diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Fun/toy_guns.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Fun/toy_guns.yml index b5077d4a95..0074309b45 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Fun/toy_guns.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Fun/toy_guns.yml @@ -40,3 +40,7 @@ - type: Appearance - type: StaticPrice price: 275 + - type: Item # WWDP guns resize + storedRotation: -45 + shape: + - 0,0,5,0 # Toy size diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index fbf2d1f028..7d2ddd7a79 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -19,7 +19,7 @@ - type: Item size: Large shape: - - 0, 0, 3, 1 + - 0, 0, 7, 1 # WWDP weapons resize # WD EDIT END - type: Clothing sprite: DeltaV/Objects/Weapons/Guns/Battery/energygun.rsi @@ -308,3 +308,7 @@ steps: 5 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,7,1 diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml index 64fdf76f9a..df49b1a68e 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml @@ -12,6 +12,8 @@ map: [ "enum.GunVisualLayers.Base" ] - type: Item size: Huge + shape: + - 0,0,7,2 # Same as L6 SAW - type: Gun minAngle: 4 maxAngle: 20 diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Launchers/launchers.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Launchers/launchers.yml index 0775b414ab..52868606ee 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Launchers/launchers.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Launchers/launchers.yml @@ -28,3 +28,7 @@ - type: BatterySelfRecharger autoRecharge: true autoRechargeRate: 2 + - type: Item # WWDP guns resize + size: Large + shape: + - 0,0,5,1 # Same as China Lake diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml index 0549b27b97..51d07f2866 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Rifles/rifles.yml @@ -56,6 +56,8 @@ components: - type: Item size: Large + shape: # WWDP guns resize + - 0,0,5,1 # bullpup - type: Sprite sprite: DeltaV/Objects/Weapons/Guns/Rifles/jackdaw.rsi layers: @@ -183,7 +185,7 @@ components: - type: BallisticAmmoProvider whitelist: - tags: + tags: - CartridgeMusket capacity: 1 proto: CartridgeMusket @@ -203,4 +205,4 @@ graph: WeaponRifleMusketGraph node: musket - type: UseDelay - delay: 0 #Straight up doesn't work for guns \ No newline at end of file + delay: 0 #Straight up doesn't work for guns diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/SMGs/smgs.yml index e9122ff47f..4595fbf576 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/SMGs/smgs.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -45,3 +45,7 @@ steps: 1 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + size: Large + shape: + - 0,0,5,1 diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index d3424de006..facca3f311 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -10,6 +10,8 @@ sprite: DeltaV/Objects/Weapons/Guns/Shotguns/Adjutant.rsi - type: Item size: Large + shape: # WWDP guns resize + - 0,0,7,1 - type: Gun fireRate: 1.5 selectedMode: SemiAuto @@ -31,7 +33,7 @@ - type: entity name: Kammerer - parent: BaseWeaponShotgun + parent: WeaponShotgunKammerer # WWDP fix id: WeaponShotgunKammererNonLethal #Legacy name description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells. suffix: Beanbag diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml index 997fc29b59..6100404e59 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Basic/pka.yml @@ -47,3 +47,7 @@ # node: start #Frontier # deconstructionTarget: null #Frontier - type: Wieldable # Frontier + - type: Item # WWDP guns resize + size: Small + shape: + - 0,0,5,1 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index b39ae265f3..f7c8f9542a 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -274,6 +274,10 @@ steps: 5 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,7,1 - type: entity name: laser rifle @@ -300,6 +304,10 @@ - type: HitscanBatteryAmmoProvider proto: RedLaser