-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathgpu.h
80 lines (57 loc) · 2.02 KB
/
gpu.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/*
Copyright 2019-2020 Hydr8gon
This file is part of NooDS.
NooDS is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
NooDS is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with NooDS. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef GPU_H
#define GPU_H
#include <atomic>
#include <cstdint>
#include <thread>
#include <mutex>
#include "defines.h"
class Core;
class Gpu
{
public:
Gpu(Core *core);
~Gpu();
uint16_t dispStat[2] = {};
uint32_t *getFrame(bool gbaCrop);
void gbaScanline240();
void gbaScanline308();
void scanline256();
void scanline355();
void invalidate3D() { dirty3D |= BIT(0); }
uint16_t readDispStat(bool cpu) { return dispStat[cpu]; }
uint16_t readVCount() { return vCount; }
uint32_t readDispCapCnt() { return dispCapCnt; }
uint16_t readPowCnt1() { return powCnt1; }
void writeDispStat(bool cpu, uint16_t mask, uint16_t value);
void writeDispCapCnt(uint32_t mask, uint32_t value);
void writePowCnt1(uint16_t mask, uint16_t value);
private:
Core *core;
bool ready = true;
bool running = false;
volatile bool drawing;
bool displayCapture = false;
uint8_t dirty3D = 0;
uint16_t vCount = 0;
uint32_t dispCapCnt = 0;
uint16_t powCnt1 = 0;
uint32_t rgb6ToRgb8(uint32_t color);
uint16_t rgb6ToRgb5(uint32_t color);
void drawGbaThreaded();
void drawThreaded();
};
#endif // GPU_H