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main.cpp
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#include <iostream>
#include <windows.h>
#include <string>
using namespace std;
struct piece{ //structura pieselor de sah ce vor fi stocate in matrice
char symbol; //caracteristicile piesei de sah
int color;
};
string players[2] = {"White","Black"};
piece board[8][8]; //tabla de sah
void display_board(int player_nr,int turn){ //afiseaza tabla de joc
HANDLE std_output = GetStdHandle(STD_OUTPUT_HANDLE);
cout<<"\n\n\n\n\n";
SetConsoleTextAttribute(std_output,63);
cout<<"Player:"<<players[player_nr]<<" Turn:"<<turn<<"\n"; //afiseaza tabla de sah in starea sa curenta
for(int i=0;i<8;i++){
SetConsoleTextAttribute(std_output,63);
cout<<8-i<<" ";
for(int j=0;j<8;j++){
SetConsoleTextAttribute(std_output,board[i][j].color);
cout<<board[i][j].symbol<<" ";
}
SetConsoleTextAttribute(std_output,63);
cout<<"\n";
}
SetConsoleTextAttribute(std_output,63);
cout<<" a b c d e f g h\n";
cout<<"\n\n\n\n\n\n";
}
//-------------------------------------------------------------------------------------------------------------------------------------------
void help(){ //informatii pentru utilizator
cout<<"Chess pieces:\n";
cout<<"p = pawn\n";
cout<<"R = rook\n";
cout<<"h = knight\n"; //simbolurile pieselor de sah
cout<<"B = bishop\n";
cout<<"Q = queen\n";
cout<<"K = king\n";
}
//---------------------------------------------------------------------------------------------------------------------------------------------
void help_interface(){ //informatii pentru utilizator
cout<<"Controls:\n";
cout<<"1-New game\n";
cout<<"2-Help\n";
cout<<"3-Select piece\n"; //interfata utilizatorului
cout<<"9-Exit\n";
}
//------------------------------------------------------------------------------------------------------------------------------------------
int mod(int x){ //functie pentru modulul unui numar
if(x<0)
x=x*-1;
return x;
}
//------------------------------------------------------------------------------------------------------------------------------------------
void reset(){ //pregateste tabla pentru un joc nou
board[0][0].symbol='R';board[0][7].symbol='R';
board[0][1].symbol='h';board[0][6].symbol='h'; //muta toate piesele in pozitia de start
board[0][2].symbol='B';board[0][5].symbol='B';
board[0][3].symbol='K';board[0][4].symbol='Q';
for(int i=0;i<=7;i++)
board[1][i].symbol='p';
//----------------------------------------------------
for(int i=0;i<2;i++){
for(int j=0;j<8;j++){
if((i+j)%2==0)
board[i][j].color=112; //culoarea pieselor negre
else
board[i][j].color=128;
}
}
//----------------------------------------------------
for(int i=6;i<8;i++){
for(int j=0;j<8;j++){
if((i+j)%2==0)
board[i][j].color=127; //culoarea pieselor albe
else
board[i][j].color=143;
}
}
//----------------------------------------------------
for(int i=2;i<6;i++)
for(int j=0;j<8;j++){
if((i+j)%2==0){
board[i][j].color=119;
board[i][j].symbol='O'; //simbolul si culoarea patratelor libere
}
else{
board[i][j].color=136;
board[i][j].symbol='O';
}
}
//-------------------------------------------------------
board[7][0].symbol='R';board[7][7].symbol='R';
board[7][1].symbol='h';board[7][6].symbol='h'; //piesele albe
board[7][2].symbol='B';board[7][5].symbol='B';
board[7][3].symbol='K';board[7][4].symbol='Q';
for(int i=0;i<=7;i++)
board[6][i].symbol='p';
}
//---------------------------------------------------------------------------------------------------------------------------------------
int select_piece(int player_nr){ //asigura ca jucatorul selegteaza o piesa ce ii apartine
cout<<"Select piece:\n";
int row,col,invalid_piece=0;
char col_char;
do{
do{
cout<<"row:";
cin>>row; //input sanitation necesar AICI <~~~~~~~~~
}while(row<1 || row>8);
row=8-row;
do{
cout<<"column:";
cin>>col_char; //ne asiguram ca inputul sa fie corect
