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Gunshots and/or impacts create vibrations for Sculk Sensors / Warden #241

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DarkmanBree opened this issue Jan 25, 2023 · 3 comments
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enhancement New feature or request good first issue Easy contribution if you are a DEV looking to join the team

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@DarkmanBree
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DarkmanBree commented Jan 25, 2023

Description

This is kind of half a bug, half a feature request.

Obviously a loud gun shot or bullet impact should alert a Sculk Sensor or Warden.
This was actually the case in CrackShot, but not in WeaponMechanics.
You can even shoot the Warden in Survival and it won't get angry.

But instead of just "Please fix it so WM guns work with vibrations", lets turn it into a feature where silenced guns won't do exactly that!

Configuration

  Shoot:
    Shot_Makes_Vibrations: <True/False> #If a gunshot should cause vibrations to nearby Sculk Sensors and Wardens.
  Projectile:
    Projectile_Settings:
      Impact_Makes_Vibrations: <True/False> #If a bullet impact should cause vibrations to nearby Sculk Sensors and Wardens.
  Explosion:
    Explosion_Makes_Vibrations: <True/False> #If an explosion should cause vibrations to nearby Sculk Sensors and Wardens.
  etc.

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@DarkmanBree DarkmanBree added enhancement New feature or request new labels Jan 25, 2023
@CJCrafter CJCrafter added good first issue Easy contribution if you are a DEV looking to join the team and removed new labels Jan 25, 2023
@CJCrafter
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This could be a really cool Mechanic!

@CJCrafter
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Added WardenDisturbance to WeaponMechanicsCosmetics. This is not the vibration, but instead a suggestion to the warden to investigate. I will add vibration support soon

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Labels
enhancement New feature or request good first issue Easy contribution if you are a DEV looking to join the team
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