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Copy pathSpearmaster-SpearShot.csproj
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Spearmaster-SpearShot.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Spearmaster_Spear_Explosion</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>..\Reference\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>..\Reference\BepInEx\plugins\HOOKS-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\Reference\BepInEx\utils\PUBLIC-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Reference\RainWorld_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Reference\RainWorld_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\Reference\RainWorld_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>