}while(col_char!='a' && col_char!='b' && col_char!='c' && col_char!='d' && col_char!='e' && col_char!='f' && col_char!='g' && col_char!='h');
switch(col_char){
case 'a':
col=0;
break;
case 'b':
col=1;
break;
case 'c':
col=2;
break;
case 'd':
col=3;
break; //transforma litera coloanei in int
case 'e':
col=4;
break;
case 'f':
col=5;
break;
case 'g':
col=6;
break;
case 'h':
col=7;
break;
default:
cout<<"Invalid piece!\n";
}
invalid_piece=0;
if(player_nr==0 && board[row][col].color!=127 && board[row][col].color!=143){
cout<<"Invalid piece!\n"; invalid_piece=1;
}
if(player_nr==1 && board[row][col].color!=112 && board[row][col].color!=128){
cout<<"Invalid piece!\n"; invalid_piece=1;
}
}while(invalid_piece==1);
//-------------------------------------------------------------------------
switch(board[row][col].color){
case 112:
board[row][col].color=192;
break;
case 128:
board[row][col].color=192; //evidentiaza cu rosu piesa selectata
break;
case 127:
board[row][col].color=207;
break;
case 143:
board[row][col].color=207;
break;
}
return row*10+col;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------
void move_piece(int row,int col,int row2,int col2){ //asigura schimbul adecvat de culoare a piesei, a fundalului piesei si de simbol in urma mutarii (mare durere de cap)
if(board[row2][col2].color==192){ //piesa mutata e neagra
if(board[row][col].color==127 || board[row][col].color==119){//zona pe care e mutata e gri deschis
board[row][col].symbol=board[row2][col2].symbol;//piesa e mutata
board[row2][col2].symbol='O';//plecarea e curatata de simbol
board[row][col].color=112;
if((row2+col2)%2==0)//fundalu pornire e dechis
board[row2][col2].color=119;
else //fundal pornire e inchis
board[row2][col2].color=136;
}
if(board[row][col].color==143 || board[row][col].color==136){//zona pe care e mutata e gri inchis
board[row][col].symbol=board[row2][col2].symbol;
board[row2][col2].symbol='O';
board[row][col].color=128;
if((row2+col2)%2==0)//fundalu pornire e dechis
board[row2][col2].color=119;
else //fundal pornire e inchis
board[row2][col2].color=136;
}
}
else{ //piesa mutata e alba
if(board[row][col].color==112 || board[row][col].color==119){//zona pe care e mutata e gri deschis
board[row][col].symbol=board[row2][col2].symbol;
board[row2][col2].symbol='O';
board[row][col].color=127;
if((row2+col2)%2==0)//fundalu pornire e dechis
board[row2][col2].color=119;
else //fundal pornire e inchis
board[row2][col2].color=136;
}
if(board[row][col].color==128 || board[row][col].color==136){//zona pe care e mutata e gri inchis
board[row][col].symbol=board[row2][col2].symbol;
board[row2][col2].symbol='O';
board[row][col].color=143;
if((row2+col2)%2==0)//fundal pornire e dechis
board[row2][col2].color=119;
else //fundal pornire e inchis
board[row2][col2].color=136;
}
}
cout<<board[row2][col2].color<<" "<<board[row][col].color<<" "<<board[row2][col2].symbol<<" "<<board[row][col].symbol;
}
//-------------------------------------------------------------------------------------------------------------------------------------------------
void move_piece_check(int x){ //primeste informatii despre mutare si verifica daca este legala
int row2,col2,row,col;
bool invalid_move;
char col_char;
col2=x%10;
row2=x/10;
cout<<"Select destination:\n";
do{
invalid_move=0;
do{
cout<<"row:";
cin>>row; //input sanitation necesar AICI <~~~~~~~~~
}while(row<1 || row>8);
row=8-row;
do{
cout<<"column:";
cin>>col_char; //ne asiguram ca inputul sa fie corect
}while(col_char!='a' && col_char!='b' && col_char!='c' && col_char!='d' && col_char!='e' && col_char!='f' && col_char!='g' && col_char!='h');
switch(col_char){
case 'a':
col=0;
break;
case 'b':
col=1;
break;
case 'c':
col=2;
break;
case 'd':
col=3;
break; //transforma litera coloanei in int
case 'e':
col=4;
break;
case 'f':
col=5;
break;
case 'g':
col=6;
break;
case 'h':
col=7;
break;
default:
cout<<"Invalid destination!\n";
}
//----------------------------------------------------------------------------------------------------------------------------------------------------
if(board[row2][col2].color==207){ //piesa alba
switch(board[row2][col2].symbol){
case 'p':
if(board[row][col].symbol=='O' && row==row2-1 && col2==col){
move_piece(row,col,row2,col2); //mutare in fata
break;
}
if(board[row][col].symbol!='K' && (board[row][col].color==112 || board[row][col].color==128) && (col2==col+1 || col2==col-1) &&(row==row2+1)){
move_piece(row,col,row2,col2); //atac pe diagonala
break;
}
else{
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'R':
if((col==col2 && row==row2) || !(col==col2 || row==row2)){
invalid_move=1;
cout<<"Invalid move!\n"; //ne asiguram ca mutarea e pe orizontala sau verticala
break;
}
if(col==col2)
if(row<row2)
for(int i=row;i<row2;i++)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
else
for(int i=row;i>row2;i--)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
} //ne asiguram ca drumul e liber
if(row==row2)
if(col<col2)
for(int i=col;i<col2;i++)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
else
for(int i=col;i>col2;i--)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
if(board[row][col].color!=112 && board[row][col].color!=128 && board[row][col].symbol!='K')
move_piece(row,col,row2,col2);
break;
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'h':
if(((row==row2+2 || row==row2-2) && (col==col2+1 || col==col2-1)) || ((col==col2+2 || col==col2-2) && (row==row2+1 || row==row2-1))){
if(board[row][col].color!=127 && board[row][col].color!=143 && board[row][col].symbol!='K'){
move_piece(row,col,row2,col2);
}
else{
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
}
else{
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
break;
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'B':
if(mod(row-row2)!=mod(col-col2)){
invalid_move=1;
cout<<"Invalid move!\n"; //asigura ca miscarea e pe diagonala
break;
}
if(row>row2 && col>col2){
for(int i=1;i<=row-row2;i++)
if(board[row2+i][col2+i].symbol!='O'){ //dreapta-jos
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
move_piece(row,col,row2,col2);
}
if(row<row2 && col>col2){
for(int i=1;i<=col-col2;i++)
if(board[row2-i][col2+i].symbol!='O'){ //dreapta-sus
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
move_piece(row,col,row2,col2);
}
if(row<row2 && col<col2){
for(int i=1;i>=row-row2;i--)
if(board[row2-i][col2-i].symbol!='O'){ //stanga-sus
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
move_piece(row,col,row2,col2);
}
if(row>row2 && col<col2){
for(int i=1;i<=row-row2;i++)
if(board[row2+i][col2-i].symbol!='O'){ //stanga-jos
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
move_piece(row,col,row2,col2);
}
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'K':
if((col==col2+1 || col==col2-1) && (row=row2+1 || row==row2-1) && board[row][col].color!=112 && board[row][col].color!=128 && board[row][col].symbol!='K'){
move_piece(row,col,row2,col2);
break;
}
else{
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
case 'Q':
break;
}
}
else{
switch(board[row2][col2].symbol){ //piesa neagra
case'p':
if(board[row][col].symbol=='O' && row==row2+1 && col2==col &&(row==row2+1)){
move_piece(row,col,row2,col2); //mutare in fata
break;
}
if(board[row][col].symbol!='K' && (board[row][col].color==127 || board[row][col].color==143) && (col2==col+1 || col2==col-1) &&(row==row2+1)){
move_piece(row,col,row2,col2); //atac pe diagonala
break;
}
else{
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'R':
if((col==col2 && row==row2) || !(col==col2 || row==row2)){
invalid_move=1;
cout<<"Invalid move!\n"; //ne asiguram ca mutarea e pe orizontala sau verticala
break;
}
if(col==col2)
if(row<row2)
for(int i=row;i<row2;i++)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
else
for(int i=row;i>row2;i--)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