fireCost: 62.5 + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,7,1 - type: entity name: practice laser rifle @@ -394,6 +402,10 @@ - type: Battery maxCharge: 5000 startingCharge: 5000 + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,5,1 - type: entity name: pulse rifle @@ -421,6 +433,10 @@ - type: Battery maxCharge: 40000 startingCharge: 40000 + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,5,1 - type: entity name: laser cannon @@ -453,6 +469,10 @@ bluntStaminaDamageFactor: 1.3333 - type: DamageOtherOnHit staminaCost: 9.5 + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,7,1 - type: entity name: portable particle decelerator @@ -528,6 +548,10 @@ steps: 5 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + size: Huge + shape: + - 0,0,7,1 - type: entity name: disabler @@ -611,8 +635,10 @@ id: WeaponDisablerSMG description: Advanced weapon that exhausts organic targets, weakening them until they collapse. components: - - type: Item + - type: Item # WWDP guns resize size: Large + shape: + - 0,0,5,1 - type: Tag tags: - Taser @@ -939,9 +965,9 @@ - proto: BulletDisablerSmgSpread fireCost: 120 - type: Item - size: Large + size: Huge shape: - - 0,0,3,1 + - 0,0,7,1 sprite: Objects/Weapons/Guns/Battery/inhands_64x.rsi heldPrefix: energy - type: Tag diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml index e1680a8ade..67986f4b6e 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml @@ -104,6 +104,9 @@ steps: 4 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,7,2 # Huge but not ginormous since it needs to fit into the bundle - type: entity name: L6C ROW @@ -131,8 +134,9 @@ map: [ "enum.GunVisualLayers.Base" ] - state: mag-3 map: [ "enum.GunVisualLayers.Mag" ] - - type: Item - size: Huge + - type: Item # WWDP guns resize + shape: + - 0,0,7,2 # Same a L6 SAW - type: ContainerContainer containers: ballistic-ammo: !type:Container diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml index e6b598f71d..60ca7aedf3 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml @@ -72,6 +72,9 @@ proto: GrenadeFrag soundInsert: path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 - type: entity name: RPG-7 @@ -106,6 +109,9 @@ steps: 2 zeroVisible: false - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,7,1 - type: entity name: multiple rocket launcher @@ -141,6 +147,9 @@ steps: 1 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,7,2 - type: entity name: pirate cannon @@ -173,6 +182,9 @@ proto: CannonBall soundInsert: path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 - type: entity name: tether gun @@ -183,7 +195,9 @@ description: Manipulates gravity around objects to fling them at high velocities. components: - type: Item - storedRotation: -90 + size: Large # WWDP Guns resize + shape: + - 0,0,5,1 - type: TetherGun frequency: 5 dampingRatio: 4 @@ -225,7 +239,9 @@ description: Manipulates gravity around objects to fling them at high velocities. components: - type: Item - storedRotation: -90 + size: Large # WWDP Guns resize + shape: + - 0,0,5,1 - type: ForceGun frequency: 15 dampingRatio: 4 @@ -294,6 +310,11 @@ unshaded: True: { state: base-unshaded } False: { state: base-unshaded-off } + - type: Item # WWDP Guns resize + size: Small + shape: + - 0,0,1,0 + - 0,1,0,1 # Admeme - type: entity @@ -335,6 +356,10 @@ True: { visible: true } False: { visible: false } - type: GiftIgnore # WD EDIT + - type: Item # WWDP guns resize + size: Large + shape: + - 0,0,5,1 - type: entity name: force gun @@ -378,6 +403,10 @@ True: { visible: true } False: { visible: false } - type: GiftIgnore # WD EDIT + - type: Item # WWDP guns resize + size: Large + shape: + - 0,0,5,1 - type: entity name: meteor launcher diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml index 4fe2fc56ca..de1c40a4b8 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml @@ -6,8 +6,10 @@ abstract: true components: - type: Sprite - - type: Item + - type: Item # WWDP guns resize size: Huge + shape: + - 0,0,7,1 - type: Clothing sprite: Objects/Weapons/Guns/Rifles/ak.rsi quickEquip: false @@ -224,6 +226,8 @@ - type: Clothing sprite: Objects/Weapons/Guns/Rifles/foam_rifle.rsi - type: Item + shape: # WWDP guns resize + - 0,0,5,0 # Toy size sprite: Objects/Weapons/Guns/Rifles/foam_rifle_inhand_64x.rsi - type: BallisticAmmoProvider whitelist: diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml index a5897b827e..fcf6510635 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -103,6 +103,9 @@ steps: 1 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,3,1 - type: entity name: C-20r sub machine gun @@ -137,6 +140,9 @@ steps: 6 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 - type: entity name: antique C-20r submachine gun @@ -195,6 +201,9 @@ steps: 1 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 - type: entity name: Vector @@ -243,6 +252,9 @@ steps: 1 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 - type: entity name: WT550 @@ -305,6 +317,9 @@ steps: 6 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 - type: entity name: antique Wt550 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index a53574fe6f..de7f8f1f30 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -20,7 +20,7 @@ - suitStorage - type: AmmoCounter - type: Gun # change WeaponShotgunBulldog too if updating this - bonusAngleIncreaseMove: 40 # wwdp + bonusAngleIncreaseMove: 40 # wwdp bonusAngleIncreaseTurn: 0.25 # wwdp bonusAngleDecay: 40 # wwdp maxBonusAngle: 20 # wwdp @@ -77,13 +77,13 @@ description: A rootiny tootiny point and shootiny. abstract: true components: - - type: Gun # change WeaponFlareGun too if updating this - bonusAngleIncreaseMove: 20 # wwdp + - type: Gun # change WeaponFlareGun too if updating this + bonusAngleIncreaseMove: 20 # wwdp bonusAngleIncreaseTurn: 0.4 # wwdp bonusAngleDecay: 80 # wwdp maxBonusAngle: 10 # wwdp fireRate: 2 - + - type: entity name: Bulldog @@ -100,7 +100,9 @@ - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - size: Large + size: Huge # WWDP guns resize + shape: + - 0,0,5,1 - type: Clothing sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi quickEquip: false @@ -184,9 +186,9 @@ - type: Sprite sprite: DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi # Delta-V - type: Item - size: Normal + size: Huge # WWDP weapons resize shape: - - 0,0,4,0 + - 0,0,7,0 sprite: Objects/Weapons/Guns/Shotguns/db_shotgun_inhands_64x.rsi - type: Gun fireRate: 2 @@ -227,6 +229,9 @@ - type: Clothing sprite: DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi - type: Item + size: Huge # WWDP guns resize + shape: + - 0,0,5,1 sprite: Objects/Weapons/Guns/Shotguns/enforcer_inhands_64x.rsi - type: BallisticAmmoProvider - type: Wieldable @@ -253,9 +258,9 @@ description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells. components: - type: Item - size: Normal + size: Huge # WWDP guns resize shape: - - 0,0,4,0 + - 0,0,7,0 sprite: Objects/Weapons/Guns/Shotguns/pump_inhands_64x.rsi - type: Sprite sprite: DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi @@ -279,7 +284,9 @@ - type: Clothing sprite: DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi # Delta-V - type: Item - size: Small + size: Normal # WWDP guns resize + shape: + - 0,0,3,0 sprite: Objects/Weapons/Guns/Shotguns/sawn_inhands_64x.rsi - type: Gun fireRate: 4 @@ -319,8 +326,9 @@ description: Looks unreliable. Uses .50 shotgun shells. components: - type: Item - size: Small - storedRotation: 90 + size: Normal # WWDP guns resize + shape: + - 0,0,3,0 - type: Sprite sprite: Objects/Weapons/Guns/Shotguns/hm_pistol.rsi - type: Clothing @@ -353,9 +361,9 @@ description: Deadly at close range. components: - type: Item - size: Normal + size: Large # WWDP guns resize shape: - - 0,0,4,0 + - 0,0,5,1 - type: Sprite sprite: Objects/Weapons/Guns/Shotguns/blunderbuss.rsi - type: Gun @@ -378,9 +386,9 @@ - type: Clothing