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voxel.pas
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unit Voxel;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Schedule, BaseTypes;
const
MaxVoxelFidelity = 10;
DefaultBlockDepth = 3;
type
eVoxelPos = (BNW, BSW, TNW, TSW, BNE, BSE, TNE, TSE);
eVoxelDir = (dN = -%001, dS = %001, dB = -%010, dT = %010, dW = -%100, dE = %100);
{ tVoxel } //This voxel fucking sucks, what was I thinking?
tVoxel = class //37b
Order: byte; //1b //remove this
Parent: tVoxel; //4b/8b //prolly don't need parent either, use stack
Children: array [BNW..TSE] of tVoxel; //neighbour[0..5]? //32b / 64b
private
//NeedsUpdate: boolean;
//fContent: byte; //1b
function GetContent: byte;
public
property Content: byte read GetContent;
constructor Create(ParentVoxel: tVoxel);
destructor Destroy; override;
end;
tVoxelAA = specialize tAutoArray<tVoxel>;
tVoxelArray8 = array [BNW..TSE] of tVoxel;
tVoxelArray = array of tVoxel;
{ tVoxelContainer }
rVoxelDescriptor = packed record
Children, Content: byte;
end;
eLoadOption = (lWhole, lManhattan, lLinear);
rDescriptorArray = array of rVoxelDescriptor;
tVoxelContainer = class
//FileName: string;
FileStream: tFileStream;
BlockCount, FirstBlock: longword;
BlockSizes: array of longword; //in voxels
RootVoxel: tVoxel;
constructor Create;
function Load(FileName: string; Option: eLoadOption): integer;
procedure LoadWhole;
procedure LoadOptimized(c: rVec3);
function Save(FileName: string): integer;
function LoadBlock(Number: longword;
Depth: longword = MaxVoxelFidelity): tVoxel; //returns most high-level voxel
procedure LoadBlock(var ParentVoxel: tVoxel; Position: eVoxelPos;
Depth: longword = MaxVoxelFidelity);
procedure SaveBlock(Voxel: tVoxel);
destructor Destroy; override;
end;
rLocation = record
x, y: single;
Voxel: tVoxel;
end;
eMaterial = (emEarth, emGrass, emMud, emSand, emStone, emStillWater,
emRunningWater, emOreIron, emOreSilver, emOreCopper, emOreTin,
emBrick, emCobblestone);
const
MinValidPointer = pointer(65536);
//Leaf voxel states
NoVoxel = nil;
StoredVoxel = pointer(1);
NeedsStorage = pointer(2); //wtf is that????? how would you get to it???
LeafVoxel = pointer(3);
//Materials
MaterialOffset = %100000000;
MaxMaterialValue = integer(high(eMaterial));
mEarth = pointer(integer(emEarth) * MaterialOffset);
mGrass = pointer(integer(emGrass) * MaterialOffset);
mMud = pointer(integer(emMud) * MaterialOffset);
mSand = pointer(integer(emSand) * MaterialOffset);
mStone = pointer(integer(emStone) * MaterialOffset);
mStillWater = pointer(integer(emStillWater) * MaterialOffset);
mRunningWater = pointer(integer(emRunningWater) * MaterialOffset);
mOreIron = pointer(integer(emOreIron) * MaterialOffset);
mOreSilver = pointer(integer(emOreSilver) * MaterialOffset);
mOreCopper = pointer(integer(emOreCopper) * MaterialOffset);
mOreTin = pointer(integer(emOreTin) * MaterialOffset);
mBrick = pointer(integer(emBrick) * MaterialOffset);
mCobblestone = pointer(integer(emCobblestone) * MaterialOffset);
//\/invalid ptrs //content //state
//0..65535 2 bytes 0000 0000 0000 0000 <<lowest bit
var
VoxelFidelity: cardinal;
StructureOrder: longword;
MinVoxelDim: single = 0.25;//0.03125;
function GetVoxelCenter(ParentCenter: rVec3; ParentOrder: integer; Pos: eVoxelPos): rVec3;
function ValidPointerCount(a: tVoxelArray8): longword; inline;
function VoxelChildCount(v: rVoxelDescriptor): integer; inline;
function GetVoxelDescriptors(a: tVoxelArray): rDescriptorArray;
//pseudocode
//function GetAdjacentVoxel(c, d: rVec3): tVoxel;
//\pseudocode
implementation
uses
math, Utility;
function GetVoxelCenter(ParentCenter: rVec3; ParentOrder: integer; Pos: eVoxelPos): rVec3;
var
d: single;
v: rVec3;
begin
d:= MinVoxelDim * power(2, VoxelFidelity - ParentOrder) / 2;
case Pos of
BNW: begin
v.x:= -d;
v.y:= -d;
v.z:= -d;
end;
BSW: begin
v.x:= -d;
v.y:= -d;
v.z:= d;
end;
TNW: begin
v.x:= -d;
v.y:= d;
v.z:= -d;
end;
TSW: begin
v.x:= -d;
v.y:= d;
v.z:= d;
end;
BNE: begin
v.x:= d;
v.y:= -d;
v.z:= -d;
end;
BSE: begin
v.x:= d;
v.y:= -d;
v.z:= d;
end;
TNE: begin
v.x:= d;
v.y:= d;
v.z:= -d;
end;
TSE: begin
v.x:= d;
v.y:= d;
v.z:= d;
end;
end;
Result:= ParentCenter + v;
end;
function ValidPointerCount(a: tVoxelArray8): longword; inline;
var
i: eVoxelPos;
begin
Result:= 0;
for i:= low(eVoxelPos) to high(eVoxelPos) do
if pointer(a[i]) > LeafVoxel then //leaf voxels don't get their own descriptors... maybe 1b for material?
