-
Notifications
You must be signed in to change notification settings - Fork 45
/
Copy pathDummySoundBank.cs
40 lines (30 loc) · 975 Bytes
/
DummySoundBank.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Decompiled with JetBrains decompiler
// Type: StardewValley.DummySoundBank
// Assembly: Stardew Valley, Version=1.5.6.22018, Culture=neutral, PublicKeyToken=null
// MVID: BEBB6D18-4941-4529-AC12-B54F0C61CC20
// Assembly location: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.dll
using Microsoft.Xna.Framework.Audio;
using System;
namespace StardewValley
{
public class DummySoundBank : ISoundBank, IDisposable
{
private ICue dummyCue = (ICue) new DummyCue();
public bool IsInUse => false;
public bool IsDisposed => true;
public void Dispose()
{
}
public ICue GetCue(string name) => this.dummyCue;
public void PlayCue(string name)
{
}
public void PlayCue(string name, AudioListener listener, AudioEmitter emitter)
{
}
public void AddCue(CueDefinition cue_definition)
{
}
public CueDefinition GetCueDefinition(string cue_name) => (CueDefinition) null;
}
}