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b/Assets/Scripts/GameEnding.cs new file mode 100644 index 0000000..d5624c9 --- /dev/null +++ b/Assets/Scripts/GameEnding.cs @@ -0,0 +1,73 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +public class GameEnding : MonoBehaviour +{ + public float fadeDuration = 1f; + public float displayImageDuration = 1f; + public GameObject player; + public CanvasGroup exitBackgroundImageCanvasGroup; + public AudioSource exitAudio; + public CanvasGroup caughtBackgroundImageCanvasGroup; + public AudioSource caughtAudio; + + + bool m_IsPlayerAtExit; + bool m_IsPlayerCaught; + float m_Timer; + bool m_HasAudioPlayed; + + void OnTriggerEnter(Collider other) + { + if (other.gameObject == player) + { + m_IsPlayerAtExit = true; + } + } + + public void CaughtPlayer() + { + m_IsPlayerCaught = true; + } + + void Update() + { + if (m_IsPlayerAtExit) + { + EndLevel(exitBackgroundImageCanvasGroup,false, exitAudio); + } + else if (m_IsPlayerCaught) + { + EndLevel(caughtBackgroundImageCanvasGroup,true,caughtAudio); + } + } + + void EndLevel(CanvasGroup imageCanvasGroup, bool doRestart, AudioSource audioSource) + { + + if (!m_HasAudioPlayed) + { + audioSource.Play(); + + m_HasAudioPlayed = true; + } + + + m_Timer += Time.deltaTime; + + imageCanvasGroup.alpha = m_Timer / fadeDuration; + + if (m_Timer > fadeDuration + displayImageDuration) + { + if (doRestart) + { + SceneManager.LoadScene(0); + } + else + { + Application.Quit(); + } + } + } +} diff --git a/Assets/Scripts/GameEnding.cs.meta b/Assets/Scripts/GameEnding.cs.meta new file mode 100644 index 0000000..56d1aef --- /dev/null +++ b/Assets/Scripts/GameEnding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a1f6cc462521de84c8f605b4ad3e9d0f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Observer.cs b/Assets/Scripts/Observer.cs new file mode 100644 index 0000000..d70f4b9 --- /dev/null +++ b/Assets/Scripts/Observer.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Observer : MonoBehaviour +{ + public Transform player; + public GameEnding gameEnding; + + bool m_IsPlayerInRange; + + void OnTriggerEnter(Collider other) + { + if (other.transform == player) + { + m_IsPlayerInRange = true; + } + } + + void OnTriggerExit(Collider other) + { + if (other.transform == player) + { + m_IsPlayerInRange = false; + } + } + + // Update is called once per frame + void Update() + { + if (m_IsPlayerInRange) + { + Vector3 direction = player.position - transform.position + Vector3.up; + Ray ray = new Ray(transform.position, direction); + + RaycastHit raycastHit; + if (Physics.Raycast(ray, out raycastHit)) + { + if (raycastHit.collider.transform == player) + { + gameEnding.CaughtPlayer(); + + } + } + } + } +} diff --git a/Assets/Scripts/Observer.cs.meta b/Assets/Scripts/Observer.cs.meta new file mode 100644 index 0000000..fe38adf --- /dev/null +++ b/Assets/Scripts/Observer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c9a5f42b519d034cabafdee58b2c070 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..a595d29 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,60 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + Animator m_Animator; + Rigidbody m_Rigidbody; + AudioSource m_AudioSource; + Vector3 m_Movement; + Quaternion m_Rotation = Quaternion.identity; + + public float turnSpeed = 20f; + + // Start is called before the first frame update + void Start() + { + m_Animator = GetComponent(); + m_Rigidbody = GetComponent(); + m_AudioSource = GetComponent(); + } + + // Update is called once per frame + void FixedUpdate() + { + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + m_Movement.Set(horizontal, 0f, vertical); + m_Movement.Normalize(); + + + bool hasHorizontalInput = !Mathf.Approximately(horizontal, 0f); + bool hasVerticalInput = !Mathf.Approximately(vertical, 0f); + bool isWalking = hasHorizontalInput || hasVerticalInput; + m_Animator.SetBool("IsWalking", isWalking); + + if (isWalking) + { + if (!m_AudioSource.isPlaying) + { + m_AudioSource.Play(); + } + } + else + { + m_AudioSource.Stop(); + } + + Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); + m_Rotation = Quaternion.LookRotation(desiredForward); + } + + void OnAnimatorMove() + { + m_Rigidbody.MovePosition(m_Rigidbody.position + m_Movement * m_Animator.deltaPosition.magnitude); + m_Rigidbody.MoveRotation(m_Rotation); + + } +} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..60d3b05 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f1e581985fd357543aa416b2e7ae750d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/WaypointPatrol.cs b/Assets/Scripts/WaypointPatrol.cs new file mode 100644 index 0000000..722a6e2 --- /dev/null +++ b/Assets/Scripts/WaypointPatrol.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class WaypointPatrol : MonoBehaviour +{ + public NavMeshAgent navMeshAgent; + public Transform[] waypoints; + int m_CurrentWaypointIndex; + + // Start is called before the first frame update + void Start() + { + navMeshAgent.SetDestination(waypoints[0].position); + } + + // Update is called once per frame + void Update() + { + if (navMeshAgent.remainingDistance < navMeshAgent.stoppingDistance) + { + m_CurrentWaypointIndex = (m_CurrentWaypointIndex + 1) % waypoints.Length; + navMeshAgent.SetDestination(waypoints[m_CurrentWaypointIndex].position); + } + + } +} diff --git a/Assets/Scripts/WaypointPatrol.cs.meta b/Assets/Scripts/WaypointPatrol.cs.meta new file mode 100644 index 0000000..663b5e4 --- /dev/null +++ b/Assets/Scripts/WaypointPatrol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6b3faa1e6237fc44086ae1cd6a0e4243 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 63e4298..772029d 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 22 - productGUID: e9247bd5ccbd68149abd80b393d8e8ca + productGUID: 5888a71fe1ac9c5468dc41de8f2489ac AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..4c4b9e6 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -13,7 +13,7 @@ TagManager: - UI - - - - + - PostProcessingVolumes - - -