inc(Result);
end;
function VoxelChildCount(v: rVoxelDescriptor): integer; inline;
begin
Result:= popcnt(v.Children);
end;
function GetVoxelDescriptors(a: tVoxelArray): rDescriptorArray; //is result a new array or no?
var
i: integer;
j: eVoxelPos;
begin
setlength(Result, length(a));
for i:= 0 to high(a) do
with Result[i] do
begin
Children:= 0;
Content:= 0;
for j:= low(eVoxelPos) to high(eVoxelPos) do
if a[i].Children[j] <> nil then
begin
case j of
BNW: Children+= %00000001;
BSW: Children+= %00000010;
TNW: Children+= %00000100;
TSW: Children+= %00001000;
BNE: Children+= %00010000;
BSE: Children+= %00100000;
TNE: Children+= %01000000;
TSE: Children+= %10000000;
end;
if pointer(a[i].Children[j]) < MinValidPointer then
Content:= longword(pointer(a[i].Children[j])) shr 8; //tested
end;
end;
end;
{function GetAdjacentVoxel(c, d: rVec3): tVoxel;
var
cv: tVoxel;
pos: eVoxelPos;
dir: eVoxelDir;
begin
cv:= GetVoxel(c, VoxelCenter); //without extending the tree
while not cv.IsLeaf do
begin
cv:= cv.Parent;
case dir of
dN: ;
dS: ;
dB: ;
dT: ;
dW: ;
dE: ;
end;
end;
end; }
{ tVoxelContainer }
constructor tVoxelContainer.Create;
begin
//initialization
end;
procedure tVoxelContainer.LoadWhole;
var
i: eVoxelPos;
j: integer;
begin
FirstBlock:= sizeof(BlockCount) + BlockCount * sizeof(BlockSizes[0]);
FileStream.ReadBuffer(BlockSizes, BlockCount);
RootVoxel:= LoadBlock(0);
if assigned(RootVoxel) then
RootVoxel.Destroy;
for i:= BNW to TSE do
begin
end;
end;
procedure tVoxelContainer.LoadOptimized(c: rVec3);
var
i: eVoxelPos;
j: longword = 0;
vq: tVoxelAA;
{procedure LOD( }
begin
if assigned(RootVoxel) then
RootVoxel.Destroy;
vq:= tVoxelAA.Create;
RootVoxel:= LoadBlock(0);
for i:= BNW to TSE do
vq.Add(RootVoxel.Children[i]);
for i:= BNW to TSE do
begin
//check distance
// LoadBlock(vq.Values[j], i);//level from dist check);
//vq.Add();
inc(j);
end;
end;
function tVoxelContainer.Load(FileName: string; Option: eLoadOption): integer;
begin
Result:= 0;
try
Filestream:= TFileStream.Create(FileName, fmOpenReadWrite);
VoxelFidelity:= FileStream.ReadDWord;
setlength(BlockSizes, VoxelFidelity);
FileStream.ReadBuffer(BlockSizes, length(BlockSizes) * sizeof(longword));
except
on E: Exception do
begin
WriteLog(E.Message);
Result:= -1; //does this exit?
