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I am attempting to create a overlay using a DirectX ID3D11Texture2D and no matter what I do I am continuously getting a 24 Error: Invalid Texture. There is no documentation on the exact format I need or anything to assist so I thought to make a issue in here. I am first creating a render target and putting it onto a Texture2D. Which holds my window pixel information.
If I use DirectX to get the pixels and set it using SetOverlayRaw it works fine but that isn't a suitable fix. Is there anything I could be missing? I am using ImGui for the overlay. I'm on Windows 10 with a NVIDIA graphics card and a AMD Ryzen 7 Card.
The text was updated successfully, but these errors were encountered:
I am attempting to create a overlay using a DirectX ID3D11Texture2D and no matter what I do I am continuously getting a 24 Error: Invalid Texture. There is no documentation on the exact format I need or anything to assist so I thought to make a issue in here. I am first creating a render target and putting it onto a Texture2D. Which holds my window pixel information.
Below is the code I use to create my texture.
If I use DirectX to get the pixels and set it using SetOverlayRaw it works fine but that isn't a suitable fix. Is there anything I could be missing? I am using ImGui for the overlay. I'm on Windows 10 with a NVIDIA graphics card and a AMD Ryzen 7 Card.
The text was updated successfully, but these errors were encountered: