Gunshots and/or impacts create vibrations for Sculk Sensors / Warden #241
Labels
enhancement
New feature or request
good first issue
Easy contribution if you are a DEV looking to join the team
Description
This is kind of half a bug, half a feature request.
Obviously a loud gun shot or bullet impact should alert a Sculk Sensor or Warden.
This was actually the case in CrackShot, but not in WeaponMechanics.
You can even shoot the Warden in Survival and it won't get angry.
But instead of just "Please fix it so WM guns work with vibrations", lets turn it into a feature where silenced guns won't do exactly that!
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