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On projects like Zibomod B737-800X where one module depends (find_dataref) on previous created datarefs if the order of loading modules is (as current) unsorted leads to unexpected behavior that cause crashes or fps drops. All systems (win, lin, mac) are affected, but the problem is more obvious on mac and linux OS, as they don't need/use a hard disk defragment utilily. In windows as long defragment on folder have applied the file pointers are sorted out, so no big problem, but if you modify a file still there is a (big) chance to be unsorted. For more information take a look at Zibo1 and this Zibo2
With a "dirty hack" for testings with following changes in xlua.cpp the problem is fixed !!
On projects like Zibomod B737-800X where one module depends (find_dataref) on previous created datarefs if the order of loading modules is (as current) unsorted leads to unexpected behavior that cause crashes or fps drops. All systems (win, lin, mac) are affected, but the problem is more obvious on mac and linux OS, as they don't need/use a hard disk defragment utilily. In windows as long defragment on folder have applied the file pointers are sorted out, so no big problem, but if you modify a file still there is a (big) chance to be unsorted. For more information take a look at Zibo1 and this Zibo2
With a "dirty hack" for testings with following changes in xlua.cpp the problem is fixed !!
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