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ActorSelectionDialog.h
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/*
Copyright 2014 Wouter Spekkink
Authors : Wouter Spekkink <[email protected]>
Website : http://www.wouterspekkink.org
This file is part of Dynamic Networks.
DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
Copyright 2014 Wouter Spekkink. All rights reserved.
Dynamic Networks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Dynamic Networks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTORSELECTIONDIALOG_H
#define ACTORSELECTIONDIALOG_H
#include <QDialog>
#include <vector>
#include <string>
#include <QLabel>
#include <QPushButton>
#include <QComboBox>
#include <QString>
#include <QHBoxLayout>
#include <QVBoxLayout>
class ActorSelectionDialog : public QDialog {
Q_OBJECT
public:
ActorSelectionDialog(QWidget *parent = 0, std::vector<std::string> nameList = std::vector<std::string>());
QString GetSelection();
~ActorSelectionDialog() {};
private slots:
void setSelection(const QString &chosen);
private:
std::vector<std::string> choiceList;
QComboBox *choice;
QLabel *message;
QPushButton *choose;
QString selection;
};
#endif