} //ne asiguram ca drumul e liber
if(row==row2)
if(col<col2)
for(int i=col;i<col2;i++)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
else
for(int i=col;i>col2;i--)
if(board[i][col].symbol!='O'){
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
if(board[row][col].color!=112 && board[row][col].color!=128 && board[row][col].symbol!='K')
move_piece(row,col,row2,col2);
break;
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'h':
if(((row==row2+2 || row==row2-2) && (col==col2+1 || col==col2-1)) || ((col==col2+2 || col==col2-2) && (row==row2+1 || row==row2-1)))
if(board[row][col].color!=112 && board[row][col].color!=128 && board[row][col].symbol!='K')
move_piece(row,col,row2,col2);
else{
cout<<"Invalid move!\n";
invalid_move=1;
break;
}
else{
cout<<"Invalid move!\n";
invalid_move=1;
break;
}
break;
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'B':
if(mod(row-row2)!=mod(col-col2)){
cout<<"Invalid move!\n"; //asigura ca miscarea e pe diagonala
invalid_move=1;
break;
}
if(row>row2 && col>col2)
for(int i=1;i<=row-row2;i++)
if(board[row2+i][col2+i].symbol!='O'){ //dreapta-jos
cout<<"Invalid move!\n";
invalid_move=1;
break;
}
if(row<row2 && col>col2)
for(int i=1;i<=col-col2;i++)
if(board[row2-i][col2+i].symbol!='O'){ //dreapta-sus
cout<<"Invalid move!\n";
invalid_move=1;
break;
}
if(row<row2 && col<col2)
for(int i=1;i>=row-row2;i--)
if(board[row2-i][col2-i].symbol!='O'){ //stanga-sus
cout<<"Invalid move!\n";
invalid_move=1;
break;
}
if(row>row2 && col<col2)
for(int i=1;i<=row-row2;i++)
if(board[row2+i][col2-i].symbol!='O'){ //stanga-jos
cout<<"Invalid move!\n";
invalid_move=1;
break;
}
//---------------------------------------------------------------------------------------------------------------------------------------------------------
case 'K':
if((col==col2+1 || col==col2-1) && (row=row2+1 || row==row2-1) && board[row][col].color!=112 && board[row][col].color!=128 && board[row][col].symbol!='K'){
move_piece(row,col,row2,col2);
break;
}
else{
invalid_move=1;
cout<<"Invalid move!\n";
break;
}
case 'Q':
break;
}
}
}while(invalid_move==1);
}
//---------------------------------------------------------------------------------------------------------------------------------------------
void queen_movement(int row,int col,int row2,int col2){
}
int main(){
HANDLE std_output = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(std_output,63);
system ( "color 30" );
cout << "Chess!\n" << endl;
bool exit=FALSE,player_nr=0;
int in,turn=0,x;
help_interface();
reset();
player_nr=0; turn=0;
//--------------------------------------------------------------------
do{
display_board(player_nr,turn);
cout<<"What to do? ";
cin>>in;
while(in<1 || in>9){
cout<<"Invalid input!\n";
cout<<"What to do? "; cin>>in;
}
switch(in){
case 1:
cout<<"\n\n\n\n\n\n\nStart game!\n";
player_nr=0; turn=0;
reset();
break;
//-----------------------------------------------------------------
case 2:
cout<<"1-controls\n2-pieces\n";
cin>>in;
if(in==1)
help_interface(); //meniuri de ajutor
else
help();
break;
//----------------------------------------------------------------
case 3:
x=select_piece(player_nr);//selectarea piesei
display_board(player_nr,turn);
cout<<"1-Continue\n2-Back\n"; cin>>in;
if(in!=1)
break;
move_piece_check(x); //mutarea piesei
if(player_nr==1)
player_nr=0; //schimba jucatorul
else
player_nr=1;
turn++;
break;
//------------------------------------------------------------------
case 9:
cout<<"Good game!\n";
exit=TRUE; //comanda de iesire
break;
}
}while(exit==0);
return 0;
}
/*
Coduri de culori:
112- negru pe gri deschis
128- negru pe gri inchis
127- alb pe gri deschis
143- alb pe gri inchis
136- gri inchis pe gri inchis
119- gri deschis pe gri deschis
192-negru pe rosu
207-alb pe rosu
63- alb pe cyan
color 30- fundal cyan
224-negru pe galben
238-galben pe galben
239-alb pe galben (nu se prea vede)
*/