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part3.tex
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\documentclass[itdr/core]{subfiles}
\begin{document}
\chapter{Ruling a Domain}
\label{ch:ruling_a_domain}
\index{Domains}
Any community of 100 or more people is a Domain. One or more characters may have rulership of a Domain, with the potential to establish a part of the world as their own.
\vfill
\section{Size Score and Populace}
\index{Size Score}
\index{SIZ|see {Size Score}}
\index{Populace}
Size Score, or SIZ, is a measure of the populace of your Domain and may reach a maximum of 20.
\begin{dtable}[Lr|Lr|Lr]
\textbf{SIZ} & \textbf{Populace} & \textbf{SIZ} & \textbf{Populace} & \textbf{SIZ} & \textbf{Populace}\\
0 & <100 & 7 & 7,500 & 14 & 100,000 \\
1 & 100 & 8 & 10,000 & 15 & 150,000 \\
2 & 300 & 9 & 15,000 & 16 & 200,000 \\
3 & 600 & 10& 20,000 & 17 & 300,000 \\
4 & 1,000 & 11& 30,000 & 18 & 500,000 \\
5 & 3,000 & 12& 50,000 & 19 & 750,000 \\
6 & 5,000 & 13& 75,000 & 20 & 1,000,000 \\
\end{dtable}
\index{Domain Focus}
At the \textbf{start} of each month, choose Domain Focus --- this goal is achieved at the \textbf{end} of the month:
\begin{itemize}
\item \textbf{Funding:} You spend 1s for each of your populace this month. Choose an extra Domain Focus. You do not need to roll for Unrest this month.
\item \textbf{Taxation:} You gather extra money this month, gaining 1s for each of your populace.
\item \textbf{Growth:} Roll d20. If this is higher than your SIZ, then your SIZ is increased by 1.
\item \textbf{Conscription:} Recruit an army (see \textbf{Training Soldiers}). SIZ is decreased by one, and you cannot repeat Conscription until it increases again. Next Growth roll will have Disadvantage.
\item \textbf{Prosperity:} You do not need to roll to see if there is Unrest in your Domain this month.
\end{itemize}
\index{Unrest}
\subparagraph{Unrest:} At the \textbf{end} of the month, roll d20. If this is lower than your SIZ, there is Unrest in your Domain. 10\% of populace revolts and can seize control of your Domain unless quashed. SIZ is decreased by one.
\vfill
\section{Armies and War}
\index{Combat!mass combat}
\index{Armies|see {Combat, mass combat}}
\index{Battles|see {Combat, mass combat}}
\index{Large Battles|see {Combat, mass combat}}
\index{Mass Combat|see {Combat, mass combat}}
\index{War|see {Combat, mass combat}}
\index{Units|see {Combat, mass combat}}
\index{Large Groups}
\index{Soldiers}
\subparagraph{Training Soldiers:} 20\% of populace are fit for calling into service as poorly skilled conscripts (3hp). A further 1\% of your populace are professional soldiers (STR~12, 5hp, Novice Warrior). All troops must be equipped as required.
An army that won a battle against an equal or stronger opponent can be trained further at the rate of 1\% of your populace per month.
\vfill
\break
Conscripts become soldiers (1s/person), and \mbox{soldiers} become champions (10s/person) (STR~14, 10hp, Proven Warrior).
\subparagraph{Large Battles:} When handling large numbers of combatants (usually 10 or more), they should be massed together as a unit. Units have the same Hit Points as a single combatant, but add 1 Damage for as many times to one they outnumber their opponents (or subtract if outnumbered), from --5 to +5. E.g., a unit of 200 cavemen fighting 50 spearmen outnumber them \mbox{4-to-1}, gaining 4 bonus Damage.
When units fail a \textbf{\save{Critical Damage}}, their numbers are halved, and they must pass a \save{WIL} or break and disband. At STR~0 they are wiped out.\tight
Individual attacks against units are Impaired.
Unit attacks against individuals are Enhanced, add +5 bonus Damage, and cause Blast Damage.
Unit attacks that cause Blast Damage against units have bonus weapon Damage die.
\index{Sieges}
\index{Walls}
\index{Structures}
\subparagraph{Sieges:} Wooden walls have 6hp, Armour~6, and stone walls have 8hp, Armour~8. Reducing a wall to 0hp allows passage over it. Walls and other defensive structures usually ignore Damage from anything but siege engines and such.
\index{Siege Engines}
\subparagraph{Siege Engines} cause d12 Blast Damage.
\begin{dbox}
See \textbf{\customref{sec:structures_and_sieges}{Structures and Sieges}} in \textbf{\customref{ch:appendix_a}{Appendix A}} for more details and additional information.
\end{dbox}
\vfill
\section{Example Domains}
\paragraph{Red Hill --- Home of the Man-Beasts}
Ruler: Black Yur Og, Veteran Shaman.\\
SIZ 5 (Populace 3,000).\\
Stone walls (8hp, Armour~8), 4 Rock Throwers. 30 Tribal Champions (2-handed axe), 300 Wild Men (axe, shield), 300 Wild Men (bow).
\paragraph{Unktar --- The Clay City of Flies}
Ruler: Primarch Elm Vroach, Master Priest.\\
SIZ 14 (Populace 100,000).\\
Clay walls (7hp, Armour~7), 10 Burning Oil Pourers, 10 Cannons. 5,000 Spearmen (spear, shield), 6,000 Bowmen (bow), 2,000 Halberdiers (halberd, light armour), 2,000 Light Cavalry (horse, spear, bow), 2,000 Nomad Bowmen (light armour, longbow), 800 Greathall Guard (horse, full armour, greatsword).
\vfill
\end{document}