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Currently there's no easy way to capture output messages and warnings/error messages coming from Blueprints. Let's add one. That could be as simple as accepting an onError(step: Step, message: string, isFatal: boolean); callback and onOutput(step: Step, message: string); callback. Nuance: Errors may also come from Resources and other non-step sources.
The text was updated successfully, but these errors were encountered:
Rather than passing in a callback, would it be appropriate to expose the information via addEventHandler? then we're not locked into directing the information to a single place.
Currently there's no easy way to capture output messages and warnings/error messages coming from Blueprints. Let's add one. That could be as simple as accepting an
onError(step: Step, message: string, isFatal: boolean);
callback andonOutput(step: Step, message: string);
callback. Nuance: Errors may also come from Resources and other non-step sources.The text was updated successfully, but these errors were encountered: