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Vector.cs
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Vector.cs
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using System;
namespace RiverTrace
{
struct Vector
{
public Vector(double x, double y)
{
X = x;
Y = y;
}
public static Vector operator -(Vector v1, Vector v2)
{
return new Vector(v1.X - v2.X, v1.Y - v2.Y);
}
public static Vector operator +(Vector v1, Vector v2)
{
return new Vector(v1.X + v2.X, v1.Y + v2.Y);
}
public static Vector operator *(Vector v, double l)
{
return new Vector(v.X * l, v.Y * l);
}
public static Vector operator /(Vector v, double l)
{
return new Vector(v.X / l, v.Y / l);
}
public void Normalize()
{
double l = Length();
X /= l;
Y /= l;
}
public double Length()
{
return Math.Sqrt(X * X + Y * Y);
}
public Vector Rotated(double degrees)
{
double rad = DegToRad(degrees);
double c = Math.Cos(rad);
double s = Math.Sin(rad);
return new Vector(
X * c - Y * s,
X * s + Y * c);
}
public double AngleTo(Vector p2)
{
double angle = RadToDeg(Math.Atan2(p2.Y, p2.X) - Math.Atan2(Y, X));
if (angle < -180.0)
angle += 360.0;
else if (angle > 180.0)
angle -= 360.0;
return angle;
}
public static double DegToRad(double degrees)
{
return degrees * Math.PI / 180.0;
}
public static double RadToDeg(double radians)
{
return radians * 180.0 / Math.PI;
}
public double X;
public double Y;
}
}