end;
end;
case Option of
lWhole: ;
lManhattan: ;
lLinear: ;
end;
end;
function tVoxelContainer.Save(FileName: string): integer;
var
vq1, vq2: tVoxelAA;
Descriptors: array of rVoxelDescriptor;
i, j: integer;
sum: longword;
begin
Result:= 0;
if FileStream.FileName <> FileName then
begin
WriteLog(msgFCr + ' ''' + FileName + '''');
FileStream.Destroy;
try
FileStream:= TFileStream.Create(FileName, fmOpenReadWrite);
except
on E: EFOpenError do
begin
WriteLog(E.Message);
Result:= -1;
end;
end;
end;
setlength(BlockSizes, VoxelFidelity);
BlockSizes[0]:= 1;
FileStream.Seek(VoxelFidelity + 1, soBeginning);
vq1:= tVoxelAA.Create(1);
vq1.Add(RootVoxel);
for i:= 1 to VoxelFidelity do
begin
vq2:= tVoxelAA.Create(vq1.Count * 4); //estimate?
sum:= 0;
for j:= 0 to vq1.Count - 1 do
begin
vq2.Add(vq1[j].Children);
Sum+= ValidPointerCount(vq1[j].Children);
Descriptors:= GetVoxelDescriptors(vq1.fValues);
FileStream.WriteBuffer(Descriptors, length(Descriptors) * sizeof(rVoxelDescriptor)); //still need a way to assign material to non-leaf voxels
end;
BlockSizes[i]:= Sum;
vq1.Destroy;
vq1:= vq2;
end;
FileStream.Seek(0, soBeginning);
FileStream.WriteDWord(VoxelFidelity);
FileStream.WriteBuffer(BlockSizes, length(BlockSizes) * sizeof(longword));
end;
function tVoxelContainer.LoadBlock(Number: longword;
Depth: longword = MaxVoxelFidelity): tVoxel;
var
Descriptors: array of rVoxelDescriptor;
i, j, pos: longword;
qc, qm: longint; //queue counter
//j: eVoxelPos;
//cv: tVoxel; //current voxel
vq: array of tVoxel; //voxel queue
begin
setlength(Descriptors, BlockSizes[Number]);
setlength(vq, BlockSizes[Number]);
pos:= FirstBlock;
for i:= 0 to Number - 1 do //??
pos+= BlockSizes[i]; //maybe keep this summed and find actual size by detracting?? //problematic to insert blocks
FileStream.Seek(pos, soBeginning); //this has 2 variants 32 & 64
FileStream.ReadBuffer(Descriptors, BlockSizes[Number] * sizeof(rVoxelDescriptor));
Result:= tVoxel.Create(nil);
i:= 0;
qc:= -1; //???
qm:= 0;
vq[qm]:= Result;
dec(Depth); //if depth = 3, 3rd level will have values 0..65535 as children
with vq[qc] do
begin
for i:= 0 to high(Descriptors) do //for each descriptor in block
begin
inc(qc);
//cv:= vq[qc]; //get next voxel from q
for j:= 0 to integer(TSE) do //decode children byte
begin
if GetBit(Descriptors[i].Children, j) then
begin
if Depth <> 0 then
begin
Children[eVoxelPos(j)]:= tVoxel.Create(vq[qc]); //allocate mem for voxels
inc(qm);
vq[qm]:= Children[eVoxelPos(j)]; //add to q for processing
end
else
begin
Children[eVoxelPos(j)]:= tVoxel(Descriptors[i].Content + StoredVoxel); //load state and content instead of valid pointer
end;
end;
if j = integer(TSE) then
dec(Depth);
end;
end;
end;
end;
procedure tVoxelContainer.LoadBlock(var ParentVoxel: tVoxel; Position: eVoxelPos;
Depth: longword = MaxVoxelFidelity);
var
Number: longword;
begin
Number:= 0;
ParentVoxel.Children[Position]:= LoadBlock(Number, Depth);
ParentVoxel.Children[Position].Parent:= ParentVoxel;
end;
procedure tVoxelContainer.SaveBlock(Voxel: tVoxel);
begin
//called by save world, saves block size at first provided pos, then block at 2nd provided pos
end;
destructor tVoxelContainer.Destroy;
begin
setlength(BlockSizes, 0);
freeandnil(FileStream);
freeandnil(RootVoxel);
end;
{ tVoxel }
constructor tVoxel.Create(ParentVoxel: tVoxel);
begin
Parent:= ParentVoxel;
if ParentVoxel <> nil then
begin
Order:= Parent.Order + 1;
//Parent.Content:= Parent.Content + 1;
end;
end;
destructor tVoxel.Destroy;
var
i: eVoxelPos;
begin
for i:= low(Children) to high(Children) do
if pointer(Children[i]) > LeafVoxel then
Children[i].Destroy;
end;
function tVoxel.GetContent: byte;
var
i: eVoxelPos;
begin
Result:= 0;
for i:= BNW to TSE do
if pointer(Children[i]) >= LeafVoxel then
inc(Result);
end;
end.