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Suggestion - World Spawn #2
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Upon logging in or when the player is online? :o |
Upon login :o |
Great idea! :) However I'm currently bussy doing other important stuff ;( But if I'm back, i'll certainly add it to the new release! :) Thanks for the feedback! |
Great idea! I'll implement it later! closes issue
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It is actually implemented in the latest version, but yeah still |
@RoboMWM I started this project when I was in middle school, now that I'm in college, i just don't have any time at all.. :S |
I might, I stopped using this plugin though since I've had almost no need to use it (I was thinking of using it either for security purposes or rescuing players that were stuck, but most of the time they end up finding their own way to solve it or just die :/ Either way I wasn't totally aware of the date this was made and made my comment haphazardly, sorry about that; nor am I interested in this feature - but I could see it being useful in instances where someone resets a world but keeps playerData so they're at spawn when they join next time(?) so I'll take a look at it once I get some free time to do so - and probably refactor the nested if statements :P |
@RoboMWM yea, a case statement or a dictionary with {"command": function} would've been better.. I should rewrite the core.. Wish I had the time.. |
I can work on it when I get a chance :D |
I've begun working on a Forge port of it: https://github.com/Time6628/Offline-Teleporter-Forge. |
@Time6628 |
@Vastrix Yes.The way I'm doing it is by changing the player's location directly instead of teleporting them when they login. |
@Time6628 ah yea, Forge does indeed support player.dat editing directly iirc :) |
How about a command that we can use from the console like /otpspawn which teleports the player to the world spawn? 😃
-Time
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