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scene.h
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scene.h
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//
// Created by W9990 on 2023/11/18.
//
#ifndef RAYTRACING_SCENE_H
#define RAYTRACING_SCENE_H
#include "object/object.h"
#include <memory>
#include <vector>
#include "aabb.h"
using std::shared_ptr;
using std::make_shared;
class scene : public object{
public:
std::vector<shared_ptr<object>> objects;
scene() {}
scene(shared_ptr<object> object) { add(object);}
void clear() {objects.clear(); }
void add(shared_ptr<object> object)
{
objects.push_back(object);
bbox = aabb(bbox, object->bounding_box());
}
bool intersection(const ray& r, interval ray_t, hit_record& rec) const override
{
hit_record temp_rec;
bool hit_anything = false;
auto closest_so_far = ray_t.max;
for (const auto& object : objects)
{
if(object->intersection(r, interval(ray_t.min, closest_so_far), temp_rec))
{
hit_anything = true;
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
return hit_anything;
}
aabb bounding_box() const override { return bbox; }
private:
aabb bbox;
};
#endif //RAYTRACING_SCENE_H