sprite: DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi # Delta-V - type: Item - size: Normal + size: Huge # WWDP guns resize shape: - - 0,0,4,0 + - 0,0,7,0 sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun_inhands_64x.rsi - type: Gun fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways. diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index db62bd8c20..6571c9eb3a 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -105,6 +105,10 @@ - type: EmbedPassiveDamage - type: ThrowingAngle angle: 225 + - type: Item # WWDP guns resize + storedRotation: 45 + shape: + - 0,0,7,0 - type: entity name: Kardashev-Mosin @@ -139,6 +143,9 @@ - type: Clothing sprite: _White/Objects/Weapons/Guns/Snipers/hristov-inhands.rsi - type: Item + size: Huge # WWDP guns resize + shape: + - 0,0,5,1 # needs to fit in a briefcase, collapsible stock or something sprite: _White/Objects/Weapons/Guns/Snipers/hristov-inhands.rsi - type: BallisticAmmoProvider soundInsert: /Audio/_White/Guns/insert.ogg @@ -167,6 +174,9 @@ - type: Sharp - type: Item size: Large + storedRotation: 45 + shape: + - 0,0,7,0 - type: Sprite sprite: Objects/Weapons/Guns/Snipers/musket.rsi state: base @@ -224,7 +234,8 @@ fireOnDropChance: 1 - type: Item size: Small - storedRotation: 90 + shape: # WWDP guns resize + - 0,0,3,0 - type: Sprite sprite: Objects/Weapons/Guns/Snipers/flintlock.rsi - type: Clothing diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml index 4ab65369e0..012a517ca4 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml @@ -11,9 +11,12 @@ map: ["enum.GunVisualLayers.Base"] - type: Item size: Small + shape: + - 0,0,1,0 # WWDP guns resize + - 0,1,0,1 sprite: Objects/Weapons/Guns/Shotguns/flaregun.rsi - type: Gun - bonusAngleIncreaseMove: 20 # wwdp + bonusAngleIncreaseMove: 20 # wwdp bonusAngleIncreaseTurn: 0.4 # wwdp bonusAngleDecay: 80 # wwdp maxBonusAngle: 10 # wwdp diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml index 7bd2821744..39dce155de 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml @@ -32,7 +32,10 @@ - type: DamageOtherOnHit staminaCost: 10 - type: Item - size: Normal + size: Huge + storedRotation: 45 + shape: + - 0,0,7,0 - type: Tool qualities: - Rolling diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml index ecf4714cd2..3db4a0ed6f 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml @@ -38,6 +38,9 @@ Structural: 4 - type: Item size: Normal + storedRotation: 45 + shape: + - 0,0,5,1 sprite: Objects/Weapons/Melee/chainsaw.rsi - type: DisarmMalus - type: RefillableSolution diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index 7537bdf21a..4d885eb70e 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -21,7 +21,7 @@ - type: DisarmMalus malus: 0.6 - type: ItemToggleSize - activatedSize: Huge + activatedSize: Ginormous # it would just cut through the bag - type: ItemTogglePointLight - type: ItemToggleMeleeWeapon activatedSoundOnHit: diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml index 45b3926c2a..63ae006d23 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml @@ -33,4 +33,4 @@ Blunt: 10 Structural: 10 - type: Item - size: Large + size: Ginormous # Too big diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml index e716143f48..8dbacaebf0 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml @@ -45,7 +45,7 @@ heldPrefix: off size: Normal shape: # WD EDIT - - 0,0,2,0 + - 0,0,1,1 # WWDP - type: DisarmMalus malus: 0.225 - type: Appearance diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml index f4b1d6bc3a..2930c9b012 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml @@ -14,7 +14,7 @@ - type: Sprite state: icon - type: Item - size: Normal + size: Large # WWDP weapons resize - type: Utensil types: - Knife @@ -124,7 +124,7 @@ - type: ThrowingAngle angle: 300 - type: Item - size: Normal + size: Large # WWDP sprite: Objects/Weapons/Melee/energykatana.rsi - type: EnergyKatana - type: DashAbility @@ -211,7 +211,10 @@ - type: ThrowingAngle angle: 225 - type: Item - size: Normal + size: Huge # WWDP + storedRotation: 45 + shape: + - 0,0,4,1 - type: Clothing sprite: Objects/Weapons/Melee/claymore.rsi slots: diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Nyanotrasen/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index 7a8dd8f226..22d3de6d18 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -22,6 +22,11 @@ whitelist: tags: - CartridgeLightRifle + - type: Item # WWDP guns resize + size: Large + storedRotation: 45 + shape: + - 0,0,7,0 - type: entity name: ceremonial rifle @@ -47,3 +52,8 @@ whitelist: tags: - CartridgeLightRifle + - type: Item # WWDP guns resize + size: Large + storedRotation: 45 + shape: + - 0,0,7,0 diff --git a/Resources/Prototypes/_EE/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/_EE/Entities/Objects/Weapons/Guns/SMGs/smgs.yml index 564c4bf990..95e7207387 100644 --- a/Resources/Prototypes/_EE/Entities/Objects/Weapons/Guns/SMGs/smgs.yml +++ b/Resources/Prototypes/_EE/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -133,6 +133,9 @@ fontSize: 10 color: "#ff4f00" requireDetailRange: false + - type: Item # WWDP guns resize + shape: + - 0,0,5,1 # SMG sized - type: entity name: antique BRDI R-25 diff --git a/Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Lever/lever.yml b/Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Lever/lever.yml index ba29ff1ffc..2279fe8e07 100644 --- a/Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Lever/lever.yml +++ b/Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Lever/lever.yml @@ -46,7 +46,7 @@ soundBoltClosed: path: /Audio/Weapons/Guns/Bolt/lever_bolt_closed.ogg params: - volume: -3 + volume: -3 soundBoltOpened: path: /Audio/Weapons/Guns/Bolt/lever_bolt_opened.ogg params: @@ -59,3 +59,7 @@ - type: UseDelay delay: 0.2 - type: UseDelayBlockShoot + - type: Item # WWDP guns resize + storedRotation: 45 + shape: + - 0,0,7,0 diff --git a/Resources/Prototypes/_Lavaland/Entities/Objects/Weapons/Guns/Basic/pka.yml b/Resources/Prototypes/_Lavaland/Entities/Objects/Weapons/Guns/Basic/pka.yml index 4cdb96bfb7..0bc5b22fab 100644 --- a/Resources/Prototypes/_Lavaland/Entities/Objects/Weapons/Guns/Basic/pka.yml +++ b/Resources/Prototypes/_Lavaland/Entities/Objects/Weapons/Guns/Basic/pka.yml @@ -35,8 +35,9 @@ tags: - PKAUpgrade - type: Item + size: Huge # WWDP guns resize shape: - - 0,0,4,0 + - 0,0,7,0 # WWDP - type: entity name: proto-kinetic repeater @@ -85,8 +86,9 @@ tags: - PKAUpgrade - type: Item + size: Large # WWDP guns resize shape: - - 0,0,2,1 + - 0,0,5,1 # WWDP - type: entity name: proto-kinetic pistol diff --git a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/rifles.yml index 0a812ee25b..8efe89573f 100644 --- a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/rifles.yml +++ b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Rifles/rifles.yml @@ -231,6 +231,11 @@ steps: 1 zeroVisible: true - type: Appearance + - type: Item # WWDP guns resize + storedRotation: 45 + size: Huge + shape: + - 0,0,7,0 - type: entity parent: WeaponRifleSVT diff --git a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index de1b8265af..61b04eafa9 100644 --- a/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -17,3 +17,8 @@ - CartridgeMagnum capacity: 7 proto: CartridgeMagnum + - type: Item # WWDP guns resize + size: Large + storedRotation: 45 + shape: + - 0,0,7,0 diff --git a/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/launchers.yml b/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/launchers.yml index 0568f3d98c..c69b644c22 100644 --- a/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/launchers.yml +++ b/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/launchers.yml @@ -11,6 +11,8 @@ map: ["enum.GunVisualLayers.Base"] - type: Item size: Large + shape: + - 0,0,4,1 sprite: Objects/Weapons/Guns/Launchers/riot_launcher.rsi - type: ItemSlots slots: