You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 11, 2024. It is now read-only.
Is your feature request related to a problem? Please describe
Currently, Unity (and XRTK) only support an Operating system-level platform selection, unless a specific exception is made (e.g. Lumin / Xbox). However, more and more vendors rather than integrating directly with Unity are simply making platforms available under existing OS models (e.g. Oculus on Windows and Android)
This is creating complications when configuring Services / SDK's to operate or customising options within the XRTK.
How would you classify your suggestion
Usability / Configuration
Architecture / Services
Describe the solution you'd like
The solution needs to be able to provide and support a richer set of Platform definitions covering all the options for running solutions, e.g.
Ultimately, each platform variation needs to be able to also define whether is it active / enabled with an API check (which may also require platform variations)
e.g.
Example only for reference
public class AndroidPlatformSupport : IPlatformSupport
{
public virtual bool Check()
{
return Application.platform == RuntimePlatform.Android;
}
}
public class OculusGoPlatformSupport : AndroidPlatformSupport
{
public override bool Check()
{
return base.Check() && OVRPlugin.GetSystemHeadsetType() == SystemHeadset.Oculus_Go;
}
}
This will lead to an improved method of validating and only loading Providers and Services for specific platforms
Describe alternatives you've considered
Current practices are insufficient
The text was updated successfully, but these errors were encountered:
XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
Currently, Unity (and XRTK) only support an Operating system-level platform selection, unless a specific exception is made (e.g. Lumin / Xbox). However, more and more vendors rather than integrating directly with Unity are simply making platforms available under existing OS models (e.g. Oculus on Windows and Android)
This is creating complications when configuring Services / SDK's to operate or customising options within the XRTK.
How would you classify your suggestion
Describe the solution you'd like
The solution needs to be able to provide and support a richer set of Platform definitions covering all the options for running solutions, e.g.
(Full list needs to be determined and evaluated, given more mobile Style platforms are choosing Android)
Ultimately, each platform variation needs to be able to also define whether is it active / enabled with an API check (which may also require platform variations)
e.g.
This will lead to an improved method of validating and only loading Providers and Services for specific platforms
Describe alternatives you've considered
Current practices are insufficient
The text was updated successfully, but these errors were encountered: