled anyway, so no loss there.
It also seems to solve muzzflash stutter, and fps drops with flashlight, and nightvision without having to disable dynamic lighting.
Disabling the GL_ARB_multitexture extension in hw.dll leads to a dramatic improvement in framerates on my machine, without any loss in visual quality. I gained 200 fps standing in spawn on de_dustybleek, in 2festungen (Half-Life map) my fps would hover around 40-60 depending on where you are standing but with the extension disabled it runs right up to the framerate cap (1000fps) constantly.
As a consequence you will lose detailed texture support (r_detailtextures & r_detailtexturessupported), but very few maps make use of them and I had this disabled anyway, so no loss there.
It also seems to solve muzzflash stutter, and fps drops with flashlight, and nightvision without having to disable dynamic lighting.
Hardware: AMD 500 Series, Radeon RX 580 and AMD Ryzen 6 Core
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